Planeset [version 1.5.3 released 2006-10-24]
Moderator: Graphics Moderators
Updated techlist with Embraer 190 and A340-600. Let's try to use these values for the planes.
- Attachments
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- planeset.xls
- (21 KiB) Downloaded 80 times
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
Get it here. Help us to draw liveries for all planes!
Crap, does that STR2HEX converter require internet connection to be open or is there any workaround to get that functionality offline? Or how much is it needed anyway? I only have a modem and I'm not planning to keep it connected all the time 

Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
Get it here. Help us to draw liveries for all planes!
I decided to take the trip to the wonderful world of coding and after two or three hours of work I came across with this plane. It is my first test version for Embraer 190 for "internal testing and learning purposes". Replaces DC-3, introduced around 2005. There's still questions to be asked and recommendations to be heard before this plane can be called complete.
Any idea why is there compression flag of 01 instead of 09 in left sideview?
Do you have any good tips for tweaking xrel and yrel? Zero1000's planes don't seem to be positioned as well as the original game planes (the buy menu, airfield) but mine is so offposition that any help is appreciated.
We should assign respective ID slots for all planes, probably in time order. Any suggestions?
Any idea why is there compression flag of 01 instead of 09 in left sideview?
Do you have any good tips for tweaking xrel and yrel? Zero1000's planes don't seem to be positioned as well as the original game planes (the buy menu, airfield) but mine is so offposition that any help is appreciated.
We should assign respective ID slots for all planes, probably in time order. Any suggestions?
- Attachments
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- 459.nfo.txt
- (1.06 KiB) Downloaded 74 times
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- 459.pcx
- pcx
- (5.3 KiB) Downloaded 103 times
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- 459.grf
- grf
- (2.46 KiB) Downloaded 75 times
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
Get it here. Help us to draw liveries for all planes!
Ask Oracle when he gets back from holiday.459 wrote: Do you have any good tips for tweaking xrel and yrel? Zero1000's planes don't seem to be positioned as well as the original game planes (the buy menu, airfield) but mine is so offposition that any help is appreciated.
Yes. I don't know what the IDs are for planes, but if you do, we can make a list and I'll just assign them in order in the tables. That worked in the US set.459 wrote:We should assign respective ID slots for all planes, probably in time order. Any suggestions?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- zero1000
- Transport Coordinator
- Posts: 373
- Joined: 17 Jul 2003 13:58
- Location: Munich area, Bavaria, Germany, Europe, Earth, Solar System, Milky Way
yes, the relative positioning (xrel, yrel) is a pain to find out. i don't know how to compute these values from the other ones, so i set them by try and error method, and thats not good enough
for the id usage we have two options i think:
1. time order, as proposed by 469
2. grouping by manufacturer and model/time, similar to TTD
the order of id's will be also the order in the buy window (i think there is no possibilty to adjust that via grf coding).
for my set i use id's of toyland planes, because i want not overwrite the TTD planes at the moment:
and Dinges overwrites following planes:
i think, it's better for the first small sets to use toyland ids and then future plane id's for new planes and overwrite TTD planes only if the new ones replaces them.
free are following future plane ids (all toyland ids are already used by me
)
complete TTD plane id list can be found here.
about compression flag: wiki nfo tutorial says: forget about that

for the id usage we have two options i think:
1. time order, as proposed by 469
2. grouping by manufacturer and model/time, similar to TTD
the order of id's will be also the order in the buy window (i think there is no possibilty to adjust that via grf coding).
for my set i use id's of toyland planes, because i want not overwrite the TTD planes at the moment:
Code: Select all
ID NFO ID TTD Plane Zero Plane
248 21 Ploddyphut 100 Bombardier CRJ 100
249 22 Ploddyphut 500 Boeing 747-100
250 23 Flashbang X1 Saab 2000
251 24 Juggerplane M1 Lockheed L-049 Constellation
252 25 Flashbang Wizzer Airbus A380
Code: Select all
ID NFO ID TTD Plane Dinges Plane
227 0C Darwin 200 Boeing 747-400
218 03 Yate Haugan BAE Concorde
free are following future plane ids (all toyland ids are already used by me

