Semaphore bug in alpha 58
Moderator: TTDPatch Moderators
Semaphore bug in alpha 58
I'm usin alpha 58 version of ttdpatch.
Sometimes the game doesn't redraw semaphores. They stay always green but at the same time work properly.
Sometimes the game doesn't redraw semaphores. They stay always green but at the same time work properly.
- Attachments
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- ttdpatch.cfg
- Config file
- (2.95 KiB) Downloaded 132 times
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- TRP02.SV1
- Take a look at semaphores near Inverness West trainstation
- (488.1 KiB) Downloaded 119 times
In my case some signals NEVER switch to red and no matter if they are PBS signals or notPatchman wrote:Are you by any chance talking about the PBS signals? They work as intended. To indicate that they're not "regular" signals, they stay green as long as the train is passing them, after which they switch to red.

I loaded your game and these signals worked fine.
They are PBS signals, and you should load the nsignals(w).grf file to see them properly. You're missing the appropriate graphics, and so the PBS signals won't look right.
If I load your game with the old (non-PBS) signals.grf, they too go red briefly after the train has passed them. That's the intended behaviour.
They are PBS signals, and you should load the nsignals(w).grf file to see them properly. You're missing the appropriate graphics, and so the PBS signals won't look right.
If I load your game with the old (non-PBS) signals.grf, they too go red briefly after the train has passed them. That's the intended behaviour.
I was able to reproduce the bug (in alpha 58) by building an array of two-way pbs combo signals, which should always stay red. As you can see in the screenshot, the error seems to depend on grid location.
I tested it with the newest nsignalsw.grf from Michael's site and the somewhat older version from the TTDPatch graphics page.
In alpha 57 all signals show red as intended.
I tested it with the newest nsignalsw.grf from Michael's site and the somewhat older version from the TTDPatch graphics page.
In alpha 57 all signals show red as intended.
- Attachments
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- signal display bug.zip
- savegame + ttdpatch.cfg + newgrfw.cfg
signal array is in upper corner of map - (219.76 KiB) Downloaded 90 times
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- PBS_signal_display_bug.png (5.66 KiB) Viewed 2223 times
Like I said, I seem to have fixed the bug already for a59. If you like, please try a59 pre 3 from http://www.tt-forums.net/viewtopic.php?p=351167#351167
I thought I'd noticed something like that, but I wasn't sure if my eyes were fooling me or not. It doesn't cause any problems anyway, and if it's fixed already for the next alpha, I won't worry about it.
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