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 Post subject: SimuTTD 86.07.4
PostPosted: Sat Sep 03, 2005 1:15 pm 
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Chief Executive
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Location: Berlin, Germany
Simutrans with TTD graphics. Sometime soon hopefully only without too much original graphics (but using TTRS etc.)

http://www.physik.tu-berlin.de/~prissi/simuttd-win-86-07-4.zip Windows (needs unicows.dll on Win9x)
http://www.physik.tu-berlin.de/~prissi/simuttd-linux-86-07-4.zip Linux
http://www.physik.tu-berlin.de/~prissi/simuttd-graphics-86-07-4.zip Graphics (extract to same location as above)

http://www.physik.tu-berlin.de/~prissi/simuttd-graphics-src.zip (not updated yet)

Some better balancing done and roadsings added (were forgotted during compilation, allowing single direction roads etc.) Also now based on 86.07.4, which seems more stable again.


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 Post subject:
PostPosted: Sat Sep 03, 2005 1:48 pm 
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Great work! :)
Though, I'm getting this when trying to download the linux build:
Quote:
You don't have permission to access /~prissi/simuttd-linux-86-07-4.zip on this server.


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 Post subject:
PostPosted: Sat Sep 03, 2005 3:12 pm 
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Ok, forgot the chmod 744. Should work now.


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 Post subject:
PostPosted: Sat Sep 03, 2005 3:39 pm 
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After I load the game and press the 'X' on the main window to shut it down, the music keeps playing and I get an 'application crash' window.

Quote:
Unhandled exception at 0x0046999c in simTTD.exe: 0xC0000005: Access violation writing location 0x01bbc370.


- When scrolling the game the in-game mouse-cursor stays behind while my windows-cursor is scrolling. I always have the windows cursor available
- The animation of the power-plant smoke is somehow wrong (perhaps wrong offset?)

Looks fun though, online unplayable on a laptop as is any game that needs a mouse. A touchpad just doesn't cut it ;)

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<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."


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 Post subject:
PostPosted: Tue Nov 01, 2005 11:57 am 
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Transport Coordinator
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Why i get only the same graphics as Normal
I see no ttd grapichs. :(


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 Post subject: Re: SimuTTD 86.07.4
PostPosted: Mon Oct 01, 2007 7:38 pm 
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because maybe you haven't actually downloaded and installed it properly?


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 Post subject: Re: SimuTTD 86.07.4
PostPosted: Tue Oct 02, 2007 5:59 am 
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Engineer
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Joined: Sun Oct 30, 2005 4:52 pm
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Location: Osijek, Croatia
I wonder, will there be a newer version of SimuTTD (i.e. 99 series based one), especially with underground mode and maybe new features/bugfixes added to Simutrans in the meantime ?( :lol:

I know, that TTD does not have such capability, but this would make this game even more superior, while reassembling the TTD, so probably attracting winning new players over from TTD original to try Simutrans. :roll:

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 Post subject: Re: SimuTTD 86.07.4
PostPosted: Sat Oct 06, 2007 7:49 am 
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One could do this, but there are several problem:
- The slopes in Simutrans are twice the height as in OpenTTD. Could be solved by some programming efforts.
- The graphics are copyrighted. Thus distribution is rather difficult, since it could nto be done via the official server.

_________________
I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com


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 Post subject: Re:
PostPosted: Fri Oct 19, 2007 12:42 pm 
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jacke wrote:
Great work! :)
Though, I'm getting this when trying to download the linux build:
Quote:
You don't have permission to access /~prissi/simuttd-linux-86-07-4.zip on this server.

Dito when trying the Win build :p


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 Post subject: Re: SimuTTD 86.07.4
PostPosted: Fri Oct 19, 2007 6:30 pm 
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Location: Berlin, Germany
If you want to use a current simutrans version, you can copy all the ground.*.pak files and all missing misc.*.pak files and the wayobj.caternary. from a pak 64 into this folder and simurtans should run. Eventually, you need to delete all ground*.pak and tree.*.pak and replace them with the pak64 counterparts.

_________________
I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com


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 Post subject: Re: SimuTTD 86.07.4
PostPosted: Sun Jan 06, 2008 10:30 pm 
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Location: Osijek, Croatia
The http://www.physik.tu-berlin.de links are not valid anymore. As I understood, prissi had gratuated.

Prisi, is there another alternate download location?

Thanks.

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 Post subject: Re: SimuTTD 86.07.4
PostPosted: Mon Jan 07, 2008 3:58 pm 
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The link for the more recent version should work. However, since we are at 99.17.1 at the moment, I would rather suggest to use a more recent version. With the replacement graphics thread on OpenTTD kicking up, a working version may happen soon. YOu can contribute (and check the current state) via the sourceforge svn. (simutrans.sourceforge.net)

The other, more recent one is http://www.physik.tu-berlin.de/~prissi/ ... 9-03-1.zip

_________________
I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com


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 Post subject: Re: SimuTTD 86.07.4
PostPosted: Thu Feb 14, 2008 11:11 pm 
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Engineer
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Joined: Mon Apr 23, 2007 4:33 pm
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Location: Izhevsk, Russia
This game is cool, but I can't download linux-binary, link is dead :cry: . Where can I get source code? What is status of game, is it opensource?


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 Post subject: Re: SimuTTD 86.07.4
PostPosted: Fri Feb 15, 2008 8:37 am 
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Chief Executive
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Location: Berlin, Germany
It is opensource. The stable sourceode is on http://www.sourceforge.net/project/simutrans, the svn is at svn://tron.homeunix.org/simutrans/simutrans --username anon.

For SimuTTD you need to edit the autogenerated config.default to OTTD_LIKE. Also built the pak.ttd from sourceforge and copy it over the old pak. The will give your the most resent SimuTTD.

_________________
I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com


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 Post subject: Re: SimuTTD 86.07.4
PostPosted: Thu Mar 20, 2008 7:44 pm 
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Engineer
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Joined: Sun May 20, 2007 1:26 pm
Posts: 7
i remember i tried simutrans out long time ago but couldnt get used to the graphics and interface.

i would love to give it another try ttd style. but i dont know how to compile the sources. would it be possible to post a build with the ttd graphics? the links from above don't work :(

thanks


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