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 Post subject: Hard Job
PostPosted: Mon Jun 20, 2005 5:17 pm 
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Engineer
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Joined: Thu Jun 02, 2005 11:37 pm
Posts: 23
Location: Istanbul, Turkey
In this terrain, there lays 2 continents seperated by a long strait. One shore there are cities with dense population, and beyond the lakes there are timber and iron resources. But these resources must be transported to the steel mills and lumbermills on the other shore, beyond little villages. Respectively, there are farms, coal mines and oil wells on these side, and they must be deported to the big cities to make a profit. Resources and facilities are not by the water and one shore is too dense to allow any space for railroads, that is the challenge.

There are also two cities far away to set up a passenger service, but one is on the top of a hill and not allowing any space for airports, but can it be connected to the world through a bunch of bridges over the archipelagos?


Attachments:
File comment: Temperate climate.
Hard Job.scn [37.1 KiB]
Downloaded 512 times
File comment: These towns won't be eager to let you pass through.
towns.PNG
towns.PNG [ 122.96 KiB | Viewed 12324 times ]
industries.PNG
industries.PNG [ 12.41 KiB | Viewed 12321 times ]

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 Post subject:
PostPosted: Mon Jun 20, 2005 5:36 pm 
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Tycoon
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Joined: Tue Mar 30, 2004 12:30 pm
Posts: 16663
Location: Almere, The Netherlands
raise some water and build railway tunnels :wink:

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Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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PostPosted: Mon Jun 20, 2005 5:57 pm 
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Engineer
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Joined: Fri Jun 03, 2005 1:10 am
Posts: 3
Location: Chamonix, France
My first scenario for openTTD... 256x256 for v0.4.x of the valleys around Mont Blanc - the map was imported and tweaked using DaleStan's patch, then towns, industries and even trees were place by hand. I live locally, and wanted play around my home town.
This scenario has lots of mountains - don't play this if you like big flat areas or ships. There are big industrial estates in the two lowest, widest valleys, while most of the supply industries are further up the valleys.
I've played it through once so far (with no AI opponents), and it gave an interesting and varied game, from managing massive traffic flows to Aosta and Sallanches to persuading the high-mountain cities to grow. Incidentally, I count it as cheating to use the map edge slopes for this one - but it's up to you...

PS. The map angles are all wrong for recreating the Mont Blanc Tunnel - I've put it in anyway
PPS. You can use canal squares to preserve mountains when growing towns in the scenario editor...


Attachments:
cham_v1.png
cham_v1.png [ 20.07 KiB | Viewed 12300 times ]
cham_v1.scn [65.86 KiB]
Downloaded 484 times


Last edited by lostinthemountains on Mon Jun 20, 2005 8:23 pm, edited 1 time in total.
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 Post subject:
PostPosted: Mon Jun 20, 2005 6:00 pm 
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Tycoon
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Joined: Tue Mar 30, 2004 12:30 pm
Posts: 16663
Location: Almere, The Netherlands
OMG, I think I actually went there last vacation... the heightmap looks very nice :!:

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Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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 Post subject:
PostPosted: Tue Jun 21, 2005 2:50 am 
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TTDPatch Developer
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Joined: Wed Feb 18, 2004 3:06 am
Posts: 10285
You're giving me too much credit there, lostinthemountains. cccp made the patch; I just adjusted a few things and provided earlier Windows binaries.
Lately, LKRaider has been providing more recent binaries with the PNGMap patch.

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 Post subject:
PostPosted: Sat Jul 02, 2005 2:26 pm 
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Tycoon
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Joined: Tue Mar 30, 2004 12:30 pm
Posts: 16663
Location: Almere, The Netherlands
Here's my scenario, it's an 512x1024 arctic map with French/Swiss sounding custom townnames, high mountains and low land, and rivers!

Made in OTTD 0.4.0.1

EDIT: Screenshot attached

EDIT 2: Scenario is improved (more towns, bigger towns, more industries, trees added), attached.


Attachments:
File comment: 512x1024 arctic map
Nouveau Suisse (industries).scn [234.3 KiB]
Downloaded 500 times
File comment: screenshot of 512x1024 arctic map
screenshot.png [65.86 KiB]
Downloaded 1074 times
File comment: Arctic scenario is improved
Nouveau Suisse (industries) 4.scn [828.83 KiB]
Downloaded 629 times

_________________
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


Last edited by Purno on Sun Jul 03, 2005 10:13 am, edited 1 time in total.
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 Post subject:
PostPosted: Sat Jul 02, 2005 2:37 pm 
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Joined: Wed Dec 18, 2002 6:00 pm
Posts: 3420
Location: High Wycombe, England
Looks amazing, one comment though, how would anyone live there? No trees! :wink:

Keep it up!
James

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 Post subject:
PostPosted: Mon Jul 04, 2005 6:15 pm 
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Engineer
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Joined: Sat Jun 04, 2005 3:10 pm
Posts: 88
Location: Eindhoven, The Netherlands
This scenario will totally blend in with the swiss train set wouldn't it?
(If the train set will ever be finished)

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 Post subject:
PostPosted: Mon Jul 04, 2005 6:51 pm 
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Tycoon
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Location: Almere, The Netherlands
dodo wrote:
This scenario will totally blend in with the swiss train set wouldn't it?


