Version 55 seems to crash at random points

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Version 55 seems to crash at random points

Post by furdude6 »

I dled Version55 and I played it twice and it seems to crash at random points not sure why??
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Post by DaleStan »

Well, if you gromick the florbish, things should start working again.

What did you do just before it crashed? What TTD windows did you have open? Can you post a crashlog and your config files? And, if a certian savegame will cause this reliably, post that too.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Post by Rob »

If you want anything to be done about it you need to give more info.
  • what version are you using, windows or dos
  • post your ttdpatch.cfg
  • post your newgrf.cfg
  • post a savegame, preferably just before such a crash occuers
  • and post the crashXXX.txt file
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Post by furdude6 »

It doesnt make a crash log.. it just closes to windows
i have the patch and grf settings

[info]
//ttdxc=File created by TTDXC 2.6.1
//ttdpatch=Detected TTDPatch version is TTDPatch 2.0.1 alpha 55 (Windows)
[additionalc]
townbuildnoroads=off //'townbuildnoroads' (no command line switch) towns build no roads.

aibuildairchance=5041 //'aibuildairchance' (no command line switch) the chance that the ai will build a air-route when it wants to build a new route. Range 0..65535, 0 0%, 65535 100%. Default 5041.

aibuildrailchance=30246 //'aibuildrailchance' (no command line switch) the chance that the ai will build a rail-route when it wants to build a new route. Range 0..65535, 0 0%, 65535 100%. Default 30246.

aibuildrvchance=20164 //'aibuildrvchance' (no command line switch) the chance that the ai will build a rv-route when it wants to build a new route. Range 0..65535, 0 0%, 65535 100%. Default 20164.

aichoosechances=off //'aichoosechances' (no command line switch) specify which chances to use when the ai decides what to build next (chance of building a ship route is 1-railchance-rvchance-airchance).

custombridgeheads=off //'custombridgeheads' (-H) custom bridge heads.

newcargodistribution=off //'newcargodistribution' (no command line switch) enhanced cargo distribution.

pathbasedsignalling=on //'pathbasedsignalling' (-XI) enables path based signalling. Before enabling it PLEASE read the manual, this feature is somewhat difficult to use correctly.

resolutionheight=off //'resolutionheight' (no command line switch) enables and sets the height of the resolution patch.

resolutionwidth=off //'resolutionwidth' (no command line switch) enables and sets the width of the resolution patch.

windowsnap=10 //'windowsnap' (-Xz) let windows snap together. Range 0..255. Default 10.

locomotiongui=on //'locomotiongui' (-U) enable the new locomotion style gui.

newindustries=on //'newindustries' (no command line switch) enables support for new industry types.

moreanimation=5000 //'moreanimation' (no command line switch) allows increasing the number of tiles that can be animated. TTD's default is 256. Range 256..65535. Default 4096.

newshistory=on //'newshistory' (-XH) enables collecting and displaying of news history.

wagonspeedlimits=off //'wagonspeedlimits' (-YL) enables speed limits for train wagons.

