[OTTD] A dream of skyscrapers. A daylength server AAR

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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

Post by Korenn »

Session 6: Plans and medals

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We missed an entire day due to a long work day followed by social obligations. It is now 1897, which means we have less than 13 years to make the goal happen for a gold medal. And of course we'll settle for nothing less.
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I snuck a peek in yesterday to check there were no major train jams, but everything was looking good. Thankfully none of the other players have finished their goal yet, but two of them are close! We're on track to be the first to complete it.

Technology hasn't brought us any new engines, though we have new wagons: high speed '40 foot' versions of the boxcar, reefer and gondola, as well as a faster Caboose. We can start thinking about a general upgrade of all wagons, engines and the mainline tracks to speed up transport across the board. The one gap in the coverage would be a new tank car for fluids, the one we have still goes at a max speed of 40 mph.

Today's plans: The lumber yard plan. Though the industry is called a 'timber yard', so slight misnaming there. At least we've got plenty of funds to make it happen!

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First we'll ship sand to the exchange and move that to the iron works, so we can reroute our wood production without the metal industry collapsing. There are 3 sand banks within reach of Kenai Exchange, so we deploy 3 freighters to start transferring, and a train from the Exchange to the iron works.
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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

Post by Korenn »

To set up the timber production, we need to fund a sawmill - the only ones available to us are on the tops of mountains.
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We find a nice spot near Brevig Mission, halfway up the valley. This should make the trip to the Primrose valley not too painful, while still keeping the wood trains profitable.

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The timber yard location requires a lot less consideration: Right next to the brick works, so we can use the same drop-off and building materials pickup. We will likely have to double up on building material trains, but given they are our most profitable route right now, that's not a bad thing.

We'll have to wait quite a while until the industries are done building. In the mean time, let's hook up some more forests. There's one on the climb to Primrose heights, and one near Lutak. Both of which are now connected due to last session's construction work.

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The sawmill station is looking pretty good already.

We can increase some of the forest production by making use of the farm supplies created by the Brevig Mission kiln. We weren't shipping them anywhere yet, so it's about time. We send them to two different forests nearby.
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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

Post by Korenn »

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The plan is proceeding.

The timber yard needs chemicals besides timber, which we'll divert away from the metal works, but only the trains coming from the refinery. We'll keep the chemicals from the kiln shipping to the metal works for the production of packaging and goods.

We give the blanket order to replace all our older engines with the 4-6-0 ten wheelers. They won't be able to get max speed, but the added horsepower will make the hill climbing easier.

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We spend a few months adding extra platforms and trains to stations, and doubling up rail going up the Kenai valley, because it's getting really busy now with trains heading for Primrose valley! For example, look at the refinery station: it has a ton of platforms and trains are coming and going here constantly. The bridge to the left leads to a clay pit a little ways up the west side of the valley.

It takes about six months for the message we'd been hoping for!
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We got the gold medal for the Silicon Valley gamescript! Break out the champagne and kick down a few frozen trees! After the festivities are over and everyone's slightly emberassed - don't worry, this series isn't over yet. We have yet to achieve another important goal: Skyscrapers in Primrose!
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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

Post by Korenn »

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An overview of the network that completed our goal. We've quite properly covered the Kenai valley and the Primrose heights.

But speaking of the home village, how are things there?
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Hmmmm. Well I guess it's progress. There's a bank now, and a few more people. Time to maximise the growing algorithm: We need 5 serviced stations in the town range, and to bring in food every month. The stations are easy: we add 3 more tram stops and send the tram round. The food will require some more effort. Easiest would be to deliver more resources to the stockyard we're using already.

We hook up another sheep farm on the slopes near Lutak to the stockyard. It took a tunnel costing half a million dollars, but at this point that doesn't really matter anymore. Another easy food boost is also ready to be used: We were shipping sand from the quarry to a glass works (the stone is going to the cement plant). The glass works produces building materials and packaging. We don't really need to worry about the building materials anymore, but the packaging will help boost the stockyard into generating a lot more food. It's a short distance so we set up a cargo tram.
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Our first!
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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

Post by Korenn »

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There are some new trams available, so we're using a steam tram now and have all our old ones replaced. There's also a decent hopper truck, so all the horse-drawn hopper wagons get replaced. This is the age where the world population of horses drops from hundreds of millions to a small fraction of that.

