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 Post subject:
PostPosted: Thu Dec 22, 2005 9:38 am 
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Traffic Manager
Traffic Manager

Joined: Tue Aug 02, 2005 7:46 pm
Posts: 155
Location: The Netherlands
Yes it is artic. And it is a very nice map. Please finish it. It would really be a nice map to play on :D Nice rivers so it is also suitable for intermodal transport (once the transfer button gets fixed). Keep it up! :wink:

Regards,

Scia


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 Post subject:
PostPosted: Thu Dec 22, 2005 3:27 pm 
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Tycoon
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Joined: Mon Oct 25, 2004 3:39 pm
Posts: 4349
Location: Mississauga
Truely amazing :)


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 Post subject:
PostPosted: Fri Dec 23, 2005 11:40 am 
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Tycoon
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Joined: Tue Mar 30, 2004 12:30 pm
Posts: 16663
Location: Almere, The Netherlands
Here's another scenario from my hand. Unfortunately I was unable to discover how to build Lumber Mills. So, if someone else could do that?


Attachments:
screenshot #1.png [126.1 KiB]
Downloaded 707 times
Sun Burner.scn [69.56 KiB]
Downloaded 367 times

_________________
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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 Post subject:
PostPosted: Fri Dec 23, 2005 11:41 am 
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Posts: 3420
Location: High Wycombe, England
Nice town names Purno! :wink:

James

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 Post subject:
PostPosted: Fri Dec 23, 2005 12:10 pm 
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Tycoon
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Joined: Tue Mar 30, 2004 12:30 pm
Posts: 16663
Location: Almere, The Netherlands
*hehe*, can you figure out all 25? :wink:

Hint: Sort the town directory at population, and sort the member list at postcount

_________________
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


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 Post subject:
PostPosted: Fri Dec 23, 2005 1:21 pm 
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Director
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Joined: Thu Aug 11, 2005 8:22 am
Posts: 627
Location: Localhost, 127.0.0.1, [The Netherlands: South Holland-> Westland]
Is there a chance this scenario will be included?
If there is, I will try to finish it.

Please note that the some canals still have to be removed and this map is completely built to generate the most money possible (all industries at max-production-level) :P


Attachments:
UNNAMED.scn [391.08 KiB]
Downloaded 211 times

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 Post subject:
PostPosted: Fri Dec 23, 2005 1:23 pm 
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Tycoon
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Joined: Tue Mar 30, 2004 12:30 pm
Posts: 16663
Location: Almere, The Netherlands
"Game load failed"...

_________________
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


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 Post subject:
PostPosted: Fri Dec 23, 2005 1:24 pm 
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Tycoon
Tycoon

Joined: Thu Jun 05, 2003 4:21 pm
Posts: 2363
Location: Up North
MeusH wrote:
richk67 wrote:
OK. Latest version of AFRICA! v0.47
It is almost perfect! The terrain is a difficult bareer to pass, I see towns, industries :) In my opinion think it lacks some towns (about 3) in Europe (Greece, Italy (including Sicily) is almost empty).
I can complain only about emptyness of ocean. You've missed some islands, perfect for Hovercrafts and airplanes: Ascencion island and St Helena island on the Atlantic Ocean.
Seychelles islands and many more around Madagascar in Indian Ocean.


New updated version of AFRICA! v0.50. Ive added quite a few towns and a couple of larger cities to Europe. Enough to make the Med worth a few hovercraft anyway.

Added Ascension Is, St Helena, Mauritius islands, Mahe (Seychelles), and the Comoros Islands. Beefed up Socotra into a place to go ;) And for a busy island... try Madeira.

Date set to 1945. The Wills 2-8-0 should be offered that year, so time for some planning, lay tracks, and by that time an engine should be available.

Let me know if you need anything more on this. (Minimal number of antennas - I want to let players remodel the land as they require.)

I have nothing more I want to add to it - so if it passes the MeusH test, its ready for committing.

Have fun!

(works on r3271+ .... designed for 0.4.5)


Attachments:
File comment: AFRICA v0.50.
Africa050.scn [672.57 KiB]
Downloaded 513 times

_________________
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
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Last edited by richk67 on Fri Dec 23, 2005 1:31 pm, edited 1 time in total.
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 Post subject:
PostPosted: Fri Dec 23, 2005 1:29 pm 
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Director
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Joined: Thu Aug 11, 2005 8:22 am
Posts: 627
Location: Localhost, 127.0.0.1, [The Netherlands: South Holland-> Westland]
Purno wrote:
"Game load failed"...


It works with nightly r3308 here? It doesn't with 0.4.0.1 (!)

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# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)


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 Post subject:
PostPosted: Fri Dec 23, 2005 1:40 pm 
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Tycoon
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Joined: Tue Mar 30, 2004 12:30 pm
Posts: 16663
Location: Almere, The Netherlands
Ah I see, I have 0.4.0.1 :(

Could you post a screenshot?

_________________
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


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 Post subject:
PostPosted: Fri Dec 23, 2005 4:28 pm 
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Engineer
Engineer

Joined: Tue Oct 25, 2005 3:30 pm
Posts: 28
An bigger version of my river scenario. To minimise flooding i placed all the town on higher area's. Its still work in progress.


