New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Hayly
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Post by Hayly »

that's neat.
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Ben_Robbins_
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Post by Ben_Robbins_ »

the amount of images wouldnt effect the game play, but i recon the size of an image does, cause at present a everysquare is 2 carages/engines long, so its easy to calculate weather a train will suitable for a station, but with the new graphics being all different sizes, its gunna be more trail and error, or just a good estimate or something
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Crazy Vaclav
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Post by Crazy Vaclav »

I seem to have some block that prevents gif images from moving, so I am afraid I can't see what you have done. Could you post pictures of the different stages?
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Post by Brianetta »

Ben_Robbins_ wrote:the amount of images wouldnt effect the game play, but i recon the size of an image does, cause at present a everysquare is 2 carages/engines long, so its easy to calculate weather a train will suitable for a station, but with the new graphics being all different sizes, its gunna be more trail and error, or just a good estimate or something
It doesn't. I've been playing UK Renewal on my server for ages. Almost all the early train wagons are 5/8 of a tile long, so it's hard to guess how long they should be, but the depot window actually gives you the train length in half-tiles, not wagons!
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Post by egladil »

Also, image amount might affect gameplay as more images means more sprites in memory.
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Crazy Vaclav
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Post by Crazy Vaclav »

A problem I have with the things I make is that they look too clean. Take this grain hopper I did today. There are no signs of it ever being used. Can someone who knows how to handle photoshop or gimp give me some hints about what I can do to make it look more used?
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Brianetta
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Post by Brianetta »

If you do figure out how to make them dirty, please don't lose the clean ones! Trains should definitely start life looking lovely and new.
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Crazy Vaclav
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Post by Crazy Vaclav »

But don't you think it looks a bit boring when it is just one solid colour? Like the yellow one in the above picture.
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Ben_Robbins_
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Post by Ben_Robbins_ »

in max, to make it dirty and break up the sheets, i would just applie a bump map, unless it was modeeled in.
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Post by Ben_Robbins_ »

heres just the images alone
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Crazy Vaclav
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Post by Crazy Vaclav »

Looks great.

I have been looking around on this site.
http://drlukac.com/jano/woodtut/page1.html
Should I use the uv map to create the bump map, or do I need to create a new texture to use as a bump map?
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Ben_Robbins_
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Post by Ben_Robbins_ »

um...well in max (so not shroe if its the same), you could use either, but the image wouldnt do much....would probly be best to use a monocrome image of some mondrian style artwork just to get an array of intersecting shapes
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Post by Born Acorn »

Crazy Vaclav wrote:A problem I have with the things I make is that they look too clean. Take this grain hopper I did today. There are no signs of it ever being used. Can someone who knows how to handle photoshop or gimp give me some hints about what I can do to make it look more used?
Does that say 21th centuary? :?
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Post by Graphite »

Looks like century to me
A computer scientist is someone who, when told to "Go to Hell," sees the "go to," rather than the destination, as harmful.
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Crazy Vaclav
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Post by Crazy Vaclav »

Born Acorn wrote: Does that say 21th centuary? :?
Not anymore!
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Crazy Vaclav
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Post by Crazy Vaclav »

Graphite wrote:Looks like century to me
Well, it said "21th century" before, but I've changed it now.
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Buggi
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Post by Buggi »

You all should check out http://www.simtropolis.com and see the work done on the Exchange. SimGoober is an EXCEPTIONAL artist:

http://www.simtropolis.com/stex/index.c ... =simgoober

Always a fan,
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Programmer and TTD fan...
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Ben_Robbins_
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Post by Ben_Robbins_ »

Does any one no, with trees, do they need modeeling, or are they going to have single sprites that stay the same from all angles, and therefore can just be drawn...?
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Crazy Vaclav
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Post by Crazy Vaclav »

I think at least some of the trees has been taken care of, but how there were done I don't know.

http://wiki.openttd.com/index.php/Trees ... raphics%29
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Ben_Robbins_
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Post by Ben_Robbins_ »

tonnes of different trees though.... is the wiki one modeeled?
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