My first attempt [New Company Headquarters]

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Peter1x9
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My first attempt [New Company Headquarters]

Post by Peter1x9 »

I was using the latest TTDPatch alpha with Zimmlock's Total Town Replacement
Set and the regular company headquarters simply didn't look adequate. I put
my HQ in the largest town on the map and eventually had to hunt
around for it since the other buildings were all much taller.

I made the original higher and wider, put in a parking garage (that perfectly
connects to roads if you attach them to the hq in the right place), and added
some decorations to the roof. I also recolored certain parts of the HQ
(such as the roof and sides) to be more consistent with the other TTD buildings.

get it here:
http://flame.tiefighter.org/~dinges/graphid.php?id=116
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highhq.png
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Hyronymus
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Post by Hyronymus »

This looks good, I'm very curious for your next design already! Nice to see you aligned the parking lot entrance with the city roads. An eye for detail ;)!
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Post by Geo Ghost »

Very impressive :D
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Post by MeusH »

Very nice, especially for first time mod
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Post by Singaporekid »

How about adding a gate or something to the front of the road?
Just for security purposes, they always do that for large buildings
And it still looks great, btw
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Post by Oz »

Well done! That whole road-not-connecting-to-the-headquaters thing had been a pet-peeve of mine for a long time. Meant to take care of it myself, but no need now. Good stuff, there.

Hey, if you have the creative bug, there's A LOT of things that need drawn for any number of projects in the works. Lots to done, so few artists.

Cheers!
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Post by SHADOW-XIII »

any chance to see version for Andrex traffic road set / US road set ?
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Post by Raichase »

Looks good - kudos on a job well done!
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Peter1x9
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Post by Peter1x9 »

Thanks :D
Singaporekid wrote:How about adding a gate or something to the front of the road?
Just for security purposes, they always do that for large buildings
And it still looks great, btw
I was debating where to put that. I already put in the security guard shack at the entrance to the parking garage...should I also attach small gates to that?
I'll look up some pictures to get a guide for the gate at the road entrance. I would like to use one gate that works for both "drive on left side" and "drive on right side" options.
SHADOW-XIII wrote:any chance to see version for Andrex traffic road set / US road set ?
Post the links here and i'll get to work . :wink:

Btw, could someone point me to a tutorial on how to do dos conversions?
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Post by DeletedUser21 »

looks very good !! impressive, hey maybe (if you want to that is :wink: ) you can do the other stages of the HQ too!! :D

great work!
Last edited by DeletedUser21 on 02 May 2005 20:21, edited 1 time in total.
Peter1x9
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Post by Peter1x9 »

I found a few examples of entrance gates and went gateing.

Use the same link above to get the new version. :)
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highhq.gif
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Post by coalroads artist »

Ive always thought the existing building didn't represent the size of the company very well when it it grows to that level.Great to see an aligned carpark.
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Post by Singaporekid »

Now we need gates for the guard shack thingy
And we need trees! Beside the flag pole should do
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Post by Peter1x9 »

Keep those suggestions coming, i'll add gates to the guard shack and some trees when I finish recoding another thing i'm working on.
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Post by Oz »

Great work on the gates. If I were you, I'd add a little height to the air conditioner unit on the roof. Right now it looks like a wall plug outlet. (Maybe God can use it to plug in his hairdryer. :roll: )
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Peter1x9
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Post by Peter1x9 »

Oz wrote:Great work on the gates. If I were you, I'd add a little height to the air conditioner unit on the roof. Right now it looks like a wall plug outlet. (Maybe God can use it to plug in his hairdryer. :roll: )
But my CEO wanted God to stop by now and then. :P


J/K, i'll increase the height by 1 pixel and go from there. :wink:
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Added gates and increased air conditioner height.  Will start on trees soon.
Added gates and increased air conditioner height. Will start on trees soon.
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Post by wallyweb »

Oz wrote:Great work on the gates. If I were you, I'd add a little height to the air conditioner unit on the roof. Right now it looks like a wall plug outlet. (Maybe God can use it to plug in his hairdryer. :roll: )
I thought it was a com plug so God could send suggestions to the CEO and tell him to stop thinking he was God :lol:
This my HQ du jour! It's great! :)
Question for the coders/patch team ... Can the HQ show stages of construction? :?:
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Post by SHADOW-XIII »

what are you looking at? it's a signature!
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Post by Aegir »

Peter1x9 wrote:
Oz wrote:Great work on the gates. If I were you, I'd add a little height to the air conditioner unit on the roof. Right now it looks like a wall plug outlet. (Maybe God can use it to plug in his hairdryer. :roll: )
But my CEO wanted God to stop by now and then. :P


J/K, i'll increase the height by 1 pixel and go from there. :wink:
Thats incredibly cool. You should talk to PikkaBird, he is doing a similar thing (Modifying old, in game sprites to make a new set). I'm sure that you could do some cool work together ;).
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Peter1x9
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Post by Peter1x9 »

I've released a new version, use the same link above. The readme file is also updated. :)
SHADOW-XIII wrote:http://users2.tt-forums.net/ttdur/ttdur.htm <- Andrex Road Set here
Once I'm completely done making changes, i'll make a version for each road set.

Btw, does anyone have any more suggestions? Should this be the final version?
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Version 1.20
Version 1.20
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