[Alpha 1C Released] [World Region] The 21st Century

Discuss, get help with, or post new modifications, graphics or related tools for Locomotion in this forum.

Moderator: Locomotion Moderators

What currency is there in the mid 21st century? (got a better idea? just post it)

Credits
121
66%
Terras (thx chirho)
24
13%
Gold (stupid idea)
13
7%
OOlongs (who came up with that?)
25
14%
 
Total votes: 183

User avatar
PurdueGuy
Transport Coordinator
Transport Coordinator
Posts: 318
Joined: 27 Sep 2004 03:31
Location: West Lafayette, Indiana

Post by PurdueGuy »

Actually, fuel cell technology does not *yet* solve energy problems. The process you reference for obtaining the hydrogen (electrolysis - splitting water into hydrogen & oxygen) requires energy, and overall energy is lost. So without a better way to obtain huge amounts of hydrogen (without just finding a different resource to deplete our environment of), there will not be any fuel cell power plants on any large scale. Cars make sense, as do many other applications. There are also some fuel cell generators already in use. One uses the outgases from a landfill to power a hospital, and is very reliable.

Some fuel-cell related industries would be cool, but until a better way to "produce" hydrogen is found, it is not an all-encompassing energy source.
squishycube
Transport Coordinator
Transport Coordinator
Posts: 329
Joined: 05 Oct 2003 14:51
Location: Amsterdam
Contact:

Post by squishycube »

About the currency:
From a logical point of view, I'd say either the Euro, the Dollar, or the Indian coin. Or, if a worldwide union (like the EU or the USA, not like the UN) ever becomes reality, the Terran is a good guess.
But since you seem to have abandoned science, my suggestion is the Balor. Easily pronounceablein the languages I know, easily put in plural form, doesn't sound stupid, and who cares it's the name of a demon too? That only suits what money is anyway!
I heard the stories that they tell of how they labored for this company which sold it's soul to hell

It's my alter ego in my avatar, not me!
ChrisCF
Transport Empire Developer
Transport Empire Developer
Posts: 3608
Joined: 26 Dec 2002 16:39
Location: Over there --->

Post by ChrisCF »

It seems the idiots have invaded - somehow the stupid option is leading the poll :roll:

Nice to see so many people voting for Oolongs though :)
User avatar
Overlord1191
Traffic Manager
Traffic Manager
Posts: 172
Joined: 09 Sep 2004 14:12
Location: Georgia, USA
Contact:

Post by Overlord1191 »

This is so excellent! I truly want to team up with you guys and make some maps (scenarios). Please view my Mars, Florida and Georgia maps as a resume. I'm getting pretty proficient with Ampz Mapgen process to create maps from photoshop files and UGPS satellite topography data.

A couple of extra ideas:

1) Aircraft that uses Airports/Spaceports but instead of terrestrial craft needing an atmosphere. Build some Space Shuttles and Lander craft in lieu of Helicopters so they can operate in a vaccum. (for moon and other planetoids) <= just changing graphics of existing craft like Concorde and helicopters

2) Change the road graphics to tubes and cars into hovercraft. <= just changing graphics of existing cars and trucks

3) I desperately need some different land types. (Mars - red rock dirt, Moon - white rock, Fire planets - fire rock like Diablo II, Aquatic - Landmasses are mossy algae like, Asteroid - Dark Brown stone) <= just changing graphics of existing land like sand

4) Last but not least, on houses and offices. Simply put a glass like dome to give them a bubble effect.


I have mediocre 3d Max skills but would rather adapt existing sprites into usable craft. I'm extremely proficient in Photoshop. But my coding skills are very weak compared to what you guys can do.

Can you guys get me involved? 8)
User avatar
Johns_Volition
Traffic Manager
Traffic Manager
Posts: 141
Joined: 06 Sep 2004 17:31
Location: Under the blue skys of Alabama
Contact:

Post by Johns_Volition »

Sure 8) it's not like you'd have to bring forth a resume... Just post when you've made an object (map) that you feel has to be included... you'll find me usually in the IRC channel or just PM me... all help's anticipated!
-
whatever

"The universe would disappear in a puff of logic!"
-Patchman MMIV A.D.
User avatar
Overlord1191
Traffic Manager
Traffic Manager
Posts: 172
Joined: 09 Sep 2004 14:12
Location: Georgia, USA
Contact:

Post by Overlord1191 »

norfolksouthern37 wrote:to throw off the topic a bit.