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Now that we have montly food and proper services in Primrose, there's also a plan B we can implement to help town growth. Funding new buildings! As everything in this game, it's very expensive. We can keep this up for years though, if we want to. Though more than a million bucks every 3 months is going to add up.

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Our new purpose is building up Primrose, so we move our HQ to reflect this. It's now part of the builder's yard complex, which will send out its building crews up the mountain to Primrose heights. We set up a passenger train on the rack rail between the HQ and the town proper. The Rudinsky family buys a big place in Primrose itself, of course.

As an experiment, the rack rail is upgraded to main line rail, because of the express passenger service. 75 mph is zooming fast when all we've seen for 48 years was around 40 mph! Upgrade costs were several million though. Upgrading the valley line will hurt.
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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

Post by Korenn »

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It's time to finally erect a statue of ol' Ted in his home village, among the new houses being constructed. He's over 80 years old now, so we don't know if he'll hold on long enough to see the first skyscraper. But he's passed his dream on to his sons and grandsons.

Now that we're stupid rich, let's do stupid things! Like upgrading our entire network to main line rails. How much would it cost?
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Oh. That's about a third of what we have. Man this game keeps surprising you with how expensive stuff is. Let's do it anyway!

A year later, electric mainline is introduced. Derp. Upgrading to this would cost us $140 million. More than we have left. There aren't any electric engines available anyway, there aren't many of those in NARS.

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A new aluminium plant is founded in the Primrose valley. Lucky! Not that we care about the metal production, but the plant accepts chemicals. If it had spawned one tile closer to our station it would have been in the catchment area and our timber yard may have been starved of chemicals!
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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

Post by Korenn »

OpenTTD is wonderfully stable after so many years of dev work by the team. But still, occasionally small things go wrong.
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Here we encountered a bug in the track upgrade function. The track underneath the bridge following the bridge path wasn't there before upgrading. That was strange.

We fund a petrol station in Brevig Mission so we can ship some of the Petroleum Fuel being wasted at our refinery to somewhere.

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A year and a half later there is a lot of construction going on in Primrose. And one of them promises to be quite the tall building! Could this be a taste of what is to come? Old Ted can be found in his wheelchair rolled out there by a caretaker looking at the construction site almost every day.

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We spend about $7 million eliminating a big curve at the top of the valley line. This part is really busy now. It's probably not worth it but it looks imposing.
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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

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Six months later the tall office block is done. It's really impressive! This is certainly the highest you could expect a building to get at the start of the 20th century. Grandpa Ted has a smile on his face for the rest of his time in the retirement home (at the back of the hospital so he looks out at the office tower).

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In november of 1901, airships are introduced. If this had happened earlier, we might have used them a lot to airlift stuff to Primrose. As it stands, it's not very necessary. We'll probably construct an airfield at Primrose in preparation though, in a later session.

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Occasionally we check how our cargo hubs are doing - There's 1200 tons of timber waiting at the sawmill, so we add some extra timber trains to that route. The production of packaging and goods has dropped significantly despite us supplying iron ore for the creation of metal, so we hook up a forest at the end of the Kenai valley to provide some wood to the iron works.

Two of our competitors also completed their gold medal today, the first only hours after us. So if we'd waited any longer, we wouldn't have been the first one to get it! One had to make petroleum fuels, which is simple in that all you need is refineries and oil. However, it makes only 50% petroleum fuels and you need A LOT of resources, all of which have to come from oil well.
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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

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Even though our goal has been completed, our train network is still busy shipping more and more building materials to Primrose. Here's a lovely shot of a bunch of resource trains climbing back out of Primrose valley after dropping off their cargo at the brick works and timber yard.

