New Graphics - Blender ".blend" thread (Works In Progress)
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- athanasios
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Re: New Graphics - Blender ".blend" thread
Wacki: You did your magic again!
And yes, when plastering you cannot do it all at once. It takes days. And you usually do square areas (unless you are an amateur like me - I am plastering some parts of my house and repairing cracks these days), exactly as in your sprite and unlike Ben_Robbins_ example. I am sure you went and had a look around to see how they work. Of course in the middle of the job edges of applied plaster can be anywhere. Plaster is applied in two coatings. 1st goes a mixture that contains sand, cement, and lime (so more gray) and after they finish it they apply the thin coating from marble-sand and lime (more white).
And yes, when plastering you cannot do it all at once. It takes days. And you usually do square areas (unless you are an amateur like me - I am plastering some parts of my house and repairing cracks these days), exactly as in your sprite and unlike Ben_Robbins_ example. I am sure you went and had a look around to see how they work. Of course in the middle of the job edges of applied plaster can be anywhere. Plaster is applied in two coatings. 1st goes a mixture that contains sand, cement, and lime (so more gray) and after they finish it they apply the thin coating from marble-sand and lime (more white).
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Re: New Graphics - Blender ".blend" thread
I like the new ones. It's a tropical building and the new bricks look more washed-out, which would be expected from all the sun.Soeb wrote:Wacki: I think the older one looks better. I like darker bricks.
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- PouncingAnt
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Re: New Graphics - Blender ".blend" thread
How about hanging the scaffolding from the roof (like window cleaners) I know the building is a little short for that to be conventional, but it might work.Wacki wrote:But I haven´t place for build scaffolding!
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Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4
Or try my scenario instead!
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Patches:
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Re: New Graphics - Blender ".blend" thread
It won't fit into the tile anyway... Unless it's vary narrow scaffolding...
Re: New Graphics - Blender ".blend" thread
Tbh it's not important if there's scaffolding or not - I think it would look neater without
Plus they could always scaffold using a human pyramid...
Plus they could always scaffold using a human pyramid...
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Re: New Graphics - Blender ".blend" thread
I am working on new tropical houses now:
And question - is someone who is making new graphics except myself and Ben_Robbins_???
And question - is someone who is making new graphics except myself and Ben_Robbins_???
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Sorry for my very bad English!!!
I am 3dsmax artist.
I am 3dsmax artist.
Re: New Graphics - Blender ".blend" thread
lord is occupied with 8bpp replacement project. Wolf01 and Slye_Fox are working on brickland climate. They and you two seem to be the most active 32bpp artists recently. Which is great, because you're doing real good job, and a shame, because there are so few of you...
(I do remember, that there are also some other people working on 8bpp replacement, and that they do 32bpp graphics as well, but I did not count them, because of quite diffirent nature of what they're doing.)
(I do remember, that there are also some other people working on 8bpp replacement, and that they do 32bpp graphics as well, but I did not count them, because of quite diffirent nature of what they're doing.)
Re: New Graphics - Blender ".blend" thread
indeed, there arent many artists currently around. I was and still am considering to claim a model or two, and, depending on the amount of work it requires, maybe a few more. I have a couple of years experience in 3D studio max, and I could probably either match the lighting setup to create a matched one for 3dsmax or export my products to blender, depending on which formats it handles.
Im just currently very occupied with various projects, thus I prefer to wait until I actually have some time to familiarize with the graphics and get one or two models down as a first. I dont want to dive into it only to drop out later on again - but as mentioned, I might join up and help the progress, since I really like whats being done here
Im just currently very occupied with various projects, thus I prefer to wait until I actually have some time to familiarize with the graphics and get one or two models down as a first. I dont want to dive into it only to drop out later on again - but as mentioned, I might join up and help the progress, since I really like whats being done here
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Re: New Graphics - Blender ".blend" thread
Psistorm: there is a 3dsmax variation of the blender light set-up that I made, and it is linked to from the wiki, and it's what I use. Feel free to improve it though. I imagine, and hope, that more people would contribute once a large body of it has been done. Some of the more mundane tasks like grass aren't very appealing for example, while buildings and some vehicles tend to be. Once a certain amount of the graphics have been done, people would be able to model and produce graphics that are final, and fitting with a standard set quite quickly I think.
