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PostPosted: Mon Oct 11, 2004 2:12 pm 
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Improvements to v2.1

-Further lighting improvements.

I don't think I'll ever get the lighting *exactly* the same as the default objects, but it's getting pretty close!

Improvements in v2:

- The graphics are much cleaner, and more fitting with the default graphics.
- Climbs hills at the correct angle.
- Prototypical engine sounds included.

Image
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DOWNLOAD

Introduced: 1958
Obsolete: 1985

Power: 2000 hp
Speed: 90 mph
Weight: 78 tons
Reliability: 180% (90%x2)

The loco is configured as an "improved reliability" loco, with a lifespan of around 20 years. It will still work fine even if you don't have the improved reliability mod installed.

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Last edited by PikkaBird on Tue Oct 12, 2004 1:48 pm, edited 2 times in total.

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PostPosted: Mon Oct 11, 2004 2:15 pm 
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Cymedrolwr
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very good!!!

*downloads

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PostPosted: Mon Oct 11, 2004 2:30 pm 
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wow Pikka... great work... it just keeps getting better... :D:D

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East of England/East Anglia scenario/map released!! viewtopic.php?p=205440#205440


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PostPosted: Mon Oct 11, 2004 5:19 pm 
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You, Mr D, are a legend.

Any chance we could get some overhead-supply EMUs next? Also, you said you had to restart your game to use new vehicles... I'm not sure, unless the chap who made East Anglia V2 had them installed, they automatically just 'appeared' at the appropriate time.

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"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer

Northeast Corridor - South Wales & the Southwest


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PostPosted: Mon Oct 11, 2004 5:24 pm 
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metalangel wrote:
unless the chap who made East Anglia V2 had them installed


I believe he did. :)

There's a lot of things I want to do (Mk2 BSO/DBSO, Edwardian steam locos, Class 25 diesels)... I must admit I don't know much about British 25kV EMUs... would you care to suggest a class? If there's one based on a Mk1 or Mk2, that would be easiest.

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PostPosted: Mon Oct 11, 2004 5:52 pm 
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A class 321 would be good although this is not based on mk1 or 2 carraiges.

Cheers

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PostPosted: Mon Oct 11, 2004 7:04 pm 
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I heartily suggest the Thameslink 319

Image

That way, people could integrate it into the existing layouts (somehow) without a lot of track fiddling, as they accept both the third rail and overhead. Of course, that would be a design challenge but I think it's the most sensible given the circumstances. Plus it's relatively timeless looking.

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"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer



Northeast Corridor - South Wales & the Southwest


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PostPosted: Mon Oct 11, 2004 10:03 pm 
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PikkaBird wrote:
I must admit I don't know much about British 25kV EMUs... would you care to suggest a class? If there's one based on a Mk1 or Mk2, that would be easiest.


AM9! AM9! AM9!

They are a MkI derivative, 100mph, built in 1961 (set that for start of 1962 in the game), initially formed into 4 car sets, though they could legitimately be represented as 2 or 3 car sets. Set them for withdrawal at the end of 2000 - this would correspond to the second withdrawal.

http://www.am9.org.uk

http://www.page27.co.uk/news/c309.htm


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PostPosted: Tue Oct 12, 2004 2:30 pm 
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Bloodnok wrote:
AM9! AM9! AM9!


I'm leaning more towards the AM10 at this point. :?

Here's another question for you all... when would you like the Mk2 DBSO? In reality they weren't introduced (modified from BSOs) until 1979, but I'd quite like to be able to use them earlier.

BTW, Warship updated to v2.1. :)

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PostPosted: Tue Oct 12, 2004 5:39 pm 
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Now im dying for your awesome hopper wagons visible at your site :D


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PostPosted: Wed Oct 13, 2004 2:54 pm 
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You people do realise this engine is lighter (about 30 tonnes) than the ones either side of it? making it absurdly powerful in comparison. Despite being less horsepower it can accelerate harder than the NEXT train...

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PostPosted: Wed Oct 13, 2004 3:19 pm 
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Thief^ wrote:
You people do realise this engine is lighter (about 30 tonnes) than the ones either side of it? making it absurdly powerful in comparison.


The power and weight numbers are accurate - Diesel Hydraulics have a much higher power/weight ratio than Diesel Electrics.

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PostPosted: Wed Oct 13, 2004 3:19 pm 
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patchman, give this boy a lesson in physics!

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PostPosted: Wed Oct 13, 2004 3:40 pm 
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Class 170 Turbostar
Top Speed: 100mph
Horsepower: 420 (Not too sure)
Coach's: 2, 3 or 4

Image

Plus, it could be used as a starter for an Electrostar.


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PostPosted: Wed Oct 13, 2004 3:45 pm 
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Born Acorn wrote:
patchman, give this boy a lesson in physics!

Accell = force / weight
heavier means less accelleration.
As it's 30 tonnes lighter it'll accellerate better. Of course, it'll have worse grip on the track, but I've tested this in game so that's all right. It performs about the same as the 2500hp Class 47, which is invented 4 years later.
It also is so much better than the class 37, invented the year before that it's stupid.
Then again, 2 years later the class 71 comes along, which (being an electric train) really kills the warship...
PikkaBird wrote:
The power and weight numbers are accurate - Diesel Hydraulics have a much higher power/weight ratio than Diesel Electrics.

Yes, but are the numbers for the trains in the game accurate? It's the comparison against the other trains in the game that's important, not against real life.

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PostPosted: Wed Oct 13, 2004 3:45 pm 
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Tigermon wrote:
Class 170 Turbostar


...

What about it? :?

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PostPosted: Wed Oct 13, 2004 3:52 pm 
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I think he wants you to make it for him.


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PostPosted: Wed Oct 13, 2004 3:56 pm 
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Thief^ wrote:
It also is so much better than the class 37, invented the year before that it's stupid.


It does cost more to operate than the Class 37, though.

The in-game weight/hp numbers are all about right, yes.

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 Post subject: Class 170
PostPosted: Sat Nov 27, 2004 8:40 pm 
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Class 170
(On my knees)
Please!!


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 Post subject: Fantastic
PostPosted: Sat Apr 16, 2005 9:23 am 
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Engineer
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Have just downloaded and installed your class 42 and am mightily impressed with it.

Keep up the good work.


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