[ttdxconfig]
trains=240
planes=240
roadvehs=240
ships=240
morenews=on
moveerrorpopup=on
debtmax=on
subsidiaries=on
aiboost=off
lowmemory=off
signcheats=on
cheatscost=on
generalfixes=on
diskmenu=on
verbose=on
forcerebuildovl=on
win2k=on
showfulldate=on
plantmanytrees=7
eternalgame=on
enhancegui=on
morecurrencies=11
morehotkeys=on
moretownstats=on
buildonslopes=on
buildoncoasts=on
saveoptionaldata=on
loadallgraphics=on
newtrains=on
newplanes=on
newships=on
newrvs=on
electrifiedrailway=off
semaphores=on
errorpopuptime=2
startyear=1938
mammothtrains=off
trainrefit=on
nonstop=on
loadtime=on
fullloadany=off
selectgoods=on
multihead=45
enginespersist=on
presignals=off
extpresignals=on
signal1waittime=70
signal2waittime=20
signalsontrafficside=on
fastwagonsell=on
manualconvert=on
tracktypecostdiff=on
unifiedmaglev=off
keepsmallairport=on
moreairports=off
planecrashcontrol=off
planespeed=on
rvqueueing=on
newrvcrash=1
morevehicles=6
autorenew=-12
forceautorenew=on
servint=90
showspeed=on
gotodepot=on
feederservice=off
gradualloading=off
newagerating=on
spread=100
largestations=on
longbridges=on
extradynamite=on
officefood=on
bribe=on
stableindustry=on
noinflation=off
morebuildoptions=63
largertowns=4
bridgespeedlimits=90
mountains=3320
curves=3320
disasters=off
towngrowthlimit=60
towngrowthratemode=0
tgractstationexist=5
tgractstations=10
tgractstationsweight=55
tgrgoodsinoptim=20
tgrgoodsinweight=20
tgrmailinoptim=25
tgrmailinweight=10
tgrmailoutweight=10
tgrpassinmax=5000
tgrpassinweight=40
tgrpassoutweight=40
tgrtownsizebase=60
tgrtownsizefactor=63
towngrowthratemax=960
towngrowthratemin=20
tgrfoodinoptim=20
tgrfoodinweight=30
tgrfoodinmin=80
townminpopulationsnow=90
tgrwaterinmin=80
tgrwaterinoptim=20
tgrwaterinweight=20
townminpopulationdesert=60
tgrfizzydrinksinoptim=30
tgrfizzydrinksinweight=30
tgrsweetsinoptim=20
tgrsweetsinweight=20
newperformance=on
newspapercolour=2000
sharedorders=on
showprofitinlist=on
sortvehlist=30
moresteam=23
abandonedroads=0
moreindustriesperclimate=on
newstations=on
buildwhilepaused=on
maprefresh=20
networktimeout=off
toylandfeatures=3
stretchwindow=off
canals=on
freighttrains=off
gamespeed=off
higherbridges=on
losttrains=180
lostrvs=180
lostships=365
lostaircraft=90
mousewheel=1
morewindows=20
newhouses=on
newbridges=on
newtownnames=on
enhanceddifficultysettings=on
moreanimation=128
newshistory=on
townbuildnoroads=off
pathbasedsignalling=off
newcargodistribution=off
windowsnap=10
custombridgeheads=on
resolutionwidth=off
resolutionheight=off
aichoosechances=on
aibuildrailchance=30036
aibuildrvchance=20160
aibuildairchance=6826
wagonspeedlimits=off
experimentalfeatures=124
miscmods=off
locomotiongui=off
newindustries=on


And the grfs are;

newgrf/ARCTICSETW.GRF
newgrf/VOLVOTRUCKSW.GRF
#DISABLED#newgrf/TROPICSTW.GRF
newgrf/TRKFOUNDW.GRF
newgrf/TEMPSETW.GRF
newgrf/TEMPSETPW.GRF
newgrf/SIGNALSW.GRF
newgrf/SCANIATRUCKSW.GRF
newgrf/NAVISTARTRUCKSW.GRF
newgrf/NEWSHIPSW.GRF
newgrf/CARGOSETW.GRF
#DISABLED#newgrf/DBSETW.GRF
newgrf/ELRAILSW.GRF
newgrf/LONGBUSESW.GRF
#DISABLED#newgrf/MCTRUCKSW.GRF
newgrf/GUIW.GRF
newgrf/TTRSW.GRF
newgrf/EUROADSTW.GRF
newgrf/JCINDSTAW.GRF
newgrf/SPITZERTRUCKSW.GRF
newgrf/USSTATSW.GRF
newgrf/CANALSW.GRF

As for the game it seems to only happen in one and its irregular so I dont know exactly when it will occur...;)also It windows
TTDX Nothin better...Nuff said!!...Need any other entertainment visit http://furdude2.proboards43.com/index.cgi an see if anyone has any of this interests as well.
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Post by Rob »

furdude6 wrote:It doesnt make a crash log.. it just closes to windows
That's a bit odd.
furdude6 wrote:As for the game it seems to only happen in one and its irregular so I dont know exactly when it will occur...;)
If it only happens in that savegame, then it probably is corrupted.
You could try SV1fix to fix your savegame, but I doubt it will work.

About your config, you do have moreanimation and the airbuild thingies twice in it.
I suggest you run ttdpatchw.exe -W ttdpatch.cfg to create a new ttdpatch.cfg file.
It also has nice comments in it so you can browse through it with a text editor such as Notepad, to see what each switch is about.
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Post by DaleStan »

Rob wrote:I suggest you run ttdpatchw.exe -W ttdpatch.cfg to create a new ttdpatch.cfg file.
You might want to throw a -!T- in before the -W (that is: ttdpatchw.exe -!T- -W ttdpatch.cfg) so TTDPatch won't start TTD in the process.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Post by Rob »

Good idea, must keep that in mind. :D
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Post by Raichase »

A crash log should be a notepad file called CRASH0001.txt or something similar. It doens't pop up in the screen, but it will appear in your TTD directory. Whenever TTDP crashes, it will generate a crashlog, except in exceptional circumstances.

