make
instead of
./make
I thought you knew how to compile...

Moderator: OpenTTD Developers
Awesome!Scautura wrote:Wild compiled patchpack appears!
http://www.scautura.com/bg/openttd-cust ... -MINGW.zip
Diff is attached for GPL compliance and posterity:
Having since had some sleep, I would also like to know what made me want to do thatChillCore wrote: May I ask why you would want to do that? Trunk keeps almost all the files in the src folder unless they adress something very specific. eg. pathfinder, tables, saveloadcode, etc.
Ok, thanks, that explains it.hthhs wrote: The separation code is setting the train's lateness counter to zero whenever it makes a stop. Therefore the train starts its next order immediately and this changes the scheduled dates of all its future orders. The departure boards and 24h clock are behaving as they should be - watch the timetable window of the vehicle; the scheduled dates of its orders will change whenever it makes a stop with separation enabled.
That's my problem, because if I don't use automatic separation ( so the Automate button not being pressed ) I want my trains stick to their timetables and not change them on the fly. Anyways, I should probably put this in the Thread on Automated Timetables then if I want it changedhthhs wrote: I wouldn't think of it as a conflict, merely the behaviour of separation being more visible. It can certainly be undesirable, though!
I have been looking at your problem a bit. I was going to say change the "attitude towards area restructuring" in the difficulty settings to permissive but it seems to be MIA. The Moreheighlevels patch decides to load the pre-savegame version 4 dificulty gui, I have not yet found why or how this happens.Wasila wrote:Chillcore, is there no other solution to my problem with demolishing roads? It's really getting on my nerves...
Thank you for your kind words.Gord wrote:Only just started playing with this pack. My goodness, just when you thought this game couldn't get any better! Thank you!
It's a shame that infrastructure sharing raises many issues in conjunction with these patches....but I'd rather go without than running the risk of constant crashing. (There used to be a passenger destination patch ages ago where passengers could walk between stations...including competitor's stations, this would make a good alternative...will have to see if I can dig it out, probably far too old by now)
Sorry, getting off topic.....
My game is going very well with the latest version of this pack so far. Thank you very much!
It seems to be working just fine for the moment. I'ĺl have a look at updating to your latest version.hthhs wrote: departureboards and wallclock have been updated - please check the first post of their thread if you're interested in including the newest version.
Having glanced at the timetable automation and separation patch, I'm of the opinion that my patch should not break it.
Happened to all of us at some point I think ...Having since had some sleep, I would also like to know what made me want to do thatChillCore wrote: May I ask why you would want to do that? Trunk keeps almost all the files in the src folder unless they adress something very specific. eg. pathfinder, tables, saveloadcode, etc.![]()
Thank you for having a looksie hthhs.daBorg wrote: Hello,
I think I've found a conflict between the 24hr wallclock and automated timetables.
...hthhs wrote: ...
I wouldn't think of it as a conflict, merely the behaviour of separation being more visible. It can certainly be undesirable, though!
...
Yes, I had a looksie at it but I liked the previous version better where the links had the colour of the cargo transported. I somewhat like the new version also with the links changing color according to flow but IMHO the links become a bit meaningless when all cargos are enabled.Wasila wrote: CargoDist has received a key GUI update which I'd like to make use of *hint hint*.
I have not yet tested with version 10_1 as I have been looking at the code more than playing.Wasila wrote: Are all the serious, game-corrupting bugs with v10 ironed out now? I don't want to corrupt my v9 save when I upgrade.
Not sure I understand this. The autosaves will change the daylength setting?Also, untill now all autosaves and all manual saves with daylenght setting 1 did not corrupt. Autosaves are with longer daylenght.
As I understand it: The manual save was changed to have a daylength of 1, but the autosaves had whatever the setting was at the time.Wasila wrote:Not sure I understand this. The autosaves will change the daylength setting?Also, untill now all autosaves and all manual saves with daylenght setting 1 did not corrupt. Autosaves are with longer daylenght.
In my test game if I save manually with daylenght setting set to 10 the game will sometimes corrupt if saved manually. This will only be noticed when trying to load said savegame.Scautura wrote:As I understand it: The manual save was changed to have a daylength of 1, but the autosaves had whatever the setting was at the time.Wasila wrote: Also, untill now all autosaves and all manual saves with daylenght setting 1 did not corrupt. Autosaves are with longer daylenght.
I can support the "works fine" side - I have a manual save with daylength 3 from an earlier v9, and it loads and plays fine in the v10 I posted above. Even reloading the same game saved in v10 works fine from my point of view.
Code: Select all
Crash reason:
Signal: Aborted (6)
Message: Assertion failed at line 37 of .../chipp_v10/src/date.cpp: fract < DAY_TICKS
You're welcome.ChillCore wrote: Thank you for the build bluebottle.
That reminds me that I have to retry building my own now that I have Ubuntu 9.10.
I managed to install a newer debhelper in 9.04 but it still failed building on other dependencies which I have not yet investigated ... I might have a looksie later again before wiping my disk if your interested that is.
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mv os/debian .
(OPTIONAL) export DEB_BUILD_OPTIONS=nostrip
dpkg-buildpackage -rfakeroot -uc -us -tc
Scautura wrote:Wild compiled patchpack appears!
http://www.scautura.com/bg/openttd-cust ... -MINGW.zip
Diff is attached for GPL compliance and posterity:
Did I really write 9.10? I did ... OOpsie.bluebottle wrote: Of course, 10.10 will be out soon, so you might want to think about getting to 10.04, but maybe that's why you're wiping your disk?![]()
Code: Select all
dh_shlibdeps
dpkg-shlibdeps: warning: dependency on libicui18n.so.42 could be avoided
if "debian/openttd/usr/games/openttd" were not uselessly linked against it (they use none of its symbols).
Can I see a savegame please. I can not reproduce it.ostlandr wrote: I done broke it:
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