64K of vehicles. Is it enough?
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64K of vehicles. Is it enough?
First of all, thanks for this inceased number. But almost all limits (stations, industries...) were increased 256x so 64K of vehicles looks like a quite little value compared to the other limits. I think it will be no problem to reach 64K of vehicles at 2048x2048 map. 512K looks much better.
Is it possible to demolish lighthouses, transmitters and industries? (using some cheat or console command?)
Is it possible to demolish lighthouses, transmitters and industries? (using some cheat or console command?)
64k vehicles... lol, tbh i think its more than enough. I mean if you count 1 click for buying the vehicle, if you count 7 clicks for 7 waggons average each train, and if you take 3 orders with 1 load and 1 unload order average, which makes it 5 clicks. Its 11 clicks, and lets make it 15 for clicking the depot and stuff.
64k*15 clicks is nearly a million clicks that you have to do to build 64k trains. And who on earth would do that neways, its a pain in the ass to manage, can you imagine the train list with 64k trains on it? lol, jebus
Neways, i dont really agree, if its no problem at all, raise it to whatever, because then noone will complain. But id say let the developers invest time in something more important, dont you think![Wink :wink:](./images/smilies/icon_wink.gif)
64k*15 clicks is nearly a million clicks that you have to do to build 64k trains. And who on earth would do that neways, its a pain in the ass to manage, can you imagine the train list with 64k trains on it? lol, jebus
Neways, i dont really agree, if its no problem at all, raise it to whatever, because then noone will complain. But id say let the developers invest time in something more important, dont you think
![Wink :wink:](./images/smilies/icon_wink.gif)
[Jakal]
you're confusing vehicles and trainsJakal wrote:64k vehicles... lol, tbh i think its more than enough. I mean if you count 1 click for buying the vehicle, if you count 7 clicks for 7 waggons average each train, and if you take 3 orders with 1 load and 1 unload order average, which makes it 5 clicks. Its 11 clicks, and lets make it 15 for clicking the depot and stuff.
64k*15 clicks is nearly a million clicks that you have to do to build 64k trains. And who on earth would do that neways, its a pain in the ass to manage, can you imagine the train list with 64k trains on it? lol, jebus
Neways, i dont really agree, if its no problem at all, raise it to whatever, because then noone will complain. But id say let the developers invest time in something more important, dont you think
every wagon is a vehicle.
you can have 64k vehicles in total, that includes all locomotives, wagons, trucks, ships and planes for all players, and some are reserved for disasters.
you can have up to 5000 trains.
this means that if you make every train with 100 wagons (theoretically) you could only build less than 640 trains on one map.
with 8 players that is only 80 trains per person, without any planes/trucks/ships.
jeffery: in this case, the k means 1024 (or just 1000 for easier calculation)
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Re: 64K of vehicles. Is it enough?
First, don't ask 2 questions in 1 post, most likely you won't get an answer on the second one.Roo wrote:First of all, thanks for this inceased number. But almost all limits (stations, industries...) were increased 256x so 64K of vehicles looks like a quite little value compared to the other limits. I think it will be no problem to reach 64K of vehicles at 2048x2048 map. 512K looks much better.
Is it possible to demolish lighthouses, transmitters and industries? (using some cheat or console command?)
But about your little mindspin, show me a map which has 64k vehicles efficient in use, then we will talk again.. there is no point is trying to increase a size of something, where nobody has even reached the limit yet
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He denies it.Nanaki13 wrote:I know it was a hardware limit, i lived through the times of conventional memory
But Bill did say such a thing.["640K of memory..."]
(google://"of memory should" "Bill Gates"/)
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Then the following must be true too...Nanaki13 wrote:A quote is a quote
Nanaki13 wrote:No one should ever need bridges over diagonal track in OpenTTD.
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The whole idea of a quote is that someone actually said it. If they didn't then it isn't a quote (by definition).
Yes I do know I'm being an ass but that "quote" really bugs me.
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