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As we're tidying up to end the session, the Consolidation II engine appears. It's 50% more powerful than the ten wheeler, which makes going up the valley incline a whole lot easier. It's a bit slower, but that doesn't bother us much. We still don't have faster tanker wagons or flatbeds.

Primrose is growing well, with two office towers now (the original one was torn down for houses within a couple of months, three cheers for the town growth algorithm! We'll pretend it was originally built in one of these locations).

Our goal for next time is to grow Primrose as large as we can. Possibly play around with some airships or set up an express passenger line to somewhere interesting. See you then!
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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

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Session 7: Generations

Since our goals have shifted from industry to Primrose proper, let's have a look at how things are going first.
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Great! 1118 people now. The office tower is migrating around the town, but it's still there! I guess it's on wheels and they move to a new view every year or two? Sounds clever.

We're (ab)using a mechanic in how the town growing algorithm in openttd works to create a little suburb of Primrose some distance away. In the first picture of Primrose you can spot a tunnel heading north east. This tunnel exits at the other side of a large hill. The town growing algorithm walks along the roads to see where it can build new houses. How far it is willing to walk to place a house depends on how big the town already is. This is why towns grow in a large mostly round blob. But the road walking algorithm counts tunnels and bridges as 1 tile. This means you can spread the town growth out along a bigger than normal area by adding some large tunnels and bridges in the right spots.
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These suburbs will only have the small houses that are part of the outer ring of cities, because the determination for which type of house can be built is based on map distance, not the road walking.

In 1904, old Ted passed away. He was happy as can be with how his town was growing, always asking how the next building project was coming along.
After the funeral Reginald announced his retirement. He was getting on himself and he was really doing it all for his father, not out of a need to work himself to an early grave. None of his sons were interested in working for the company, in fact all of them had already moved away from Primrose. One was living in Kenai, but the other has moved to New York of all places, working on some airfield for a planned airship service to Europe. Flying across the ocean, Reginald thinks it's madness.

The only family member capable enough and working in the business was a grandson of one of old Ted's sisters. They had taken the Rudinsky name as the business had grown and were fully ingrained in the company. Meet Carlton Rudinsky, the new CEO.
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But Carlton has a different view of the company's goals. New trains were appearing that are faster and faster, and Primrose should be on the map as a location to visit. He has a dream of express trains wearing the Rudinsky logo bringing people all over Alaska.
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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

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And to reflect all this, the company is rebranded to fit.

The first order of business: An express line for passengers from Kenai to Pilot Station, along the coast.
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In August of 1907, the express line has started service.
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We also build a rack-rail connection from St George/Nondalton up the mountain to Primrose.
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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

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About a year later, we can see the line is doing very well indeed (we since colored the express passenger lines yellow, to make them stand out on the lines).

Project 'fund buildings in Primrose' is continuing as well, pumping $1.1 million into Primrose authorities every 3 months.

The next express project will be a line from Kenai to Primrose Central. This will be the first linkage of Primrose to the rest of the world.

This creates a bit of a cargo-dist network - people can now move from Pilot Station, via Kenai and Primrose to St George.
This can become a problem, if people decide to move from one city to another not very far away, through lines that take the long way around. That can lead to many transfer costs and loss when finally delivering them.
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The express train makes it up to Primrose Central, and there's a load of passengers already waiting.
The first few trips aren't doing amazing. It seems the climb is too slow. It was made for fully loaded freight trains, but the express train can take far sharper slopes. A new track is added which isn't quite a rack-rail, but is a lot steeper than what a freight train could hope to take.

The Primrose rack rail station is connected to Primrose central through the tram - this works but is far from ideal. If the traffic grows significantly, there's no way it can cope. So we merge the rackrail platforms into the central station, changing the rack rail train orders to match.

