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Airports & Aircrafts

Posted: 14 May 2012 15:02
by smallfly
Since some of you requested to give the aircrafts a brighter/bigger headlight, here we go. Please note, that the lights are much brighter when starting/landing compared to the lights when taxiing.
runway3_preview.png
runway3_preview.png (17.49 KiB) Viewed 24120 times
(larger version attached)

PS: Please use this thread to discuss about airports & aircrafts. And I will use it to post new stuff about this topic.

Re: Airports & Aircrafts

Posted: 14 May 2012 15:17
by LocoMH
I like and prefer that! Does that mean the light sprites are going to be separated from the regular sprites?

Re: Airports & Aircrafts

Posted: 14 May 2012 15:21
by smallfly
LocoMH wrote:Does that mean the light sprites are going to be separated from the regular sprites?
Yes. This is necessary since some lights are flashing, some lights are steady, some lights are only active when turning etc.

Re: Airports & Aircrafts

Posted: 14 May 2012 15:25
by LocoMH
Okay, sounds good. It looks much more realistic that way, too :)

Re: Airports & Aircrafts

Posted: 14 May 2012 21:21
by smallfly
the taxi lights have also been a bit to small
runway4_preview.png
runway4_preview.png (17.83 KiB) Viewed 24081 times
(larger version attached)

Re: Airports & Aircrafts

Posted: 16 May 2012 19:32
by smallfly
The following image shows the four different vehicle layers. I darkened the vehicle to focus the attention on the lights. But only for this post ;)

Missing: The starting/landing lights. They will be extra sprites, having another (smaller) size than the other vehicle layers since only the light itself is saved.

Also missing: Shadows. I want them to be generated automatically in game by using special opengl functions that simply draw the normal vehicle sprite "in black" below the vehicle and a bit off center.
showcase_aircraft_lighting_v1_preview.png
showcase_aircraft_lighting_v1_preview.png (9 KiB) Viewed 24019 times
//edit: i think i will delete the cockpit lights. if the cockpit light is active, the pilot cannot see the runway => makes no sense. or am i wrong?

Re: Airports & Aircrafts

Posted: 16 May 2012 20:57
by LocoMH
Any chance of alternating red/green lights at the end of the wing?

Re: Airports & Aircrafts

Posted: 16 May 2012 21:04
by smallfly
LocoMH wrote:Any chance of alternating red/green lights at the end of the wing?
alternating = flashing? or what do you mean?

Re: Airports & Aircrafts

Posted: 16 May 2012 21:10
by LocoMH
Yeah...as for real planes, only light of the two navigation lights is flashing at a time.

Re: Airports & Aircrafts

Posted: 16 May 2012 21:20
by smallfly
LocoMH wrote:Yeah...as for real planes, only light of the two navigation lights is flashing at a time.
Since flashing lights will look very cool, I will make as many lights as possible flashing in P1SIM :)
(but of course I try to stick to reality)

Re: Airports & Aircrafts

Posted: 23 May 2012 05:51
by LocoMH
So, two days ago I flew again and something else came to my mind: Usually, when a plane takes off or lands all the lights in the cabin are turned off so the pilots are not distracted. How about that - as soon as a plane enters the runway, those lights are turned off in P1SIM as well? And vice versa, when a plane leaves the runway (or any other point), the lights are turned back on again.

Re: Airports & Aircrafts

Posted: 23 May 2012 07:49
by smallfly
LocoMH wrote:So, two days ago I flew again and something else came to my mind: Usually, when a plane takes off or lands all the lights in the cabin are turned off so the pilots are not distracted. How about that - as soon as a plane enters the runway, those lights are turned off in P1SIM as well? And vice versa, when a plane leaves the runway (or any other point), the lights are turned back on again.
Sounds logic. I will implement that feature.

Re: Airports & Aircrafts

Posted: 31 May 2012 14:21
by EXTspotter
LocoMH, that is so that the people aboard are used to the light conditions outside incase of an emergency evacuation, for instance if the light inside is bright and outside is completely dark, the passengers would find it much mroe difficult to find an exit if the lights go out and may be dazzled or blinded by the change in light between the inside and outside of the aircraft if they are still on inside.

Are the aircraft all going to have normal sounds, such as spooling up engines before takeoff?

Re: Airports & Aircrafts

Posted: 02 Jun 2012 12:53
by smallfly
EXTspotter wrote:Are the aircraft all going to have normal sounds, such as spooling up engines before takeoff?
the sound setup still has to be decided. although it is a very interesting game element, i will add sounds as one of the last development steps.

//edit: and to answer the question: yes, the whole takeoff process will be supported by sounds.

Re: Airports & Aircrafts

Posted: 14 Oct 2012 18:45
by Nerok
First, love the project :bow:

Second, would it be possible to make the interior of the airport? Like setup the conveyor belts, gates and check in?

Third, could it be possible with multiple terminals?

And again, love the project :bow:

Re: Airports & Aircrafts

Posted: 14 Oct 2012 20:44
by smallfly
Nerok wrote:Second, would it be possible to make the interior of the airport? Like setup the conveyor belts, gates and check in?

Third, could it be possible with multiple terminals?
To both questions: Yes. Module based construction will be possible for factories, warehouses, airports, harbors, bus stations, train stations and some other stuff.