Dropping lagging clients.

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greblus
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Engineer
Posts: 1
Joined: 09 Jul 2005 19:15

Dropping lagging clients.

Post by greblus »

Hi.

First of all, thanks for your great work on this project. It's good to see one of my favourite games alive and kicking in a new incarnation :).

I've been trying to play openttd with my friends today, but both of them were disconnected frequently, as i saw later because of the lags.

So without any further investigation i've decided to change the default value of 4 game-days after which the client is disconnected :). The question is, what was the reason to make it precisely _four_? (I've no idea yet how is the game synchronized between clients, so forgive my silly question).

If it's not such a big issue (and magical 4 days may be changed) i attach a patch adding network_drop_client_after parameter, allowing to change it easily and play with it.

Cheers,
W.
Attachments
drop_client_after.diff
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