The biggest city on the map, by far, is Brevig mission. The next obvious goal for express passenger transport is linking up Brevig Mission to both Kenai and Primrose. A few extra bits of track are added to make this easier, and two new express lines are added. The one heading to Kenai has to use the busy freight lines, so it may be slowed a bit too much. If so, we'll have to add some dedicated express track heading down the valley.
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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

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In an unprecedented move, we've opened negotiations with the yellow company. They're one of the others that have met their goal, so they're looking at what could be done next. The two companies will work towards setting up a passenger line across most of the map, and attempting to share passenger networks through a designated station using infrastructure sharing (if we can make it work). The site of this experiment will be the two villages Chevak and Nome, on the coast on the far south of our landmass.
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The yellow company services Saxman, a city far to the south across one of the water ways. There is a landbridge connecting the two landmasses however, and they will build a rail line all the way across it, and then along the coast towards Chevak.
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We've laid tracks fit for express service all the way to the in-between town of Aleknagik. Right now this will not be used much, but eventually, many trains may hail here to travel on to the rest of the area. Aleknagik was relatively easy to reach, but the next section of rail will be through very mountainous terrain, and we have to get all the way back down to seal level to reach Nome (Nome and Chevak shown in red here because I was a bit overzealous preparing a station location here... they don't like us right now).

Next time, we'll work on the line towards Nome, and possibly hook up the rest of the villages in our area.
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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

Post by Korenn »

Bit of a shorter update this time, as the game shifts focus :)
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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

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Korenn wrote: 11 May 2020 09:48 Bit of a shorter update this time, as the game shifts focus :)
It is interesting to watch the development of events on the map. Cities are growing, railways are being built, new modes of transport are emerging, and much more. In general, thank you for a detailed description of everything that is happening in your current game, plus screenshots. And where will the focus change approximately in the future? Have you reconsidered your view on the development of your company? :D

Regards STD.
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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

Post by Korenn »

STD wrote: 11 May 2020 09:55It is interesting to watch the development of events on the map. Cities are growing, railways are being built, new modes of transport are emerging, and much more. In general, thank you for a detailed description of everything that is happening in your current game, plus screenshots. And where will the focus change approximately in the future? Have you reconsidered your view on the development of your company? :D
Well, the first part of the game was about a mad scramble for industry to complete the goal within 60 years. Now the game is changing into connecting up cities and providing passenger express services.
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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

Post by STD »

Korenn wrote: 11 May 2020 14:09
STD wrote: 11 May 2020 09:55It is interesting to watch the development of events on the map. Cities are growing, railways are being built, new modes of transport are emerging, and much more. In general, thank you for a detailed description of everything that is happening in your current game, plus screenshots. And where will the focus change approximately in the future? Have you reconsidered your view on the development of your company? :D
Well, the first part of the game was about a mad scramble for industry to complete the goal within 60 years. Now the game is changing into connecting up cities and providing passenger express services.
It will be interesting to see your future plans in the game with a detailed description, as it was in previous posts :D .
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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

Post by Korenn »

STD wrote: 14 May 2020 07:53 It will be interesting to see your future plans in the game with a detailed description, as it was in previous posts :D .
The next update will cover multiple play sessions. Gameplay has slowed down as waiting on town growth or new technology takes a long time. Less interesting events to talk about :)
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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

Post by Korenn »

Update 8: Stebbins or Bust
(this covers multiple sessions)

When we get back to the game, Nome has forgotten all about our infractions... But Chevak still hates our guts, because there were no services there.
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So we spend a few dollars planting trees around the town in a show of good will, and this convinces the local council just enough to allow us to put in a short tramline - in the tiny town that already has a yellow tramline. All in the name of keeping the authorities happy.
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We send our surveyors out to plan a route to Nome, but they come back in despair. The area around here is so steep that putting down tracks to go down from Aleknagik would require a rackrail - there's no way the express could make it.
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These plans are just bad. We scrap them and go for a new target, which is further but has a better route: Stebbins.
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Re: [OTTD] A dream of skyscrapers. A daylength server AAR

Post by Korenn »

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The planned track will head to the town of Shishmaref first at almost the same elevation as Aleknagik.
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Then it will head down the much more gentle valley to the ocean town of Stebbins.
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The yellow company agrees to the change of plans and we have a go.
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