[Developing] Double Decker Carriege
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[Developing] Double Decker Carriege
This is the first time i,am working with a 3D editor.
I,am working on a Double decker Carriege.
On the moment it is not a model of real world, but maybe can somebody tell me a train that a little bit seems on it.
Or other tips are welcome becouse i have never worked earlier with 3D applications.
I,am working on a Double decker Carriege.
On the moment it is not a model of real world, but maybe can somebody tell me a train that a little bit seems on it.
Or other tips are welcome becouse i have never worked earlier with 3D applications.
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- Double decker.JPG
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Aka: if you can do it better why dont you do it? atleast someone is trying to make a double decker...
looking for dutch people for a dutch Locomotion scenario!!
http://www.tt-forums.net/viewtopic.php?t=10395
http://www.tt-forums.net/viewtopic.php?t=10395
He's offering constructive advice. He's not saying "omg it sucks!".leech1984 wrote:Aka: if you can do it better why dont you do it? atleast someone is trying to make a double decker...
Bogies (trucks, the wheels) are seperate sprites in Locomotion, so you don't need to include them in the model. In fact, you can probably just swipe the bogies off another carriage - That's what I did with my express carriage, for the time being at least.
Akalamanaia is right.
Nothing more to add.
Nothing more to add.
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