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 Post subject: Tiny maps!
PostPosted: Sun Jan 30, 2005 1:57 am 
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Traffic Manager
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I'm sure we're all excited about the possibility of big maps but has anyone tried playing on a tiny map yet?


Attachments:
File comment: Itty bitty save.
tiny.sav [9.5 KiB]
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File comment: Itty bitty map
Tiny.png [117.39 KiB]
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 Post subject:
PostPosted: Sun Jan 30, 2005 3:35 am 
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Tycoon
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Location: Christchurch, New Zealand
LOL i love the concept

tiny maps would mean you could have "mini" games.

i'd like to see tiny maps with no industries (cities would need to have their survival characteristics changed) so you can make commuter and mail networks.

it would be really fun. especially if there were no airports (except helicopters) and things like tunnels and bridges cost a fortune :D.

Alltaken

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 Post subject:
PostPosted: Sun Jan 30, 2005 6:32 am 
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I love it \o/
Looks like I'm not the only one who likes tiny networks and stuff like that

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 Post subject:
PostPosted: Sun Jan 30, 2005 7:53 am 
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Oh dear, looks like I may have to start having a poke around OTTD again.

I havent done that since the first lot of Bigmap versions came out.

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 Post subject:
PostPosted: Sun Jan 30, 2005 9:14 am 
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Wow, with tiny map you can even make very beautiful maps without getting bored because it's too much work because the map is too big :D

Well, I might make a tiny map too sometime,

great works developers :bow:

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 Post subject:
PostPosted: Sun Jan 30, 2005 9:42 am 
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Location: Germany
What im really looking forward to, is a world map on 2048*2048, that would be kind of authentic. Is there a BMP to SCN tool that works with the new mapsizes yet?

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 Post subject:
PostPosted: Sun Jan 30, 2005 10:45 am 
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When I was finished downloading I directly played a game with the biggest possible map, and a game with the smalles possible map, heres mine!! :D


Attachments:
Tiny.PNG [536.04 KiB]
Downloaded 489 times

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 Post subject:
PostPosted: Sun Jan 30, 2005 12:24 pm 
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a 2K map would be perfect for Europe or any other continent. I think doing it for the world would have the same problems as a Europe (continent) map for the current sizes. Things are 'out of scale'

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 Post subject:
PostPosted: Sun Jan 30, 2005 6:53 pm 
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I just made a tiny map... I hope it looks nice and I hope it's challenging :mrgreen:


Attachments:
File comment: Purnoville Tiny Scenario - screenshot
screenshot.png [1.3 MiB]
Downloaded 468 times
File comment: Purnoville Tiny Scenario
Purnoville.scn [13.37 KiB]
Downloaded 234 times

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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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 Post subject:
PostPosted: Mon Jan 31, 2005 1:09 am 
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Awesome, love the tiny maps - almost like Bonsai Transport Tycoon.


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 Post subject:
PostPosted: Mon Jan 31, 2005 3:26 am 
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Purno wrote:
I just made a tiny map... I hope it looks nice and I hope it's challenging :mrgreen:


<sarcasm> Let me guess, use airplanes? </sarcasm>

More like, tons and tons of buses!


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 Post subject:
PostPosted: Mon Jan 31, 2005 8:16 am 
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Traffic Manager
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teeone wrote:
Purno wrote:
I just made a tiny map... I hope it looks nice and I hope it's challenging :mrgreen:


<sarcasm> Let me guess, use airplanes? </sarcasm>

More like, tons and tons of buses!


**plugs multistop :p**


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 Post subject:
PostPosted: Mon Jan 31, 2005 10:24 am 
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haha bonsai tycoon :P

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 Post subject:
PostPosted: Mon Jan 31, 2005 11:54 am 
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Tycoon
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Location: Christchurch, New Zealand
here are two Mini scenarios for you guys to try and enjoy.

i would Love to see them kept as intact as possible (i.e. the landscape)

no hurry to make an instant awsome network, slowly building up a non intrusive network IMO is nicer,


Attachments:
File comment: screenshot of the island
island.jpg [74.26 KiB]
Downloaded 314 times
File comment: a river runs the middle of this scenario, with a bridge connecting each side.
river.scn [12.7 KiB]
Downloaded 105 times
File comment: a small island with two cities, one on each sode of it.
island.scn [12.98 KiB]
Downloaded 132 times

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 Post subject:
PostPosted: Mon Jan 31, 2005 11:57 am 
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Tycoon
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Location: Christchurch, New Zealand
screenshot of the river


Attachments:
river.jpg [64.26 KiB]
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 Post subject:
PostPosted: Mon Jan 31, 2005 7:20 pm 
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Location: Denmark
try starting a gamne with one alltakens river map and zoom all the way put and them just bservere the ai going inzane

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 Post subject:
PostPosted: Mon Jan 31, 2005 9:27 pm 
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Tycoon
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Trying the map first posted here, I thought it would be fun to try road vehicles exclusively so I used multistop. This resulted in a huge load on one entrance while some were empty. I talked with Celestar about it and he solved the issue right away.
This means that the tiny maps lead to a bugfix in something completely different :D


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 Post subject:
PostPosted: Fri Feb 04, 2005 3:30 pm 
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Engineer
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Joined: Mon Mar 01, 2004 7:40 am
Posts: 26
Location: Austria, Vienna
It's also nice to create narrow landscapes. Attached you find a screenshot of my current game, it's a map of 2^6x2^11.

Skunk.


Attachments:
Heiligenkreuz Transport, 23. Jun 1963_50.png
Heiligenkreuz Transport, 23. Jun 1963_50.png [ 346.06 KiB | Viewed 4761 times ]
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 Post subject:
PostPosted: Sat Feb 05, 2005 8:37 am 
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skunk wrote:
It's also nice to create narrow landscapes. Attached you find a screenshot of my current game, it's a map of 2^6x2^11.

Skunk.


Whoa, cool - networkers dream :D. I might also have to take another poke around OTTD again :)).

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 Post subject:
PostPosted: Sat Feb 05, 2005 8:56 am 
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Location: Een, Drenthe, The Netherlands
I also play a game of 64x2024 (or the other way around) now, and it's really fun for network building. Especially if you have lots of industries on the map.


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