CSDset version 1.1 was released!

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Colonel32
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CSDset version 1.1 was released!

Post by Colonel32 » 26 Nov 2004 23:42

as typed above.
Last edited by Colonel32 on 16 Jan 2005 16:49, edited 5 times in total.
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Post by orudge » 26 Nov 2004 23:49

Sounds good, will be nice to play around with this. :)

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Post by Raichase » 27 Nov 2004 09:38

Wow, good work Colonel32!!! Can't wait tot give it a whirl :D. It should be interesting to play around with.

Thanks in advance for all the hard work!
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Post by Purno » 27 Nov 2004 10:38

Great news!

(but why did you make a new topic?)
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Post by Colonel32 » 27 Nov 2004 12:04

2 Rainchase: well, no my work. Petr Vanek did all the coding, and all the graphics, I was only a alpha-tester, and a negotiator.

2 Purno: 'cause I am gonna keep the old topic for the development of CSDcargoset, and this one will be for discussion about the CSDset.
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Post by Colonel32 » 28 Nov 2004 11:29

complete vehicle list (with "_" views) is now available:

http://new.tycoonez.com/CSDset/xxx/index.htm
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Post by Warspite » 28 Nov 2004 17:05

i like the look of this set, especially the pendolino. It's gna be hard to decide which graphs set to use now!
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Post by Hadez » 28 Nov 2004 17:24

Vanek rocks! Pretty nice work. But CSDset used with the Czech or Czechoslovak map would rock twice!

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Post by Colonel32 » 28 Nov 2004 17:32

well, there are some maps of Czech republic - but not too realistic IMHO. I am planning to release my own version, hopesully it's finished by the 1st. But we still have the Czech town names GRF, so you can just apply that to a random map.
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Post by Colonel32 » 30 Nov 2004 15:39

the vehicle list was improved by adding techincal data and a photo for each engine, and now there is both czech and english version.

http://new.tycoonez.com/CSDset/xxx/eng/index.htm
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Post by Colonel32 » 30 Nov 2004 23:06

CSDset is now availabe!

http://new.tycoonez.com/CSDset/xxx/index.htm

WARNING: only win version is available

(just to put in top of da list)
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Post by DaleStan » 01 Dec 2004 02:07

And somewhere between six and 30 hours early, too!

Here's the DOS version, I hope you don't mind. This is the first DOS GRF that I've actually tested (OT: it IS possible to run DOS TTD[Patch] on WinXP.)
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Post by DanMacK » 01 Dec 2004 02:22

AWESOME! These graphics look sweet! I'm defintiely going to have to try this set in my next game.

Thanks both Petr Vanek and Colonel32, excellent work!

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Post by Raichase » 01 Dec 2004 02:47

Yes, thanks a lot guys, it looks really good!
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Post by Pnaky » 01 Dec 2004 11:03

DaleStan wrote:And somewhere between six and 30 hours early, too!

Here's the DOS version, I hope you don't mind. This is the first DOS GRF that I've actually tested (OT: it IS possible to run DOS TTD[Patch] on WinXP.)
Thank you... :wink:

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Post by Colonel32 » 01 Dec 2004 14:04

DaleStan wrote:And somewhere between six and 30 hours early, too!
Not actually. it was released December the 1st, 0:01, GMT+1 hour, so it was released exactly the time I said.
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Post by Colonel32 » 01 Dec 2004 21:20

An update for CSDset was released: A VEHICLE.DAT file, that contains engine type (diesel, electric, steam) instead of the engine's nickname, and a translation for the carridges.

http://new.tycoonez.com/CSDset/xxx/eng/index.htm

btw: did you notice, that when you click on those two arrows next to each engine, you will get a page with technical specifications and a photo (or a drawing)?
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Post by Prof. Frink » 01 Dec 2004 21:37

Colonel32 wrote:A VEHICLE.DAT file
Noooo! Make a .GRF full of Action 4's instead! :wink:

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Post by Colonel32 » 01 Dec 2004 22:05

I am not the coder, and I am not allowed to mess with the GRF file.

I'll give Petr the feedback, I hope he will do something about it, when he gets back. But it will tkae a few days, so there is no other way to handle this right now. Sorry.
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Post by lobster » 01 Dec 2004 23:05

eh, it's probably not compatible with the DBset, 'aight? still, it looks very nice.
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