OpenTTD objectives
Moderator: OpenTTD Developers
OpenTTD objectives
http://wiki.openttd.org/index.php/Objectives
developers involved in the meeting, please feel free to add to this list.
at a later we can discuss the objectives and vote on them (things that are opinion based like "war" or TTD feel....), then the objectives will be official and set. (should not need to be edited again until a major development occurs)
Alltaken
developers involved in the meeting, please feel free to add to this list.
at a later we can discuss the objectives and vote on them (things that are opinion based like "war" or TTD feel....), then the objectives will be official and set. (should not need to be edited again until a major development occurs)
Alltaken
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- Chief Executive
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- Chief Executive
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- Location: Australia
Can we also have no deforrestation, no demolition of homes, no bribery, no flooding/draining lakes, etc.?
edit: I am not being serious here, I am being facetious.
edit: I am not being serious here, I am being facetious.
Last edited by Conditional Zenith on 18 Nov 2005 10:13, edited 1 time in total.
- webfreakz.nl
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- Chief Executive
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- Location: Australia
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- Chief Executive
- Posts: 697
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I know they are not saying the things I said, but the same logic applies. "No war in the game because war is bad", but there are plenty of other bad things in the game (like environmental destruction, military plane disaster, etc.). So I fail to see why there can't be war related stuff in the game because its bad, yet all this other bad stuff is allowed in the game.
I agree that war is bad in real life, and that we don't want war in real life, but we are not talking about real life here, we are talking about a game.
I agree that war is bad in real life, and that we don't want war in real life, but we are not talking about real life here, we are talking about a game.
the reason AFAIK stems from Chris sawyers original intentions and morals. he created the game to be peacefull (he does that with all his games) by adding war and weapons stuff... we would effectivly be insulting the original creator of the game.Conditional Zenith wrote:I know they are not saying the things I said, but the same logic applies. "No war in the game because war is bad"
the original intention of the game was to offer a family oriented game not involving war. this was a valid intention by chris sawyer, and thus i think has been adopted as a stance and point of homage in this game.
end of subject. there will be "no" winners of a debate on this it is pointless.
Alltaken
- nicfer
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If the intention of Chris Sawyer was make the game peacefull, why are in-game the UFO's and the military aircrafts and helicopters?
Sorry for my english I am argentinian
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
I think it's good that we don't take chemicals to the ammunition factory, and grop these off to the military base before picking up soldiers for deployment to other bases. I think it's good that we don't have slave trucks on our trains to be delivered to plantations or mines.
If people want this stuff, or MeusH's excellent WWII example, they can produce a mod for their own edification. I'd rather not see it in OpenTTD, and I'm glad the developers are maintaining this stance. It means I can safely recommend the game to my ten year old sister down south. (:
If people want this stuff, or MeusH's excellent WWII example, they can produce a mod for their own edification. I'd rather not see it in OpenTTD, and I'm glad the developers are maintaining this stance. It means I can safely recommend the game to my ten year old sister down south. (:
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- Gorre
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In official release, but the game should be changable enough to let player introduce this (i mean industries, types of cargo, wagons, trucks) by himself and by no need of changing anything in the code. (i mean just a new industry types, no infantry rushing across the map)To provide a game that is free from war themes and conflict; hence suitable for all age groups.
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There was a thread where this was discussed here.G0RR3 wrote:In official release, but the game should be changable enough to let player introduce this (i mean industries, types of cargo, wagons, trucks) by himself and by no need of changing anything in the code. (i mean just a new industry types, no infantry rushing across the map)To provide a game that is free from war themes and conflict; hence suitable for all age groups.
Basically the ideas extended beyond simply more industries and cargo types. While I can't speak for anyone else, unless it makes a gameplay difference, I don't think it is worthwhile. Any of the gameplay ideas can be implemented without calling it war though.
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