Even if it didn't a tunnel of that length would quickly become quite a choke point...Timmaexx wrote:Wouldn't such a tunnel bankrupt the company?
trAIns: An AI that plays only with trains (v2)
Moderator: OpenTTD Developers
Re: trAIns: An AI that plays only with trains (v2)
Re: trAIns: An AI that plays only with trains (v2)
meh, it was a nice idea, perhaps pathfind around the hill
pathfinder needs a bit of a tweak generally
pathfinder needs a bit of a tweak generally
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- trains pathfinding.png (64.63 KiB) Viewed 756 times
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: trAIns: An AI that plays only with trains (v2)
Installed OpenTTD this weekend, and first game, few hours into it, I received this error
Re: trAIns: An AI that plays only with trains (v2)
same error as above. It's quite an impressive AI anyway.
Must be a rare error I guess. Only happened after 109 trains built.
Must be a rare error I guess. Only happened after 109 trains built.
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- Unnamed, 1990-08-31.png
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- trAIns v2 error.sav
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Re: trAIns: An AI that plays only with trains (v2)
Comparator strikes again.
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- trAIns.sav
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- Bez tytułu.png (50.68 KiB) Viewed 754 times
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: trAIns: An AI that plays only with trains (v2)
After a long time without any updates, I have decided to release a new version that fixes a bug and adds a new small feature.
Release notes:
Release notes:
- Improvement: Better bridge construction: it avoids, if possible, the construction of two consecutive bridges instead of only one. It also places signals "inside the bridge".
- Bug fix: Inconsistent compare function (thanks to Spyder, Samu and Kogut).
Re: trAIns: An AI that plays only with trains (v2)
Nicely done. Works well. Have tested it - funny how it doesn't terraform... I used hilly terrain, old TTD-like terrain generator and it functioned very well.
Plus default economy and the AI responded quite promptly to all the ups and downs industries had.
Plus default economy and the AI responded quite promptly to all the ups and downs industries had.
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Re: trAIns: An AI that plays only with trains (v2)
Reproducible savegame where this AI has trouble with newgrfs - building without checking whatever there will be enough casch for train, connecting industry not producing anything.
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- YETI.sav
- (258.02 KiB) Downloaded 115 times
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: trAIns: An AI that plays only with trains (v2)
Hi. trAIns has created a train jam. A really long chain of trains are stuck, as you can see in the minimap.
Also, in the same savegame, near New Brinnley, there is an industry producing over 2200 m3 of rubber per month and trAIns has got 30+ trains going in there. The trains aren't stuck, but the capacity of the station is far low for that many trains.
One last thing. The bridge type choice of trAIns for every connection that I see, is not the fastest. There is another bridge type faster, up to a max speed of 611 km/h, instead of 515 km/h.
Also, in the same savegame, near New Brinnley, there is an industry producing over 2200 m3 of rubber per month and trAIns has got 30+ trains going in there. The trains aren't stuck, but the capacity of the station is far low for that many trains.
One last thing. The bridge type choice of trAIns for every connection that I see, is not the fastest. There is another bridge type faster, up to a max speed of 611 km/h, instead of 515 km/h.
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- screenshot#71.png
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- trAIns AI, 1st Sep 2132.sav
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Formerly known as Samu
Re: trAIns: An AI that plays only with trains (v2)
reporting a crash.
The index 'exit_tile' does not exist
The index 'exit_tile' does not exist
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- Unnamed, 1951-06-30.sav
- (105.68 KiB) Downloaded 101 times
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- Unnamed, 1951-06-30.png
- (175.08 KiB) Not downloaded yet
Formerly known as Samu
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