Signals inside tunnels?
Signals inside tunnels?
I remember at least a year ago a discussion on the possibility of a way to
place signals inside tunnels. Well, not actually placing them inside the
tunnels, but having them there "virtually" somehow.
I remember Josef looking into the issue but I don't think anything ever
became of it. Does anyone know whatever happened? Was it just not feasible
or something?
--
I always wanted to be somebody--I guess I should have been more specific.
place signals inside tunnels. Well, not actually placing them inside the
tunnels, but having them there "virtually" somehow.
I remember Josef looking into the issue but I don't think anything ever
became of it. Does anyone know whatever happened? Was it just not feasible
or something?
--
I always wanted to be somebody--I guess I should have been more specific.
Re: Signals inside tunnels?
That's a good idea.I remember at least a year ago a discussion on the possibility of a way to
place signals inside tunnels. Well, not actually placing them inside the
tunnels, but having them there "virtually" somehow.
If it's not, how about signals on bridges?I remember Josef looking into the issue but I don't think anything ever
became of it. Does anyone know whatever happened? Was it just not feasible
or something?
*Satis
==Off=the=Rails==
howard_offtherails at hotmail.com
Re: Signals inside tunnels?
On Fri, 19 Mar 2004 13:31:40 GMT, Satis posted to
alt.games.microprose.transport-tyc:
as well. I forgot about that since I tend to use a lot more tunnels than
bridges.
I remember Josef was thinking about it and said he thought he knew of a
way he could do it, but as far as I know it never materialized as a part
of The Patch.
--
Who is General Failure, and why is he reading my hard drive?
alt.games.microprose.transport-tyc:
Yes, that's right. The discussion did include implied signals on bridgesI remember at least a year ago a discussion on the possibility of a
way to place signals inside tunnels. Well, not actually placing them
inside the tunnels, but having them there "virtually" somehow.
That's a good idea.
I remember Josef looking into the issue but I don't think anything
ever became of it. Does anyone know whatever happened? Was it just
not feasible or something?
If it's not, how about signals on bridges?
as well. I forgot about that since I tend to use a lot more tunnels than
bridges.
I remember Josef was thinking about it and said he thought he knew of a
way he could do it, but as far as I know it never materialized as a part
of The Patch.
--
Who is General Failure, and why is he reading my hard drive?
Re: Signals inside tunnels?
It's impossible for now and for the future as well. The problem with tunnels
lies in the fact that trains don't exist in tunnels. Idon't know if a
similar problem underlies the fact that signals on bridges can't be realized
either.
"Klaatu" <kla...@nospam.invalid> schreef in bericht
news:Xns94B1502A142AAklaatunospaminvalid@127.0.0.1...
lies in the fact that trains don't exist in tunnels. Idon't know if a
similar problem underlies the fact that signals on bridges can't be realized
either.
"Klaatu" <kla...@nospam.invalid> schreef in bericht
news:Xns94B1502A142AAklaatunospaminvalid@127.0.0.1...
On Fri, 19 Mar 2004 13:31:40 GMT, Satis posted to
alt.games.microprose.transport-tyc:
I remember at least a year ago a discussion on the possibility of a
way to place signals inside tunnels. Well, not actually placing them
inside the tunnels, but having them there "virtually" somehow.
That's a good idea.
I remember Josef looking into the issue but I don't think anything
ever became of it. Does anyone know whatever happened? Was it just
not feasible or something?
If it's not, how about signals on bridges?
Yes, that's right. The discussion did include implied signals on bridges
as well. I forgot about that since I tend to use a lot more tunnels than
bridges.
I remember Josef was thinking about it and said he thought he knew of a
way he could do it, but as far as I know it never materialized as a part
of The Patch.
--
Who is General Failure, and why is he reading my hard drive?
Re: Signals inside tunnels?
hmm I believe you are not right about this hyronymus, I believe the
trains are there, they are only invisible and colision detection is off.
Eis_os explained it to me once some time ago, but maybe a patcher can
confirm this. In fact to make it worse this sugestion still is on the
todonow list from josef (on the sourcecode page)
Hyronymus wrote:
trains are there, they are only invisible and colision detection is off.
