New Graphics - Blender ".blend" thread (Works In Progress)
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- Ben_Robbins_
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the amount of images wouldnt effect the game play, but i recon the size of an image does, cause at present a everysquare is 2 carages/engines long, so its easy to calculate weather a train will suitable for a station, but with the new graphics being all different sizes, its gunna be more trail and error, or just a good estimate or something
Ben
- Crazy Vaclav
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It doesn't. I've been playing UK Renewal on my server for ages. Almost all the early train wagons are 5/8 of a tile long, so it's hard to guess how long they should be, but the depot window actually gives you the train length in half-tiles, not wagons!Ben_Robbins_ wrote:the amount of images wouldnt effect the game play, but i recon the size of an image does, cause at present a everysquare is 2 carages/engines long, so its easy to calculate weather a train will suitable for a station, but with the new graphics being all different sizes, its gunna be more trail and error, or just a good estimate or something
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- Crazy Vaclav
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A problem I have with the things I make is that they look too clean. Take this grain hopper I did today. There are no signs of it ever being used. Can someone who knows how to handle photoshop or gimp give me some hints about what I can do to make it look more used?
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Last edited by Crazy Vaclav on 08 Feb 2006 18:58, edited 1 time in total.
- Crazy Vaclav
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- Ben_Robbins_
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- Ben_Robbins_
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- Crazy Vaclav
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Looks great.
I have been looking around on this site.
http://drlukac.com/jano/woodtut/page1.html
Should I use the uv map to create the bump map, or do I need to create a new texture to use as a bump map?
I have been looking around on this site.
http://drlukac.com/jano/woodtut/page1.html
Should I use the uv map to create the bump map, or do I need to create a new texture to use as a bump map?
- Ben_Robbins_
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- Born Acorn
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Does that say 21th centuary?Crazy Vaclav wrote:A problem I have with the things I make is that they look too clean. Take this grain hopper I did today. There are no signs of it ever being used. Can someone who knows how to handle photoshop or gimp give me some hints about what I can do to make it look more used?

- Crazy Vaclav
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- Crazy Vaclav
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You all should check out http://www.simtropolis.com and see the work done on the Exchange. SimGoober is an EXCEPTIONAL artist:
http://www.simtropolis.com/stex/index.c ... =simgoober
Always a fan,
-Buggi
http://www.simtropolis.com/stex/index.c ... =simgoober
Always a fan,
-Buggi
-Buggi
Programmer and TTD fan...
Programmer and TTD fan...
- Ben_Robbins_
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- Crazy Vaclav
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I think at least some of the trees has been taken care of, but how there were done I don't know.
http://wiki.openttd.com/index.php/Trees ... raphics%29
http://wiki.openttd.com/index.php/Trees ... raphics%29
- Ben_Robbins_
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