A stupid question
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A stupid question
what are the colored circles for in the vehicle list?
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Obviously that isn't much help without saying which is which, is it?? Doesn't really answer the question...
I'm sure there was an explanation in the wiki but I can't find it now for love nor money. Where the heck is it?
I'm sure there was an explanation in the wiki but I can't find it now for love nor money. Where the heck is it?
...Synthetic Intelligent Organism Normally for Infiltration and Dangerous Exploration...
...sionide.net...
...sionide.net...
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Is that a usual effect, that on an avarage computer (p4, 1.4G, 512 RAM) the game slows down veeery much on a 512x1024 map? i dont have more that 50 vehicles or so, and 3 active (not close to bankrupt) enemies.
i am using r2361i3 integrated. i tried with the newer one, but got no performance improving.
here is the savegame, and config, if someone would help.
i am using r2361i3 integrated. i tried with the newer one, but got no performance improving.
here is the savegame, and config, if someone would help.
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- Old Exditch Transport.sav
- (1.08 MiB) Downloaded 58 times
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- openttd.cfg
- (3.61 KiB) Downloaded 66 times
Hmm... I don't recommend you use the I3 build, as it was kinda buggy. I opened your game in I4, but it loads with very strange track problems
Thus, I also don't recommend using I3 build savegames, since they contain extra data saved by patches wich were not used on the new version, wich leads to weird problems.
Even then, though, I don't get slowdowns. Did you try running with the P4 optimized executable? Maybe it helps... I am not sure what's the problem tho.
Thus, I also don't recommend using I3 build savegames, since they contain extra data saved by patches wich were not used on the new version, wich leads to weird problems.
Even then, though, I don't get slowdowns. Did you try running with the P4 optimized executable? Maybe it helps... I am not sure what's the problem tho.
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yes. i noticed these track problems. even the depots disappear when changing versions...LKRaider wrote:Hmm... I don't recommend you use the I3 build, as it was kinda buggy. I opened your game in I4, but it loads with very strange track problems
Thus, I also don't recommend using I3 build savegames, since they contain extra data saved by patches wich were not used on the new version, wich leads to weird problems.
Even then, though, I don't get slowdowns. Did you try running with the P4 optimized executable? Maybe it helps... I am not sure what's the problem tho.
i am not sure if i was using p4 optimized executable, i just typed make. i shall check it soon.
edit: i tried the I4. it slows down as well, see attached sav. config is the same as previously.
but there are some really good improvements in this version, like this multi thread thing (playing while saving), and there was sg else as well, but i forgot. anyway, this is a great build, congratulations for the devs.
edit2: oh yes, it was the high bridges. Guys, that feature ROCKS!
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- Old Exditch Transport.sav
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