I don't quite understand you, sorry, can you explain? I don't seem to fully understand the word 'blend in', although I have searched it in my dictionary.

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Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


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 Post subject:
PostPosted: Mon Jul 04, 2005 6:54 pm 
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Route Supervisor
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Joined: Sun Oct 10, 2004 12:11 am
Posts: 468
"Blend in" - seem to be designed to go together, to not be able to tell apart.

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 Post subject:
PostPosted: Mon Jul 04, 2005 8:00 pm 
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Engineer
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Joined: Sat Jun 04, 2005 3:10 pm
Posts: 88
Location: Eindhoven, The Netherlands
exactly, thats the translation!

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Nope not all dodo's are dead (yet), one has survived!!!


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 Post subject:
PostPosted: Mon Jul 04, 2005 8:07 pm 
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Joined: Wed Dec 18, 2002 6:00 pm
Posts: 3420
Location: High Wycombe, England
Im almost definetly playing that scenario as soon as we have a fully coded version!

Purno rocks!

James

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 Post subject:
PostPosted: Thu Jul 07, 2005 10:14 pm 
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Engineer
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Joined: Fri May 06, 2005 6:19 pm
Posts: 85
Location: Germany
Ok, here is another Scenario for you.

Thats a little bit unbalanced but good to play, i think.


Attachments:
File comment: To Big for screenshots but here is the Hightmap for PNG Map Import.
Created on Integrated Build I4

map.png [10.32 KiB]
Downloaded 896 times
File comment: Inspired by Power_mad but bigger
Islands.scn [130.77 KiB]
Downloaded 403 times
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 Post subject:
PostPosted: Fri Jul 08, 2005 9:19 am 
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Engineer
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Joined: Sat Jun 04, 2005 3:10 pm
Posts: 88
Location: Eindhoven, The Netherlands
your links don't work :(

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Nope not all dodo's are dead (yet), one has survived!!!


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 Post subject:
PostPosted: Fri Jul 08, 2005 9:22 am 
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Joined: Sat May 21, 2005 3:10 pm
Posts: 1850
Location: Hull, England
they arn't links, they're attachments.

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There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

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 Post subject:
PostPosted: Fri Jul 08, 2005 9:36 am 
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Tycoon
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Joined: Wed Jul 10, 2002 3:08 pm
Posts: 8684
Location: Enschede, The Netherlands
And they work fine here.

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 Post subject:
PostPosted: Sat Jul 09, 2005 10:00 am 
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Traffic Manager
Traffic Manager

Joined: Sat Jan 18, 2003 12:51 pm
Posts: 163
Location: Spain
Hi! Here´s my first public scenario. You´ll find it a bit small (64*64) but will keep you a bit entertained for a quick game.

It´s been built from scratch.

Any comments will be gladly accepted!


Attachments:
Bitterloop Islands.png
Bitterloop Islands.png [ 63.68 KiB | Viewed 11311 times ]
bitterloop islands.scn [10.21 KiB]
Downloaded 380 times
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 Post subject:
PostPosted: Sun Jul 10, 2005 6:11 pm 
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Joined: Wed Dec 18, 2002 6:00 pm
Posts: 3420
Location: High Wycombe, England
Hello All!

Welcome to the lands of The "German Waltzer" Scenario for OpenTTD! From the metropolis of Bieleberg in the north to the hill top city of Nienbrück, breath-taking views all around as you follow the river from north to south with its various tributaries branching off to other areas.

With the mountains in the west and the land of many towns in the east, there is something for all, be it the many villages, towns and cities just begging for a transport system or connecting the dotted industries that are placed strategically throughout the land. There is a pre-planned route which goes up and down both sides of the main river. Including the run through the cities!!

This map will have something for you!!!

So without further ado, i bring to you: The "German Waltzer" Scenario!

BE WARNED, this scenario is not yet complete, newer versions WILL be posted as they are made!!

James


Attachments:
File comment: The .scn file
German Waltzer.scn [229.13 KiB]
Downloaded 496 times
File comment: The Map!
German Waltzer Map.PNG [85.94 KiB]
Downloaded 831 times
File comment: Holzhaven, located along one of the several tributaries.
German Waltzer #2.PNG [186.2 KiB]
Downloaded 656 times

_________________
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
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 Post subject:
PostPosted: Sun Jul 10, 2005 6:21 pm 
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Engineer
Engineer

Joined: Sat Jun 04, 2005 3:10 pm
Posts: 88
Location: Eindhoven, The Netherlands
I think I have THE job for you: go sell vacations :lol:

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Nope not all dodo's are dead (yet), one has survived!!!


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 Post subject:
PostPosted: Tue Jul 12, 2005 2:47 pm 
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Tycoon
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Joined: Tue Mar 30, 2004 12:30 pm
Posts: 16663
Location: Almere, The Netherlands
I made a scenario based on my previous one, but than smaller (256x512)


Attachments:
File comment: Scenario (made in v0.4.0.1)
Cliffhanger.scn [192.27 KiB]
Downloaded 612 times
File comment: screenshot of scenario
Unnamed, 6th Jan 1970.png [60.36 KiB]
Downloaded 787 times

_________________
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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