Well it should work but I don't have one so I can't test and I can't build... You'll have to either patch and build yourself OR ask someone to build it for you ....Campbell wrote:Is that patch for Mac availible too ?
32 bpp patch (plus gradients)
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Re: Mac ?
Re: Mac ?
Just tried to compile it and it works fine on Mac OS X. Unfortunatly because of this I can't build a static binary.boekabart wrote:Well it should work but I don't have one so I can't test and I can't build... You'll have to either patch and build yourself OR ask someone to build it for you ....Campbell wrote:Is that patch for Mac availible too ?
Re: Mac ?
Well, first of all you'd need the BSD subsystem[0] and the Apple developer tools installed... With that in place you can compile SDL (or maybe get it using fink). After that you would have to download the source of openttd and apply the patch. Then it's just a matter of ./configure, make and make install ;-)Campbell wrote:How to compile ? I never done that befor !
Unfortunately it's a bit complex and time consuming to give you a step-by-step list... But just trying might provide a good learning experience ;-)
[0] Not entirely sure about this one, but would I guess it's needed.
can't unrar BoekaBart_32bpp_v0.6c_2987M
i use winrar 3.42
i live in cuba, and my internet is REALLY slow, i've downloaded it two times and got a message wich says that it is corrupt
i live in cuba, and my internet is REALLY slow, i've downloaded it two times and got a message wich says that it is corrupt
Works for me using WinRAR 3.50.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
downloading solved . game crashes
it seems that the site has some problem with dap, i was using dap and couldn't unrar, then i tryied downloading it with the firefox downloader and worked fine. but now the game crashed all the time, i can play for a while and then it crashes.
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Back with update and bugfix
After many months of being gone, I'm back. I've updated my patch to the latest SVN, and fixed that window resize bug that has been there since forever. Now as far as I can tell it's bug free.
Therefore I call this v0.7 . No win32 exe for now, no webspace available at the moment.
Next thing up my sleeve is loading PNG replacements for sprites. First I have to figure out how the SpriteID numbering works.
Ah by the way, the season colors are hardcoded in here, so if you want southern hemisphere colors, just change the code a bit.
Therefore I call this v0.7 . No win32 exe for now, no webspace available at the moment.
Next thing up my sleeve is loading PNG replacements for sprites. First I have to figure out how the SpriteID numbering works.
Ah by the way, the season colors are hardcoded in here, so if you want southern hemisphere colors, just change the code a bit.
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- BoekaBart_32bpp_v0.7_3484M.diff
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Found webspace, Win32 executables for download here:
http://82.76.186.106/download/openttd/
http://82.76.186.106/download/openttd/
That's because boekabart changed english.txt, but didn't bother to distribute the lang-files.
EDIT: unedit.
EDIT: unedit.
Last edited by DaleStan on 30 Jan 2006 15:11, edited 2 times in total.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
There's another problem too: The patch you uploaded won't apply to romanian.txt, french.txt, italian.txt, or german.txt, even to r3484.
I can make the other three languages, though:
I can make the other three languages, though:
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To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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This patch is stable, but doesn't load 32bpp sprites, just renders in 32bpp mode to be able to do some effects. Read the stuff posted in this forum on New Graphics to figure out how to make gfx. Basically, use png's with alpha. For team colors, a separate 2-bit 'png' is used. I won't go in to details here.Dictu wrote:So, gentlemen, finally, how stable is the current release? Are there any special hints for drawing 32bpp game sprites for it? I work out russian town replacement and hate making excessive job. Should I work with this patch, or it is only "first alpha"?
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svn://svn.openttd.org/trunk/
http://nightly.openttd.org/source/
http://nightly.openttd.org/source/
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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