Attachments:
File comment: A screenshot
riverp.PNG [144.64 KiB]
Downloaded 460 times
File comment: The scenario
River20.scn [25.6 KiB]
Downloaded 242 times
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 Post subject:
PostPosted: Fri Dec 23, 2005 11:54 pm 
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Engineer
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Joined: Sat Mar 26, 2005 2:46 pm
Posts: 38
Okay I've finished modifying the archipelago map, I found that adding patchy areas of forest was pointless since they grew back so fast. Also the cacti in the desert seem to thin themselves out automatically until there are very few left. I've sprinkled some around anyway. Added some odd extra industries and three or four towns, plus I boosted the size of the desert towns to get them started.


Attachments:
File comment: The updated scenario (saved with a nightly from a few weeks ago..)
Archipelago.scn [155.34 KiB]
Downloaded 230 times
File comment: Minimap
archmap.png [51.9 KiB]
Downloaded 397 times
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 Post subject:
PostPosted: Sun Dec 25, 2005 9:01 pm 
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Engineer
Engineer

Joined: Tue Dec 20, 2005 10:29 pm
Posts: 7
Location: Denmark
Purno wrote:
Ah I see, I have 0.4.0.1 :(

Could you post a screenshot?


I created a Denmark.scn 2048*2048 (not finished) with user: cccp's [pngmap10_win_152] unofficial release, wich can interpret 16-bit PNGs. This SCN will not play in 0.4.0.1. Error: GAME LOAD FAILED.

Should I continue designing the SCN for future sharing with everyone on official releases, or should I just forget the whole thing?

/Thor


Attachments:
dump.gif
dump.gif [ 15.3 KiB | Viewed 6614 times ]
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 Post subject:
PostPosted: Sun Dec 25, 2005 9:42 pm 
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Tycoon
Tycoon

Joined: Thu Jun 05, 2003 4:21 pm
Posts: 2363
Location: Up North
thor wrote:
Purno wrote:
Ah I see, I have 0.4.0.1 :(

Could you post a screenshot?


I created a Denmark.scn 2048*2048 (not finished) with user: cccp's [pngmap10_win_152] unofficial release, wich can interpret 16-bit PNGs. This SCN will not play in 0.4.0.1. Error: GAME LOAD FAILED.

Should I continue designing the SCN for future sharing with everyone on official releases, or should I just forget the whole thing?

/Thor

Will Powerpoint 9 presentations load in Powerpoint 5? Same idea.

Your new scenario will work fine in all versions *after* the revision in which it was created. Many of us use the nightly build to test new scenarios. I personally target all mine at v0.4.5. - v0.4.0.1 is old.

_________________
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography


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 Post subject:
PostPosted: Sun Dec 25, 2005 10:57 pm 
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Tycoon
Tycoon

Joined: Mon Oct 25, 2004 3:39 pm
Posts: 4349
Location: Mississauga
Scenarioes working in current (current today, and now, when I write this post and when you read this post) nightly are good.
Downloading, processing, "rating pending"

As for Denmark scenario - keep up, work on it :)


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 Post subject:
PostPosted: Mon Dec 26, 2005 9:17 am 
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Transport Coordinator
Transport Coordinator
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Joined: Sat Jan 03, 2004 10:28 am
Posts: 322
Location: Somewhere over the rainbow
DarkLoki wrote:
An bigger version of my river scenario. To minimise flooding i placed all the town on higher area's. Its still work in progress.


This scenario is pretty funny, I always like to have huge agricultural areas. Good one!

_________________
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 Post subject:
PostPosted: Mon Dec 26, 2005 10:28 am 
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Engineer
Engineer

Joined: Tue Oct 25, 2005 3:30 pm
Posts: 28
G0RR3 wrote:
This scenario is pretty funny, I always like to have huge agricultural areas. Good one!


Thank you :D . Where i live almost the entire landscape is agricultural so i wanted to do the same in my scenario.


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 Post subject:
PostPosted: Mon Dec 26, 2005 10:42 am 
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Engineer
Engineer

Joined: Tue Dec 20, 2005 10:29 pm
Posts: 7
Location: Denmark
I will work on the 2048*2048 Denmark.scn.

Features expected:
Cities correct in size
Forests
Heights (not many in Denmark, though :-))
Lakes
Bridges (Denmark has more than 400 islands)
Highways and major rutes
Industries according to Danish industries (Adjusted to gaming possibilities)


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 Post subject:
PostPosted: Mon Dec 26, 2005 11:02 am 
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Tycoon
Tycoon
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Joined: Tue Mar 30, 2004 12:30 pm
Posts: 16663
Location: Almere, The Netherlands
Sounds great, got any development screenies?

_________________
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


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 Post subject:
PostPosted: Mon Dec 26, 2005 3:25 pm 
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Engineer
Engineer

Joined: Tue Dec 20, 2005 10:29 pm
Posts: 7
Location: Denmark
Purno wrote:
Sounds great, got any development screenies?


Sure - but only cities have been added here... I spent a lot of time trying to get the heightmap imported with best results.


Attachments:
File comment: This PNG shows "Jylland" and "Fyn" and "Samsø" with a few added cities.
Jutland-and-Funen.png [170.81 KiB]
Downloaded 351 times
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