Latest OTTD and patch stable: v0.3
Changelog
- [+] Spoiler
-
new water v0.7
Done:
-Bug fixing
-New buoys (not working!)
New water v0.6
I've made a whole replace of the tropical coast set. I hope you like it.
Done:
-Curved tropical beaches
-Corrected pinkiness in temperate beaches
-Toyland now uses special made flooding tiles
New water v0.5
Done:
-Curved temperate beaches
New water v0.4b
----only for patch beta 5 and beyond----
this version is not valid for OTTD users (latest valid v0.3 <see first post>)
Thanks to lakie's feature now beaches get wider and wider.
Done:
-Wider temperate beach
-Wider tropic beach
-Improvements in arctic beach
-Compatible with MB's Alpine Climate (showing temperate coast)
newwaterw.grf should be after alpine.grf in newgrfw.cfg
New water v0.3
Hi, i'm here again, whith some changes:
Done
-More fine tunnings
-Toyland climate (no beaches, no sparkling water)
-Fully working on TTDP and OTTD
New water v0.2
Hi, i'm here again, what is promised, is debt.
Added
-New coastal for arctic
-Integration with docks and oilrigs
-Fully working on OTTD (except toyland)
New water v0.1
Done so far
-new coast for tropical climate
-recovered first's post water pattern for temperate climate (sea waves), keeping the other for tropical
-recovered original buoy
-artic and toyland no longer loading new sprites (but not working in openttd)
-grf's name changed to newwatw.grf
The animated gif does'nt reflect the same "flow" as in game, in fact, it has been a trip to hell doing it at a decent level. I used adobe Image ready, patience and a lot of print screening, ¿any ideas in getting ttd animations to animated *.gif files?