Have a good look in your TTD directory (it sounded like you were looking for a crashlog on the screen)
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Post by furdude6 »

After 45 mins playin it crashed again the last time i played and it came up with a XP crash sayin somethin bout the ovl file i think...
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Post by Csaboka »

Great! Now could you attach the crashlog as well? :roll:
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Post by furdude6 »

Like I said already this hasnt produced a crash log...Oops make that It did but i didnt notice that the logs where what they were...here it is
Attachments
CRASH002.TXT
well now i should look more often the crashes did make crash logs...
(1.69 KiB) Downloaded 224 times
TTDX Nothin better...Nuff said!!...Need any other entertainment visit http://furdude2.proboards43.com/index.cgi an see if anyone has any of this interests as well.
I got a IRC channel too!! go to Quakenet then go to #furdude2
(Visit http://www.cafepress.com/leaveamessage for some fun items!!)
Visit http://myinterpagedesigninc.com/InterpageDesignINC.htm if you need a Site for a guild(any game will do) or a regular site. Visit http://sharecash.org/download.php?file=359761 to get my FAQ!
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Post by DaleStan »

Go get version 0.85.1 of the USStations Set.

(here)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Post by walpoo »

I am encountering odd problems since updating to Ver 55, adding tramtracks and light rail. The main problem is that certain train signals get set to red, (not in all saved games) and hold up all trains using that line. Removing the red signal works to clear the prob, but it goes red again when replaced. Also having program crashes (similar to those mentioned above). Windows says TTDLOADw.OVL has encountered a problem and is closing down. Also, if I disable the Ikar busses and activate the AI3 truck set, I get the windows crash (but no Error message, just shuts down TTDL.)
Should I replace patch ver .55 with an earlier one????. Any help welcome. Cheers, Wayne
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Post by DaleStan »

Are you using PBS?
Post a savegame that exhibits the red-signal problem, your configs, and a crashlog from the busses thing.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Post by walpoo »

There is no crashlog from the bus thing, but other files are below. I'm not sure on the PBS bit. Cheers, Wayne
Attachments
ttdpatchw.cfg
(2.97 KiB) Downloaded 218 times
newgrfw.cfg
(3.23 KiB) Downloaded 226 times
TRT00.SV1
(318.55 KiB) Downloaded 193 times
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Post by DaleStan »

walpoo wrote:There is no crashlog from the bus thing
If it crashes, there is a crash log; look for CRASH###.TXT in your TTD folder.

Also, you really need to clean up your newgrfw.cfg; you've got several conflicting GRFs.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Post by walpoo »

Thanks for your patience, I have attached a crashlog file, but the time shown is not when the Ikarbus crash occurred.
I will also ask, is there a site/page where one can go and see what GRFs cause conflicts if & when all are enabled. Most GRF files have a readme file with them, but once installed most people (well me at least) forgets the rules for GRF listing. This seems to be a bigger problem now we are getting such terrific graphics from all the members. Some must go before or after others etc.
Again, thanks for your help, and I will go and "clean up" my GRF CFG file. Take care, Wayne
Attachments
CRASH013.TXT
(1.62 KiB) Downloaded 186 times
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Post by DanMacK »

Here's another crashlog, this one's related to the USSet... it just seems to crash at random points. It happens when I'm running the Canset grf and the USSet grf (The way I'm intending... I hope)
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Crash027.txt
(1.69 KiB) Downloaded 216 times
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Post by Oracle »

Dan, that crashlog seems to indicate that you haven't got DaleStan's fixed version of the USSet - you can get it from the release thread here.
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Post by furdude6 »

Now i got a new prob... I can build buildable Industries but the fundable ones and the banks I cant put down anywhere, In the scen editor or the actual game.. I have no idea whats goin on with that... The patch is fine keep it up patch team..
TTDX Nothin better...Nuff said!!...Need any other entertainment visit http://furdude2.proboards43.com/index.cgi an see if anyone has any of this interests as well.
I got a IRC channel too!! go to Quakenet then go to #furdude2
(Visit http://www.cafepress.com/leaveamessage for some fun items!!)
Visit http://myinterpagedesigninc.com/InterpageDesignINC.htm if you need a Site for a guild(any game will do) or a regular site. Visit http://sharecash.org/download.php?file=359761 to get my FAQ!
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