Code: Select all
239 18 AirTaxi A34-1000
240 19 Yate Z-Shuttle
241 1A Kelling K1
242 1B Kelling K6
243 1C Kelling K7
244 1D Darwin 700
245 1E FFP Hyperdart 2
246 1F Dinger 200
247 20 Dinger 1000
about compression flag: wiki nfo tutorial says: forget about that

zero1000
Time order is one possibility but I think the TTD alphabetical manufacturer-time way as zero1000 said is better. Once we get this decided I'll put the ID's to the planelist. From that moment on we can assign correct ID's for all planes that are done.
zero1000: Is there anything special in adding multiple vehicles in one GRF file? Your line 1 with 190 hex entries seems quite... scary and I haven't yet gotten to have a look to it.
I've PM:d fire87. He hopefully should post some further edited Embraer 190 stuff here for reference soon.
BTW. Of modifying my works: I love when you fix the works AND point out how it was fixed so I can make better work next time! As we get something done well, our spirits raise, leading to better effort and we'll get this thing done faster.
zero1000: Is there anything special in adding multiple vehicles in one GRF file? Your line 1 with 190 hex entries seems quite... scary and I haven't yet gotten to have a look to it.
I've PM:d fire87. He hopefully should post some further edited Embraer 190 stuff here for reference soon.
BTW. Of modifying my works: I love when you fix the works AND point out how it was fixed so I can make better work next time! As we get something done well, our spirits raise, leading to better effort and we'll get this thing done faster.
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
Get it here. Help us to draw liveries for all planes!
Time order seems to be more sensible, it's what we used for the US set.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
sorry for bringing up this so late but:
all planes are good but don't you think they missing something?
they all look the same ... mainly white and blue ...
I would like to make them alive ... to see them alive ... like in real life
so I'm asking all planes developer .... please provide liveries ...
liveries of the real companies, without TTD-player-color dependancy ....
who agress with me? maybe a poll ?
my opinion is that: those liveries will change planeset, really ...
f you don't belive me ... just try some experiments with that
all planes are good but don't you think they missing something?
they all look the same ... mainly white and blue ...
I would like to make them alive ... to see them alive ... like in real life
so I'm asking all planes developer .... please provide liveries ...
liveries of the real companies, without TTD-player-color dependancy ....
who agress with me? maybe a poll ?
my opinion is that: those liveries will change planeset, really ...
f you don't belive me ... just try some experiments with that
what are you looking at? it's a signature!
I absolutely agree, and you'll note on my tracking tabel I frequently note the liveries the planes "should" be in. And some of them are. But not all of them, nor as many as I'd like. However, I'll take what I can get, and once all the planes are done, I imagine we'll take another pass to give them all liveries that don't have them.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
I'm just a totally newbie in graphics editing so I used the NFO-editor and compared it with one of the TTD-plane, and editing it's positioning after that.. x-rel and y-rel yeah.. Didn't touch it by hand, so I believe it's getting automaticly (
) updated when I edited the plane in NFO-editor.. I'm sorry for not using an another method.. But you can crack it and see the code, hope you guys know what I mean
Anyways, here's your lovely plane


Anyways, here's your lovely plane

- Attachments
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- 459.grf
- I do believe it's the right.. I have three different files (459.bak, 459.grf and 459.new)
- (2.46 KiB) Downloaded 58 times
- zero1000
- Transport Coordinator
- Posts: 373
- Joined: 17 Jul 2003 13:58
- Location: Munich area, Bavaria, Germany, Europe, Earth, Solar System, Milky Way
@469:
line 1: Action 8: Giving your .grf file an ID: wiki (i only have a long text for my file
)
line 0 depends on how many planes you include, because there is the total number of nfo file lines.
line 1: Action 8: Giving your .grf file an ID: wiki (i only have a long text for my file

line 0 depends on how many planes you include, because there is the total number of nfo file lines.
zero1000
- zero1000
- Transport Coordinator
- Posts: 373
- Joined: 17 Jul 2003 13:58
- Location: Munich area, Bavaria, Germany, Europe, Earth, Solar System, Milky Way
[joke] just change the players color, and they look the same, but different ... white and e.g. redSHADOW-XIII wrote:... they all look the same ... mainly white and blue ...