Eis_os explained it to me once some time ago, but maybe a patcher can
confirm this. In fact to make it worse this sugestion still is on the
todonow list from josef (on the sourcecode page)
Hyronymus wrote:
It's impossible for now and for the future as well. The problem with tunnels
lies in the fact that trains don't exist in tunnels. Idon't know if a
similar problem underlies the fact that signals on bridges can't be realized
either.
"Klaatu" <kla...@nospam.invalid> schreef in bericht
news:Xns94B1502A142AAklaatunospaminvalid@127.0.0.1...
On Fri, 19 Mar 2004 13:31:40 GMT, Satis posted to
alt.games.microprose.transport-tyc:
I remember at least a year ago a discussion on the possibility of a
way to place signals inside tunnels. Well, not actually placing them
inside the tunnels, but having them there "virtually" somehow.
That's a good idea.
I remember Josef looking into the issue but I don't think anything
ever became of it. Does anyone know whatever happened? Was it just
not feasible or something?
If it's not, how about signals on bridges?
Yes, that's right. The discussion did include implied signals on bridges
as well. I forgot about that since I tend to use a lot more tunnels than
bridges.
I remember Josef was thinking about it and said he thought he knew of a
way he could do it, but as far as I know it never materialized as a part
of The Patch.
--
Who is General Failure, and why is he reading my hard drive?
Re: Signals inside tunnels?
On Sat, 20 Mar 2004 22:03:33 GMT, Hyronymus posted to
alt.games.microprose.transport-tyc:
your name before, but perhaps you are and really do know what you're
talking about.
It used to be that stations larger than 4x5 were impossible. Larger than
7x7 used to be impossible too. People actually working on the patch are
the ones that make the impossible possible. It's up to the rest of us to
offer ideas and encouragement and anything else we can.
Long live the coders!
--
"Some folks are dissatisfied with free enterprise if it doesn't work
perfectly, and satisfied with government if it works at all."
-- Daniel B. Klein
alt.games.microprose.transport-tyc:
Are you one of the code contributors of The Patch? I don't recall seeingIt's impossible for now and for the future as well. The problem with
tunnels lies in the fact that trains don't exist in tunnels. Idon't
know if a similar problem underlies the fact that signals on bridges
can't be realized either.
your name before, but perhaps you are and really do know what you're
talking about.
It used to be that stations larger than 4x5 were impossible. Larger than
7x7 used to be impossible too. People actually working on the patch are
the ones that make the impossible possible. It's up to the rest of us to
offer ideas and encouragement and anything else we can.
Long live the coders!
--
"Some folks are dissatisfied with free enterprise if it doesn't work
perfectly, and satisfied with government if it works at all."
-- Daniel B. Klein
Re: Signals inside tunnels?
Klaatu wrote:
exist -- the only thing that exists about them are the entrances. What
happens in between is "virtual".
However, it should be possible to make trains behave as if there were
virtual signals at every tile. Still, that's too much work at the moment.
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+----------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Walk with a light step. | Don't remove the "nospam" part.
It's true that you can't have signals inside tunnels, because tunnels don'tOn Sat, 20 Mar 2004 22:03:33 GMT, Hyronymus posted to
alt.games.microprose.transport-tyc:
It's impossible for now and for the future as well. The problem with
tunnels lies in the fact that trains don't exist in tunnels. Idon't
know if a similar problem underlies the fact that signals on bridges
can't be realized either.
Are you one of the code contributors of The Patch? I don't recall seeing
your name before, but perhaps you are and really do know what you're
talking about.
It used to be that stations larger than 4x5 were impossible. Larger than
7x7 used to be impossible too. People actually working on the patch are
the ones that make the impossible possible. It's up to the rest of us to
offer ideas and encouragement and anything else we can.
exist -- the only thing that exists about them are the entrances. What
happens in between is "virtual".
However, it should be possible to make trains behave as if there were
virtual signals at every tile. Still, that's too much work at the moment.
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+----------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Walk with a light step. | Don't remove the "nospam" part.
Re: Signals inside tunnels?
Uhmm, I'm very tempted to go with your suggestion but I'm not a coder. I
only made some graphical contributions sofar. I profoundly wonder if I ever
get to understand any other programming language then BASIC .
