NoNoCAB

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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Tycoon
Tycoon
Posts: 7432
Joined: 22 Jan 2005 19:31
Location: Wakefield, West Yorkshire

Re: NoNoCAB

Post by Redirect Left »

Hiya. Whilst mass testing for this thread your AI suffered from an excess CPU violation. A save is attached at the bottom if it helps, but it's a mass AI test, so expect chaos.
2023-03-18 22_58_05-OpenTTD 13.0.png
(67.37 KiB) Not downloaded yet
and here is a save if it's of any help
NNC TEST8.sav
(3.72 MiB) Downloaded 135 times
Image
Need some good tested AI? - Unofficial AI Tester, list of good stuff & thread is here.
Wormnest
Engineer
Engineer
Posts: 117
Joined: 14 Jul 2013 12:33
Location: Netherlands

Re: NoNoCAB

Post by Wormnest »

Hiya. Whilst mass testing for this thread your AI suffered from an excess CPU violation
Thanks for reporting. This should hopefully be fixed in version 8.
Habu
Engineer
Engineer
Posts: 5
Joined: 28 Aug 2024 07:46

Re: NoNoCAB

Post by Habu »

Hello,
NoNoCAB v8 crashed with the attached debug screenshot.
Regards,
Habu
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openttd_nonocab.png
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