seeking stable & hard IA

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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coubnoob
Engineer
Engineer
Posts: 1
Joined: 29 Sep 2020 20:45

seeking stable & hard IA

Post by coubnoob »

Hi,

I am seeking an IA stable & Hard

I try dictator, admiral, train,... but each time I load my game 1 on type crash (excessive CPU usage) and they lost everything. Difficulty also is not enough hight.

How can I found hardest one ?

Thanks
HGus
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Engineer
Posts: 121
Joined: 12 May 2013 22:28
Location: Argentina

Re: seeking stable & hard IA

Post by HGus »

NoNoCab
LaChupacabra
Route Supervisor
Route Supervisor
Posts: 389
Joined: 08 Nov 2019 23:54

Re: seeking stable & hard IA

Post by LaChupacabra »

trAIns and ShipAI - There is no particularly competitive AI at the moment, but these two can sometimes overtake even a good player. Both can quickly (ShipAI very quickly) build quite profitable connections.

trAIns works best with normal industry, default rail and trains, and disabled infrastructure maintenance - it builds a lot of routes.

ShipAI will do well on maps with a lot of water (including rivers) and a fairly dense industry setup so that many enterprises are close to the shore (eg. FIRS). A good addition would be Squid Ate Fish or Unsinkable Sam (both with increased ship speed in newGRF setting)

From what I can remember, AIAI was not too bad either.
I am sorry for may English. I know is bed.
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