"Klaatu" <kla...@nospam.invalid> schreef in bericht
news:Xns94B4539ECE27Eklaatunospaminvalid@127.0.0.1...
only made some graphical contributions sofar. I profoundly wonder if I ever
get to understand any other programming language then BASIC .
"Klaatu" <kla...@nospam.invalid> schreef in bericht
news:Xns94B4539ECE27Eklaatunospaminvalid@127.0.0.1...
On Sat, 20 Mar 2004 22:03:33 GMT, Hyronymus posted to
alt.games.microprose.transport-tyc:
It's impossible for now and for the future as well. The problem with
tunnels lies in the fact that trains don't exist in tunnels. Idon't
know if a similar problem underlies the fact that signals on bridges
can't be realized either.
Are you one of the code contributors of The Patch? I don't recall seeing
your name before, but perhaps you are and really do know what you're
talking about.
It used to be that stations larger than 4x5 were impossible. Larger than
7x7 used to be impossible too. People actually working on the patch are
the ones that make the impossible possible. It's up to the rest of us to
offer ideas and encouragement and anything else we can.
Long live the coders!
--
"Some folks are dissatisfied with free enterprise if it doesn't work
perfectly, and satisfied with government if it works at all."
-- Daniel B. Klein
Re: Signals inside tunnels?
"Klaatu" <kla...@nospam.invalid> wrote in message
news:Xns94B09B858497Aklaatunospaminvalid@127.0.0.1...
by digging a square ( full 1 square must be level) and having a normal piece
of track on that with the signal on it...
eg
-- is normal track, __ is the tunnel, \ & / are tunel entrance/exit, -s- is
track with signal
so
---\____________________________________________________________/---
would become
--------\_________________/-s-\___________________/-s-\______________/------
-----
like wise if u have a brigde over sea, you can build up the land say half
the distance so you have atleast 1 square flat on the build where normal
trac+signal would go!
let me know if u have problems..
Raj
news:Xns94B09B858497Aklaatunospaminvalid@127.0.0.1...
not a coded solution but what i use to do was create a few shorter tunnelsI remember at least a year ago a discussion on the possibility of a way to
place signals inside tunnels. Well, not actually placing them inside the
tunnels, but having them there "virtually" somehow.
I remember Josef looking into the issue but I don't think anything ever
became of it. Does anyone know whatever happened? Was it just not feasible
or something?
--
I always wanted to be somebody--I guess I should have been more specific.
by digging a square ( full 1 square must be level) and having a normal piece
of track on that with the signal on it...
eg
-- is normal track, __ is the tunnel, \ & / are tunel entrance/exit, -s- is
track with signal
so
---\____________________________________________________________/---
would become
--------\_________________/-s-\___________________/-s-\______________/------
-----
like wise if u have a brigde over sea, you can build up the land say half
the distance so you have atleast 1 square flat on the build where normal
trac+signal would go!
let me know if u have problems..
Raj
Re: Signals inside tunnels?
"Raju" <rajuvora@hotmailREMOVEPLZ!.com> wrote in message
news:MBSkc.38062$Y%6.5231306@wards.force9.net...
homepages.maxnet.co.nz/mrt/scr2.jpg
homepages.maxnet.co.nz/mrt/scr3.jpg
Sometimes digging out a hillside is not that feesable.
Reuben
news:MBSkc.38062$Y%6.5231306@wards.force9.net...
You mean like this ???"Klaatu" <kla...@nospam.invalid> wrote in message
news:Xns94B09B858497Aklaatunospaminvalid@127.0.0.1...
I remember at least a year ago a discussion on the possibility of a way
to
place signals inside tunnels. Well, not actually placing them inside the
tunnels, but having them there "virtually" somehow.
I remember Josef looking into the issue but I don't think anything ever
became of it. Does anyone know whatever happened? Was it just not
feasible
or something?
--
I always wanted to be somebody--I guess I should have been more
specific.
not a coded solution but what i use to do was create a few shorter tunnels
by digging a square ( full 1 square must be level) and having a normal
piece
of track on that with the signal on it...
eg
-- is normal track, __ is the tunnel, \ & / are tunel entrance/exit, -s-
is
track with signal
so
---\____________________________________________________________/---
would become
--------\_________________/-s-\___________________/-s-\______________/----
--
-----
like wise if u have a brigde over sea, you can build up the land say half
the distance so you have atleast 1 square flat on the build where normal
trac+signal would go!
let me know if u have problems..
