Totally Self Serving Contest 3

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ThunderAI
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Totally Self Serving Contest 3

Post by ThunderAI »

I am in deep doo-doo with my train network, and am in need of some expert advise and or otherwise game doctoring.

I have included some images here to help describe my situation.

Here is a very wide shot of my network. It is on the largest map size.
Image

Here we are zooming into the area of action for my current play zone.
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Here is a zoom in on the main three cities which are developing around my main trunk line. This was at the time done on purpose...that may be my undoing.
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Here is an even closer zoom in on the trunck leading to the main station.
Image

Now to my problem. I need an intersection built in this are that will take the unslaught on trains without backing up the system too bad.
Image

Image

Here is a close in on the current intersection.
Image

Game is 3090 with I4. Default NewGrf's.
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webfreakz.nl
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Post by webfreakz.nl »

I don't get what you mean with:
Now to my problem. I need an intersection built in this are that will take the unslaught on trains without backing up the system too bad.
? :)

edit:

are you sure the game is with the standard newgrf's. I doubting that when i see the builing above "Lower Prarningbury" station ;)
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ThunderAI
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Post by ThunderAI »

webfreakz.nl wrote:I don't get what you mean with:
Now to my problem. I need an intersection built in this are that will take the unslaught on trains without backing up the system too bad.
? :)

edit:

are you sure the game is with the standard newgrf's. I doubting that when i see the builing above "Lower Prarningbury" station ;)
What I need is an intersection that will allow the trains to move and flow without any or limited disruption. This intersection seems to backup what I think is too much.

As for the grf settings. the program says there are no addition grfs installed, although I myself dont recall if I did so or not.
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Post by MrDetermination »

I am a total newbie and just starting to learn about junctions. I've only built one or two decent junctions so far, and no 4 ways. I'd like to see your save game so I can understand what is wrong with what you have there (because it looks like it should work fine to me) and I'm going to follow this thread closely. Seems like a good chance for me to learn.
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Post by DaleStan »

ThunderAI wrote:What I need is an intersection that will allow the trains to move and flow without any or limited disruption. This intersection seems to backup what I think is too much.
/me points, yet again, at Patchman's expertise:
http://www.tt-forums.net/viewtopic.php?p=365619#365619
http://www.tt-forums.net/viewtopic.php?p=369120#369120

You'll have to expand it some because OTTD doesn't have custom bridgeheads yet, but other than that, one of those junctions should work just fine.
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Post by Louie Armstrong »

my only real suggestion is get rid of the tunnels and put bridges in instead

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ThunderAI
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Post by ThunderAI »

DaleStan wrote:
ThunderAI wrote:What I need is an intersection that will allow the trains to move and flow without any or limited disruption. This intersection seems to backup what I think is too much.
/me points, yet again, at Patchman's expertise:
http://www.tt-forums.net/viewtopic.php?p=365619#365619
http://www.tt-forums.net/viewtopic.php?p=369120#369120

You'll have to expand it some because OTTD doesn't have custom bridgeheads yet, but other than that, one of those junctions should work just fine.
Looks impressive, when can we expect custom bridge headers and signals on bridges.
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WWTBAM
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Post by WWTBAM »

there is already a custom bridgeheads patch

also the forum rules say no more than 3 attatchments per post
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Post by bobingabout »

Image

maybe get rid of some of the 90 degree turns.
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Post by sc79 »

The original junction is backing up because of the number of trains trying to turn right... im not sure that 8 length bridges are going to solve much there.

One problem i can see straight off is you dont have a consistant side for each direction. That can make junctions really difficult/messy as they grow. First suggestion would be to switch the lines for the nearby station, as i assume that would be the easiest, so that they all run on the left track.

Most of my junctions i remake as demand grows in certain directions, rather than uniform 'any-line-from-any-direction' ones, and its not easy with only a screenshot since I cant tell where trains are heading, but hopefully this helps a bit.

I usually put multiple lines for tunnels/bridges where possible, as they're often the cause of jams if your trains travel close together. The 2 north/south lines in the middle may back up at the bridges, depending how much traffic travels straight through, but you should be able to improve that by spreading the junction out 1 or 2 more squares, and doubling up one or both directions.

Havent tested this (specific) junction, so if you have any suggestions, feel free.
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thgergo
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Post by thgergo »

Here is my junctions... compact, noncloverleaf, no 90° turn style :o
edit: added junction3
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MrDetermination
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Post by MrDetermination »

Those junctions are totally sweet!
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Post by SirkoZ »

Yes, they are quite nice ones, thgergo. ;-)

However I don't really think junctions should be generalised, as there are far too many cases with different loads on "branches".

My advise would be to make it a bigger junction, not necessarily adhering to the pre-made design, but adapting the junction to your needs and making branches as independent as possible PBS and reverse pre-signals will help too. :)


EDIT: BTW - I hope you're enjoying the Integrated_nightly, ThunderAI. ;)
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Post by BobDendry »

robotboy, no one has attached more then 3 attachments.
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Re: Totally Self Serving Contest 3

Post by WWTBAM »

and that building is andrexs new hq
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Post by MeusH »

Yes, Robot boy, most of us know that. Noone asked about that, by the way, so I think your post and this reply are totally off-topic.
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Post by WWTBAM »

webfreakz.nl wrote:I don't get what you mean with:
Now to my problem. I need an intersection built in this are that will take the unslaught on trains without backing up the system too bad.
? :)

edit:

are you sure the game is with the standard newgrf's. I doubting that when i see the builing above "Lower Prarningbury" station ;)
thats what i was refering to
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