Simutrans 86.06

Discuss the free TT-like game Simutrans.
Post Reply
User avatar
prissi
Chief Executive
Chief Executive
Posts: 647
Joined: 15 Nov 2004 19:46
Location: Berlin, Germany
Contact:

Simutrans 86.06

Post by prissi »

Two severe changes apart from bugfixes:
- citycars behave now like normal cars (i.e. they wait after a truck before a train crossing)
- roadsign (in the moment a minimum speed 80km/h and a one way sign)

http://64.simutrans.com/simuwin-86-06.zip (updated)
http://64.simutrans.com/simulinux-86-06.zip (updated)

Pak64
http://64.simutrans.com/simupak64-86-06.zip (updated)
http://64.simutrans.com/food64-86-06.zip (new fish trawler by DanMacK)
http://64.simutrans.com/waste64-86-03.zip

Japan Pak64 (updated)
http://64.simutrans.com/pakjapan-86-05-1.zip

German Pak64 (alpha)
http://64.simutrans.com/pakgerman-86-05-1.zip basis (only passenger/mail)
Industry add-ons for german pak:
http://64.simutrans.com/germancar-86-05-1.zip (updated)
http://64.simutrans.com/germanbooks-86-03-3.zip
http://64.simutrans.com/germandrink-86-04.zip
http://64.simutrans.com/germanpharma-86-03.zip
http://64.simutrans.com/germanwaste-86-03.zip

Pak128 1.2.0
http://128.simutrans.com/download/pak128.rar
http://64.simutrans.com/new-slope-128.zip extended slopes for nicer display

Japanese Users: Use this translation file form HW-Katakana input (keyboard to kana mode):
http://64.simutrans.com/simu-ja-text-86-04.zip

And of course greateful for Isaac for his free hosting!

Known bugs: (hard to fix)
Citycars are visible after loading even in a tunnel until the hop onto the next field
Citycars cannot go around a 180 degree road bend


Release of 86.06

6-Jul-2005 (prissi)
FIX: calculation of slopes after lowering lanscapes now correct
FIX: connection with a near stop could fail for non-symmetrical station buildings
FIX: full-window mode works more reliable
FIX: crash, when the land on a route was removed
FIX: From a stop under a bridge a vehicle can directly hop onto the bridge (error in koord3d comparison, might be also affected other places!)
FIX: railwindow and editwindow excluded each other
ADD: normal cars now also do not run over each other but wait like trucks etc.
ADD: roadsigns for no entry and minimum speed
ADD: name of current player in the bottom bar
ADD: many new help texts from Gotthardlok
Post Reply

Return to “Simutrans”

Who is online

Users browsing this forum: No registered users and 15 guests