Raj
homepages.maxnet.co.nz/mrt/scr2.jpg
homepages.maxnet.co.nz/mrt/scr3.jpg
Sometimes digging out a hillside is not that feesable.
Reuben
Re: Signals inside tunnels?
"RT" <m...@maxnet.co.nz> wrote in message
news:409418a8$1@news.maxnet.co.nz...
news:409418a8$1@news.maxnet.co.nz...
exactly like that :-p"Raju" <rajuvora@hotmailREMOVEPLZ!.com> wrote in message
news:MBSkc.38062$Y%6.5231306@wards.force9.net...
"Klaatu" <kla...@nospam.invalid> wrote in message
news:Xns94B09B858497Aklaatunospaminvalid@127.0.0.1...
I remember at least a year ago a discussion on the possibility of a
way
to
place signals inside tunnels. Well, not actually placing them inside
the
tunnels, but having them there "virtually" somehow.
I remember Josef looking into the issue but I don't think anything
ever
became of it. Does anyone know whatever happened? Was it just not
feasible
or something?
--
I always wanted to be somebody--I guess I should have been more
specific.
not a coded solution but what i use to do was create a few shorter
tunnels
by digging a square ( full 1 square must be level) and having a normal
piece
of track on that with the signal on it...
eg
-- is normal track, __ is the tunnel, \ & / are tunel entrance/exit, -s-
is
track with signal
so
---\____________________________________________________________/---
would become
--------\_________________/-s-\___________________/-s-\______________/----
--
-----
like wise if u have a brigde over sea, you can build up the land say
half
the distance so you have atleast 1 square flat on the build where normal
trac+signal would go!
let me know if u have problems..
Raj
You mean like this ???
homepages.maxnet.co.nz/mrt/scr2.jpg
homepages.maxnet.co.nz/mrt/scr3.jpg
Sometimes digging out a hillside is not that feesable.
Reuben
Re: Signals inside tunnels?
On Sat, 01 May 2004 19:05:33 GMT, Raju posted to
alt.games.microprose.transport-tyc:
doing for years already, and it's exactly that which I'm trying to avoid.
I tend to avoid bridges for two reasons:
1) trains slow down on bridges, and
b) you can't place a bridge over a bridge like you can tunnels.
There are two main problems with building a rail network using the method
you suggest:
a) it takes a long, long, time to build (I know, I've done it thousands
of times), and
2) the cutouts for the one section of normal tract actually affect a
much, much larger area. This impacts many things from placement of
industries and stations to other track running above the 1 full square of
normal track.
So, I'm still hoping the fine people who make the patch possible can come
up with virtual signals inside tunnels, or the equivalent.
--
Today's mighty oak is just yesterday's nut that held its ground.
alt.games.microprose.transport-tyc:
Well, thanks for the suggestion and all, but that's what I have been"Klaatu" <kla...@nospam.invalid> wrote in message
news:Xns94B09B858497Aklaatunospaminvalid@127.0.0.1...
I remember at least a year ago a discussion on the possibility of a
way to place signals inside tunnels. Well, not actually placing them
inside the tunnels, but having them there "virtually" somehow.
not a coded solution but what i use to do was create a few shorter
tunnels by digging a square ( full 1 square must be level) and having
a normal piece of track on that with the signal on it...
doing for years already, and it's exactly that which I'm trying to avoid.
I tend to avoid bridges for two reasons:
1) trains slow down on bridges, and
b) you can't place a bridge over a bridge like you can tunnels.
There are two main problems with building a rail network using the method
you suggest:
a) it takes a long, long, time to build (I know, I've done it thousands
of times), and
2) the cutouts for the one section of normal tract actually affect a
much, much larger area. This impacts many things from placement of
industries and stations to other track running above the 1 full square of
normal track.
So, I'm still hoping the fine people who make the patch possible can come
up with virtual signals inside tunnels, or the equivalent.
--
Today's mighty oak is just yesterday's nut that held its ground.
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