City Airport
Moderator: OpenTTD Developers
Re: City Airport
Another thing that's worth noting is that player will need to build cargo airports...probably just airstrips with one runway, couple loading docks and hangar. Planes transporting cargo aren't that common in OTTD games, but it happens...
Re: City Airport
Planetmaker suggested it's a possible addition for OpenGFX+ Airports. See: http://www.tt-forums.net/viewtopic.php?p=969486#p969486Sarin wrote:Another thing that's worth noting is that player will need to build cargo airports...probably just airstrips with one runway, couple loading docks and hangar. Planes transporting cargo aren't that common in OTTD games, but it happens...
planetmaker wrote:There's no other reason than "one has to start somewhere" and "it has to be done". This was more about which airport to pick as first industrial airportEddi wrote:why not just provide all airports in a variant where the passenger-terminals are replaced with something industry-ish looking? i see no reason to exclude some for completely random reasons.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: City Airport
If cities is to build its own airports that players can connect services to, than it either must be only towns with "City" status, or it must be a game options where the density of these airports can be changed. I rather see shared infrastructure on airports (another game option), so that airports can be a little more intelligently located, which also will allow for intelligently sharing an airport with multiple cities/towns.
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