Well, you forgot to put in signalsw.grf, which contains (surprise surprise) semaphores and presignals.troopper5 wrote:This
2.0.1 alpha / 2.5 beta discussion
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No! If you want to use the dbset, always put it before the tempset, not at the bottom! It also should be after the cargoset. The order should be cargoset - dbset - tempset (if using the tempset at all).SHADOW-XIII wrote:Code: Select all
newgrf/arcticsetw.grf newgrf/dbsetw.grf <---WORKS BETTER WHEN ON THE BOTTOM
I don't know that I made a config app? Wow 

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You might want to try the newest version of the DB set:goalie wrote:bug in alpha 7 ever if i want to build a refitable trainengine ttdcrashes
In the DB set readme, Michael Blunck wrote:V0.5 (nov 15th):
fixed graphical glitch with the TEE mail wagon when last in a train (backlights version only)
fixed DMU/EMU refitting according to a bug fix in 2.0.1 alpha 7.
US Train Set v0.87.1 now released: http://www.tt-forums.net/viewtopic.php?t=8754
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
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Works fine on mine (Win Version)
Current game is using standard engines, not DBSet.
Current game is using standard engines, not DBSet.
Last edited by Prof. Frink on 16 Nov 2003 09:10, edited 1 time in total.
There does seem to be a bug in the acceleration code, but I haven't been able to reproduce it, and thus can't even attempt to fix it...
Edit: Confirmed, with settings other than realistic acceleration, the acceleration is wrong. I haven't been able to find a bug in realistic acceleration, that should work fine.
Edit: Confirmed, with settings other than realistic acceleration, the acceleration is wrong. I haven't been able to find a bug in realistic acceleration, that should work fine.
Last edited by Patchman on 16 Nov 2003 05:22, edited 1 time in total.
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oh ... ok .... there is only 1-2 pixel between drop down list and window with vehicle list ... anyway I found a bug that is very hard to describe(probably because of that game is from older patches and I used there broken Cht:Tracks 1 0 before)
it is like that:
- I bought ICE3 trains and some of livery waggons (passenger carrieges)
- BR103 entering the depot, then ICE3 leaving
- when I pick up one of BR103 carrieges it looks like ICE3 carriege (only when picked up), and I cannot sell it because it says the train is not stopped, but it is ... it works not with all carrieges, only with some, dunno why
- just found something much more interestin .... when I click on BR103 carriege then train window of ICE3 appear
instead of this BR103, this happen while ICE3 is leaving the depot then BR103 opens normally
I cannot reconstruct it because once save and load it does not happen with the same train .... works ... I think I got the bug ... here is a savegame (with CFG) ... there is right way the depot and ICE3 is leaving it ... this I made and it happen again:
- pause immiedatly, open depot window, turnaround ICE3 to enter depot again, just when it leaves close the depot, open the depot again and click on (hold mouse) one of carrieges (or engine) , for me ICE3 engine/carrieges appear when picked up
btw. newest dbset
it is like that:
- I bought ICE3 trains and some of livery waggons (passenger carrieges)
- BR103 entering the depot, then ICE3 leaving
- when I pick up one of BR103 carrieges it looks like ICE3 carriege (only when picked up), and I cannot sell it because it says the train is not stopped, but it is ... it works not with all carrieges, only with some, dunno why
- just found something much more interestin .... when I click on BR103 carriege then train window of ICE3 appear

I cannot reconstruct it because once save and load it does not happen with the same train .... works ... I think I got the bug ... here is a savegame (with CFG) ... there is right way the depot and ICE3 is leaving it ... this I made and it happen again:
- pause immiedatly, open depot window, turnaround ICE3 to enter depot again, just when it leaves close the depot, open the depot again and click on (hold mouse) one of carrieges (or engine) , for me ICE3 engine/carrieges appear when picked up
btw. newest dbset
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