at the beginning i loved the design with the players color, because my transport company will give to all their planes the same company livery. same as in real life

zero1000
It appears that the graphics must be added from "up to down" in the NFO file, so that ypos values are descending. If done any other way, I get wrong sprites. The only thing to affect the order of the aircraft list is the plane's NFO ID (I verified it with swapping ID's of two planes). This means that I can just add new planes to the end of this template and they'll work. Also, as soon as we decide how the list order goes I can just change the ID's and all should be fine. I believe that I'll be able to code pretty much the whole set this way, at least for the airplanes if I don't come across some serious problems. I've started to code my planes and I've progressed nicely (I've coded nine planes thus far) although there are still some values (cost factor, running cost factor, model live in years, vehicle live in years) to be decided and specified. I also found out from a doc that xpos and ypos values should be respective xsize and ysize values divided by 2, some tweaking might still be needed. See these files. The fire87 changes haven't been included at least yet since I haven't got to look into them yet.
Is the acceleration scheme shown in the attached .NFO which I build the GRF's from (don't decode the GRF) good for zero1000 and krtaylor?
I also slightly repaired Embraer 190, A320 and A321 sprites.
Of liveries: As I've said before, we'll need two versions of the set. One with liveries and one with company colors since I'm planning to see this set work in OpenTTD multiplayer games...
Is the acceleration scheme shown in the attached .NFO which I build the GRF's from (don't decode the GRF) good for zero1000 and krtaylor?
I also slightly repaired Embraer 190, A320 and A321 sprites.
Of liveries: As I've said before, we'll need two versions of the set. One with liveries and one with company colors since I'm planning to see this set work in OpenTTD multiplayer games...
- Attachments
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- 190_320_321.zip
- Embraer 190&A320&A321 fixed sprites
- (8.31 KiB) Downloaded 73 times
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- 459.zip
- Current progress GRF and NFO
- (42.93 KiB) Downloaded 53 times
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
Get it here. Help us to draw liveries for all planes!
Reason why I haven't included your changes: I have a modem Internet connection and I did that set before I got your fixed Embraer (which I haven't looked at yet). When I'll press that "disconnect" button, probably the next thing is that I'll take the look into it and see whether it's better and if it is, the changes will be included
.

Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
Get it here. Help us to draw liveries for all planes!
Might I remind you, that, although it's not a must, it would be nice to see cargo planes (I mean planes refit to carry cargo) appear differently from passenger planes (without side windows, and such).
That should be added as a cargo override, if I'm not mistaken. If so, then maybe it goes after the passenger plane sprites, so leave place in the nfo, if you plan to include such thigs.
I'm not demanding anything, don't get me wrong, just making a remark though.
That should be added as a cargo override, if I'm not mistaken. If so, then maybe it goes after the passenger plane sprites, so leave place in the nfo, if you plan to include such thigs.
I'm not demanding anything, don't get me wrong, just making a remark though.
- zero1000
- Transport Coordinator
- Posts: 373
- Joined: 17 Jul 2003 13:58
- Location: Munich area, Bavaria, Germany, Europe, Earth, Solar System, Milky Way
wow, good work! even if some adjustments are open.
the acceleration scheme sounds reasonable, but i have to test in game.
the acceleration scheme sounds reasonable, but i have to test in game.
that is what i was looking for. where did you found that?459 wrote: I also found out from a doc that xpos and ypos values should be respective xsize and ysize values divided by 2, ...
zero1000
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