Personally I haven't been able to make any graphics this week as I'm working pretty long hours, but as of tomorrow morning, I should be able to do some more. I have actually pretty much done the grass stages of growth actually, I'll post them when I have time later.
Personally I haven't been able to make any graphics this week as I'm working pretty long hours, but as of tomorrow morning, I should be able to do some more. I have actually pretty much done the grass stages of growth actually, I'll post them when I have time later.
Ben
Re: New Graphics - Blender ".blend" thread
I have a question:
I try to make tropical tiles for my personal pleasure, when I render it in 3dsmax they look good, but in game look different.
pic1: is screenshot from game.
pic2: is render from 3dsmax, it is 2x2 tiles.
I try to make tropical tiles for my personal pleasure, when I render it in 3dsmax they look good, but in game look different.
pic1: is screenshot from game.
pic2: is render from 3dsmax, it is 2x2 tiles.
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- pic2.png (169.14 KiB) Viewed 3710 times
Sorry for my very bad English!!!
I am 3dsmax artist.
I am 3dsmax artist.
- DeletedUser5
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Re: New Graphics - Blender ".blend" thread
That look more like grass for me. But what's wrong? It looks good and realistic.
Re: New Graphics - Blender ".blend" thread
It's lined maybye lighting, shadows? i don't know, i am not graphics
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My abandoned patches: Speed limits for RVs, Day length (old concept)
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Re: New Graphics - Blender ".blend" thread
The original render gets slightly lighter as you go towards the top right, so when it tiles you get the lining...
Re: New Graphics - Blender ".blend" thread
I think, that is finished:
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- trop_house_b.png (206.52 KiB) Viewed 3614 times
Sorry for my very bad English!!!
I am 3dsmax artist.
I am 3dsmax artist.
Re: New Graphics - Blender ".blend" thread
one word: "wow"
you are making really good work Wacki
you are making really good work Wacki
My patches: Day length (new concept), Conditional loading, Auto separation, Unload all adds Leave empty, Better statue placement (in trunk)
My abandoned patches: Speed limits for RVs, Day length (old concept)
My abandoned patches: Speed limits for RVs, Day length (old concept)
Re: New Graphics - Blender ".blend" thread
still wow! more more more!
Re: New Graphics - Blender ".blend" thread
Thanks guys
"Graphic designer" need sleep too, so it is last image this day.
My attempt for tropical tiles.
"Graphic designer" need sleep too, so it is last image this day.
My attempt for tropical tiles.
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- tropical_tiles.png (130.41 KiB) Viewed 3476 times
Sorry for my very bad English!!!
I am 3dsmax artist.
I am 3dsmax artist.
- athanasios
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Re: New Graphics - Blender ".blend" thread
My jaw ...
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Re: New Graphics - Blender ".blend" thread
ok, long time lurker here so first things first. Thanks to all the work everyone has put into one of my favorite games.
Now a question. I see all of these graphics files that are being made, and I am extremely impressed. My question is this, how do we take what has been done and get them into the game. I am not talking about the graphics that the author has not released, I am talking about stuff that Wacki says is done.
I have done a lot of searching, and cannot find exactly what I am looking for. I am willing to learn how to take the png's and create a tar for the game and give back to the author, but I cannot find an exact tutorial. I am not graphically inclined, but I am somewhat a coder, and would be willing to donate time helping the graphics guys out with that step.
Or am I reading way too much into this and the authors just have not wanted anything released yet?
Would someone be willing to make a step by step tutorial on how to take a completed graphic (say the lighthouse) and create a .tar that can be used by the game? If so, I will work on some of these 32bit or 8bit graphics to help the artists out.
Thanks
Now a question. I see all of these graphics files that are being made, and I am extremely impressed. My question is this, how do we take what has been done and get them into the game. I am not talking about the graphics that the author has not released, I am talking about stuff that Wacki says is done.
I have done a lot of searching, and cannot find exactly what I am looking for. I am willing to learn how to take the png's and create a tar for the game and give back to the author, but I cannot find an exact tutorial. I am not graphically inclined, but I am somewhat a coder, and would be willing to donate time helping the graphics guys out with that step.
Or am I reading way too much into this and the authors just have not wanted anything released yet?
Would someone be willing to make a step by step tutorial on how to take a completed graphic (say the lighthouse) and create a .tar that can be used by the game? If so, I will work on some of these 32bit or 8bit graphics to help the artists out.
Thanks
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