Image

Image
This is so awesome can you release this please!!
User avatar
CZAR ALEKSANDER
Route Supervisor
Route Supervisor
Posts: 389
Joined: 30 Apr 2002 08:12
Location: The New Russian Empire

how soon will be finished with scenario for game

Post by CZAR ALEKSANDER »

hello people:

I would like to know how soon will this scenario be finished for game play
I like what I see . if it starts in 2005 and gos to 2099 mant more things will need to updated to this time line like buses, trams, and airplanes.
please let me know what new changes are going to be used for this scenario.

thank you
Czar Aleksander
of New Russian Empire
Princess Wensicia of Planet Corrino
Lady Penelope Creighton-Ward
Michael Olivarri
Tiania Cundiff
Dr. Serizawa
Dr. Emiko Yamane
Lady Elensh of Yedo Castle
Trelaina of the Planet Telzart
Lady Achika of the Planet Jurai
Lady Ayeka of the Planet Jurai
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7595
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

remove all other views of helicopters, so it looks like that when they get high enough, they 'disappear' giving the appearance of leaving to atmosphere!
Image
User avatar
Overlord1191
Traffic Manager
Traffic Manager
Posts: 172
Joined: 09 Sep 2004 14:12
Location: Georgia, USA
Contact:

Post by Overlord1191 »

The Mars surface should be ready in about a day, I have some minor tweaks left... screenies here

Edit: It's finished follow the above link.
User avatar
Johns_Volition
Traffic Manager
Traffic Manager
Posts: 141
Joined: 06 Sep 2004 17:31
Location: Under the blue skys of Alabama
Contact:

Post by Johns_Volition »

Just to tell everyone: I happened to release alpha 1!
let's celebrate!

CLICKME
-
whatever

"The universe would disappear in a puff of logic!"
-Patchman MMIV A.D.
User avatar
Steve
Tycoon
Tycoon
Posts: 2085
Joined: 10 Jan 2004 20:19
Location: London
Contact:

Post by Steve »

I'd prefer to have the currency of the modern age. It won't just dissapear in 50 years.
User avatar
Thief^
Route Supervisor
Route Supervisor
Posts: 469
Joined: 10 Oct 2004 00:11

Post by Thief^ »

2 points:
1: Why is the new train (and it's passenger carriage), "NSF_37's SD138" disabled in the scenario and the world region?
2: why is the maglev oil tanker and the lev2 disabled? I think the maglev grain carriage or something is disabled too, but that's not as important.

Other than that, cool.
Melt with the Shadows,
Embrace your destiny...
User avatar
Overlord1191
Traffic Manager
Traffic Manager
Posts: 172
Joined: 09 Sep 2004 14:12
Location: Georgia, USA
Contact:

Post by Overlord1191 »

YESSSSS!!!! WHEEEEOOOO!!! :D :D :D :D
User avatar
Rens2Sea
Engineer
Engineer
Posts: 109
Joined: 13 Sep 2004 10:22
Location: Holland
Contact:

Post by Rens2Sea »

Thief^ wrote:2 points:
1: Why is the new train (and it's passenger carriage), "NSF_37's SD138" disabled in the scenario and the world region?
2: why is the maglev oil tanker and the lev2 disabled? I think the maglev grain carriage or something is disabled too, but that's not as important.

Other than that, cool.
1. Because John was very inpatient and released the mod without testing it all.
2. See 1.

Note: The weird wall 'bridge' isn't part of the mod, and the scenario doesn't have a Nukeworks :|
s_tubb23
Engineer
Engineer
Posts: 13
Joined: 14 Oct 2004 15:33
Location: wolves and colchester
Contact:

Post by s_tubb23 »

how can you say he is impatient, his spent time making this mod and it doesn't matter about not having things selected, just put them on yourself
User avatar
Thief^
Route Supervisor
Route Supervisor
Posts: 469
Joined: 10 Oct 2004 00:11

Post by Thief^ »

Rens2Sea wrote:... and the scenario doesn't have a Nukeworks :|
one gets built after about a month anyway, so I didn't complain. :shock:
Melt with the Shadows,
Embrace your destiny...
bitsoffish
Engineer
Engineer
Posts: 4
Joined: 14 Oct 2004 14:36

Post by bitsoffish »

what changes are there in alpha1c compared to alpha1
User avatar
Johns_Volition
Traffic Manager
Traffic Manager
Posts: 141
Joined: 06 Sep 2004 17:31
Location: Under the blue skys of Alabama
Contact:

Post by Johns_Volition »

The changes a minor:
1th: there are now 2 nukeworks in the testmap, and all important vehicles are now selected.
2th: I removed the earthbridge.... it was never supposed to be in that Pack, since it's rather an old experiment of mine...
-
whatever

"The universe would disappear in a puff of logic!"
-Patchman MMIV A.D.
goalie
Route Supervisor
Route Supervisor
Posts: 406
Joined: 28 Aug 2003 14:54
Location: Düsseldorf
Contact:

Post by goalie »

great work
Cheesechiu
Engineer
Engineer
Posts: 102
Joined: 24 Sep 2004 15:08
Location: Peoples Republic of China,Hong Kong Special Administrative Region,La Salle College

Post by Cheesechiu »

I think replacing the Heilcopters with VTOLs will be awesome
Image
Post Reply

Return to “Locomotion Graphics, Modifications & Tools”

Who is online

Users browsing this forum: No registered users and 20 guests