TTD startscreen
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- Arundel
- Chief Executive
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- Joined: 08 Sep 2002 11:40
- Location: This Galaxy, This solar system, Earth, Europe, Britain, England, Essex, Southend-On-Sea, My computer
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TTD startscreen
I'd like in the next patch or in TT2 for the startscreen (where you select the game) I'd like the background to switch between different scences on TTD/TT2, like the sub-artic, then the sub-tropical and you get the picture.
See YA all later
TTFN Ta Ta for now
arundel (arundle 2)
TTFN Ta Ta for now
arundel (arundle 2)
- spaceman-spiff
- Retired Moderator
- Posts: 20634
- Joined: 28 Jul 2002 07:08
- Location: Belgium
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- spaceman-spiff
- Retired Moderator
- Posts: 20634
- Joined: 28 Jul 2002 07:08
- Location: Belgium
- Contact:
not difficult
you can find it here:
http://www.ttdpatch.com/tools.html#saves
it's a zipfile called titles.zip
but it's not a savedgame that you can access, it's called title.dat
you can find it here:
http://www.ttdpatch.com/tools.html#saves
it's a zipfile called titles.zip
but it's not a savedgame that you can access, it's called title.dat
Well, back to work, lot's of it in the near future
- spaceman-spiff
- Retired Moderator
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- spaceman-spiff
- Retired Moderator
- Posts: 20634
- Joined: 28 Jul 2002 07:08
- Location: Belgium
- Contact:
- spaceman-spiff
- Retired Moderator
- Posts: 20634
- Joined: 28 Jul 2002 07:08
- Location: Belgium
- Contact:
- spaceman-spiff
- Retired Moderator
- Posts: 20634
- Joined: 28 Jul 2002 07:08
- Location: Belgium
- Contact:
here it is
and number 2000 is coming up today , i can feel it
and number 2000 is coming up today , i can feel it
- Attachments
-
- TRP00.SV1
- (200.53 KiB) Downloaded 328 times
Well, back to work, lot's of it in the near future
- orudge
- Administrator
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- Joined: 26 Jan 2001 20:18
- Skype: orudge
- Location: Banchory, UK
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SV1Codec is your friend.
Creating your own TITLE.DAT
Ever wanted to replace the game that is used as a background for the TT's main menu with one of your own games? With SV1Codec, you can.
The key is the -td command line option. If you specify it while encoding a 'big' file, as in:
sv1codec "Fubar Transport.big" -td
SV1Codec will encode it as TITLE.DAT (overwriting an existing file if there's one, as usual -- you backed up the original TITLE.DAT, didn't you?), with the file checksum adjusted so that the file will be considered valid by TT.
To encode a 'big' file, you have to decode an existing savegame first. You can, however, transform an existing savegame into a 'big' file in one step, without decoding:
sv1codec -c -td trt42.sv1 title.dat
or
sv1codec -c -td trt42.sv1 ./
Note that you must use either the output file name ("title.dat") or the output directory ("./", which refers to the current directory) if you use this syntax.
It may be a bad idea to transform savegames that use TTDPatch extended vehicle array feature into TITLE.DAT unless you never run TTD without TTDPatch; if you run TTD on itself, it will crash when trying to load such an 'extended' TITLE.DAT.
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