AI caught in anachronism
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- Tycoon
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AI caught in anachronism
It's not MY problem (I'm busy tearing a mountain apart piece by piece because of the problems engines have slogging uphill,though it likely won't be done before I can get stronger engines anyway),but:
An AI competitor,in 1889,has somehow managed to build monorail tracks.He's also bought a non-monorail vehicle stuck in a monorail depot.
Why are monorails available to him in 1889?
Why is a monorail depot selling non-monorail vehicles?
Is the problem in program settings or in the AI or vehicle NewGRF?
An AI competitor,in 1889,has somehow managed to build monorail tracks.He's also bought a non-monorail vehicle stuck in a monorail depot.
Why are monorails available to him in 1889?
Why is a monorail depot selling non-monorail vehicles?
Is the problem in program settings or in the AI or vehicle NewGRF?
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- Tycoon
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Re: AI caught in anachronism
This sounds like a critical issue with the AI, if you know which one it is specifically, try to report it in the thread for the AI here. Not sure how this could even arise, either.
I can't be 100% sure, so an ottd dev may (and probably will) tell me how wrong i am though. AI code is well outside my ability.
I can't be 100% sure, so an ottd dev may (and probably will) tell me how wrong i am though. AI code is well outside my ability.
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- Tycoon
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Re: AI caught in anachronism
I'm pretty sure it's Fast Transport,which is apparently long-unmaintained.
But doesn't something in the program have to unlock monorail over 100 years early?
But doesn't something in the program have to unlock monorail over 100 years early?
Re: AI caught in anachronism
I tried loading your savegame, but it needs several GRFs that I can't find in BaNaNaS. Several of those GRFs seem to involve monorails, by their name.
As far as I remember, a railtype GRF can introduce a railtype early but as long as there aren't any vehicles designed for the railtype it won't show up in the player's build menu. But maybe there is an issue that lets AIs still build those "available but not really" railtypes.
As far as I remember, a railtype GRF can introduce a railtype early but as long as there aren't any vehicles designed for the railtype it won't show up in the player's build menu. But maybe there is an issue that lets AIs still build those "available but not really" railtypes.
Re: AI caught in anachronism
There was a similar bug some time ago but it should've been fixed:
viewtopic.php?f=65&t=48281&p=1170451
https://github.com/OpenTTD/OpenTTD/comm ... e26f2c1cfe
viewtopic.php?f=65&t=48281&p=1170451
https://github.com/OpenTTD/OpenTTD/comm ... e26f2c1cfe
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- Tycoon
- Posts: 1396
- Joined: 23 Feb 2014 22:02
Re: AI caught in anachronism
I think the only NewGRF I didn't get through the online-content server was the Jinty (the little starter engine from Original TT from which the Collett Pannier/Kirby Paul is an upgrade).jfs wrote: ↑01 Mar 2021 10:58 I tried loading your savegame, but it needs several GRFs that I can't find in BaNaNaS. Several of those GRFs seem to involve monorails, by their name.
As far as I remember, a railtype GRF can introduce a railtype early but as long as there aren't any vehicles designed for the railtype it won't show up in the player's build menu. But maybe there is an issue that lets AIs still build those "available but not really" railtypes.
Re: AI caught in anachronism
The Brianium NewGRFs have been removed, IIRC, due to violations of licenses.Baldy's Boss wrote: ↑01 Mar 2021 22:42I think the only NewGRF I didn't get through the online-content server was the Jinty (the little starter engine from Original TT from which the Collett Pannier/Kirby Paul is an upgrade).jfs wrote: ↑01 Mar 2021 10:58 I tried loading your savegame, but it needs several GRFs that I can't find in BaNaNaS. Several of those GRFs seem to involve monorails, by their name.
As far as I remember, a railtype GRF can introduce a railtype early but as long as there aren't any vehicles designed for the railtype it won't show up in the player's build menu. But maybe there is an issue that lets AIs still build those "available but not really" railtypes.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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