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OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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peter1138
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Post by peter1138 »

No, it's not true. But in real life, tracks don't suddenly veer off; they have smooth curves...
He's like, some kind of OpenTTD developer.
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bobingabout
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Post by bobingabout »

ok, i don't come on at weekends, so, thats why no reply sooner.
your picture of the junction, number 1 is a 90 degree turn. only real way to avoid it is to make the junction bigger.

2 and 3 are 45 degree turns, those are fine, however if 1 is closly followed by another, the train will slow down on the second turn. those are close enough to slow down the train a bit, but not by much, you should only notice it on faster trains.

in the image you posted, your trains are looping around because you are using some 1 way signals.

this is a normal station, lets train in and out of the same end.
Image
this is the same principle, but lets trains in either end, and out either end.
Image

a roro station only lets trains in 1 end and out the other.
this is a roro station.
Image
this 1 also includes a bypass lane.
Image


see here for a little more reference. http://www.bttdw.homestead.com/Rail.html
its a very old site i made for the original game, so, some of it doesn't apply, and it doesn't include pre-signalling.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

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mega rail
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Post by mega rail »

the diffrent speed limits with trians to prove it.
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Grolsch
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Post by Grolsch »

IRL trains can't make 45 degrees turns, that's why they make curves :')
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MrDetermination
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Post by MrDetermination »

Yeah... that is intoxicated internet usage for ya :p
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New Questions

Post by MrDetermination »

1. How do you buy a competitor?
2. Can you move a waypoint? (Sometimes in redisign I may need to move a waypoint a few tiles but several trains may already have this waypoint in their orders.)
3. How do you check your ratings in a town? (Stations, I figured out. Towns I can't)
Last edited by MrDetermination on 08 Nov 2005 18:56, edited 2 times in total.
Sacro
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Post by Sacro »

1 - View your competitors information, and buy 100% of his shares (4*25%)

2 - As far as I know, if you just bulldoze it and move it nearby, it should still have the same name

3 - Click on the towns name, and "View Local Authority"
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MrDetermination
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Post by MrDetermination »

Excellent! Thanks!

4. Is there a way to send all trains to depot? Something like "select all" for the trains list, right click depot? :) I'm stretching now, aren't I?
Last edited by MrDetermination on 08 Nov 2005 19:25, edited 2 times in total.
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Post by Sacro »

Not as far as I know, though you could use one way signals to stop the trains exiting, and use auto-replace to the same model, though maybe not as good as you'd want.
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MrDetermination
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Post by MrDetermination »

Nah. To convert to monorail for the first time ever last night I clicked each train on the whole map and depoted them. Then I dragged the convert tool across the map. Then I built temporary monorail depots next to the train depots holding trains. Built monorail counterparts. Copied orders. Sold trains. Replaced train depots with monorail depots and then deleted temp depots.

I was just looking for a way not to have to click each train and click depot.

5. Are the train names in OpenTTD accurate up to the point where they get fictional? If not, is there a way to correct this? My dad is kind of a train nut and I don't wan to tell him I have gotten in to a train game until I know the models of the trains available, etc.

6. Will planes auto service themselves at airports?
MeusH
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Post by MeusH »

4) AFAIK No
5) All railway trains have historical names if proper language (original vehicle names [Eng]) is being used
Last edited by MeusH on 08 Nov 2005 22:39, edited 1 time in total.
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Villem
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Post by Villem »

Afaik, theres a setting that turns on realistic vehicle names..
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Post by MrDetermination »

6. Will planes auto service themselves at airports?
7. Where do "valuables" get transported from/to? Vehicle option in random map games, but no source/destination.
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Brianetta
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Post by Brianetta »

MrDetermination wrote:6. Will planes auto service themselves at airports?
7. Where do "valuables" get transported from/to? Vehicle option in random map games, but no source/destination.
6. Yes.
7. Bank to bank. They have to be taken from one bank to a different bank, and it can take a long time before a random game gets two banks.
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DaleStan
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Post by DaleStan »

7) The major reason for the delay is that temperate banks cannot be built in towns with a population of less than 1200.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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MeusH
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Post by MeusH »

However, in arctic and tropic climate you have to transport gold\diamonds from mines to the banks, which are in most of towns.
I'm not sure about toyland..
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Brianetta
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Post by Brianetta »

MeusH wrote:I'm not sure about toyland..
I don't think anybody is... (:
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