Title game for OpenTTD's 1.0 series

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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petert
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Re: Title game for OpenTTD's 1.0 series

Post by petert »

Kogut wrote:And why both scenes are almost flat?
I could ask the same thing about the climate. I would prefer a desert title screen.
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Re: Title game for OpenTTD's 1.0 series

Post by Kogut »

Sorry, bad information. I'm working on hilly temperate scene.
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Re: Title game for OpenTTD's 1.0 series

Post by Lord Aro »

here's my first go
feel free to constructively critisize :rolleyes:
opntitle.PNG
Attachments
opntitle2.sav
(34.44 KiB) Downloaded 132 times
opntitle.dat
(34.44 KiB) Downloaded 119 times
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Re: Title game for OpenTTD's 1.0 series

Post by petert »

It's a bit bare. Could you add some monorail, airports, airplanes, PBS, and road vehicles?

Thanks for using desert, though.
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Re: Title game for OpenTTD's 1.0 series

Post by neob »

Lord Aro wrote:here's my first go
feel free to constructively critisize :rolleyes:
opntitle.PNG
i love that you didnt auto choose temperate climate as most are :)) and i dont think that bare is bad (on the contrary i think over crowding is bad)

few things though, i feel that OTTD opening screen should reflect all kind of transportation, i see no planes or helis (or maybe they wasnt captured)
putting two airports to the sides and sending few planes between them so there always be a plane passing in the town sky and maybe a heli in the corner could be nice
and there must be some trains visible at all times or some ppl here may take out the pitch forks and storm you :lol: may be add a heavy cargo train line in the corner?
also that cannal looks out of place...

all and all looks nice 8)
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Re: Title game for OpenTTD's 1.0 series

Post by Hyronymus »

Any chance of showing YAPP in progress on a track?
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Re: Title game for OpenTTD's 1.0 series

Post by petert »

Lord Aro wrote:here's my first go
feel free to constructively critisize
Also, when using a track with presignals, could you please show all the presignals, this way people can see how to use presignals. (Believe it or not, somebody I was playing with used presignals because of how he saw it in the original title screen)
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Re: Title game for OpenTTD's 1.0 series

Post by Alberth »

Lord Aro:
Attached your title screen @ 640x480.
Trains are almost completely invisible, planes fly over at the very top, but the airport cannot be seen either. Ships at the right are not visible. Farm at the bottom is not visible.
Only the road vehicles are nicely visible.

(and why not use the canal ?)


Try different window sizes, including the smaller ones.



Also, my debug version said:

Code: Select all

dbg: [ai] The savegame has an AI by the name 'ChooChoo', version 306 which is no longer available.
dbg: [ai] A random other AI will be loaded in its place.
Next try, please set the number of competitors to 0 before you start.


Last but not least, attaching the same save game twice is kind of useless. One time should be enough.

Perhaps we should also have a naming convention for the save games, if everybody uses 'opntitle.dat', at the end of the competition it gets tricky to collect the files.
I don't have a good one at the moment however :(
lord_aro at 640x480
lord_aro at 640x480
lord_aro_20090110.png (247.98 KiB) Viewed 3200 times
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Re: Title game for OpenTTD's 1.0 series

Post by Lord Aro »

hmm. i'll have another go in a while
about the ai: i started making the save but halfway through dummyai started (i removed all downloaded content) and this made the debug screen appear on the title screen. so i put choochoo in and then stopped it (stop_ai in console)
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Re: Title game for OpenTTD's 1.0 series

Post by Kogut »

Alberth wrote: Perhaps we should also have a naming convention for the save games, if everybody uses 'opntitle.dat', at the end of the competition it gets tricky to collect the files.
Maybe "UserName+number" (number - blank for first scene, 2 for second, 3 for...)?
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Re: Title game for OpenTTD's 1.0 series

Post by neob »

Alberth wrote:Lord Aro:
Attached your title screen @ 640x480.
Trains are almost completely invisible, planes fly over at the very top, but the airport cannot be seen either. Ships at the right are not visible. Farm at the bottom is not visible.
Only the road vehicles are nicely visible.

(and why not use the canal ?)


Try different window sizes, including the smaller ones.



Also, my debug version said:

Code: Select all

dbg: [ai] The savegame has an AI by the name 'ChooChoo', version 306 which is no longer available.
dbg: [ai] A random other AI will be loaded in its place.
Next try, please set the number of competitors to 0 before you start.


Last but not least, attaching the same save game twice is kind of useless. One time should be enough.

Perhaps we should also have a naming convention for the save games, if everybody uses 'opntitle.dat', at the end of the competition it gets tricky to collect the files.
I don't have a good one at the moment however :(
The attachment lord_aro_20090110.png is no longer available
well if we go by that standart than i think that this opntitle.dat is bad:
temp4.png
temp4.png (123.25 KiB) Viewed 3181 times
Trains are almost completely invisible, planes fly but invisible, the airport cannot be seen either. Ships at the left are not visible.
even the road vehicles are not visible.

i think this work should be resubmitted.
---------------

anyway i think that ppl should learn from the 640x480 screenshot that the main part of their save need to be in the top left corner because the on higher res the view expands downward and to the right. (for easy check switch to windowed view and play with your screen res)
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Re: Title game for OpenTTD's 1.0 series

Post by Alberth »

<Removed unneeded quoted text>
neob wrote:Trains are almost completely invisible, planes fly but invisible, the airport cannot be seen either. Ships at the left are not visible.
even the road vehicles are not visible.

i think this work should be resubmitted.
If you let it run, you will see at least trains and road vehicles passing by.

It exists because it is the (almost) original intro screen.

neob wrote:anyway i think that ppl should learn from the 640x480 screenshot that the main part of their save need to be in the top left corner because the on higher res the view expands downward and to the right. (for easy check switch to windowed view and play with your screen res)
Precisely, it should be interesting everywhere for all sizes of screens, ideally.
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Re: Title game for OpenTTD's 1.0 series

Post by Wasila »

Perhaps an adaption of the original title screen? I like how it is executed - it is busy but not overcrowded, making use of the fact that it is not just a screenshot, but an active save game. Perhaps a more interesting monorail line? More buses? A tram line in the centre of that town? I might give it a shot later.
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Re: Title game for OpenTTD's 1.0 series

Post by petert »

Wasila wrote:A tram line in the centre of that town?
Not possible, since trams require an additional GRF to use.
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Re: Title game for OpenTTD's 1.0 series

Post by Wasila »

I never figured out... how come the generic trams set isn't in trunk?

EDIT: Also where can I find the opntitle.sav file?
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Re: Title game for OpenTTD's 1.0 series

Post by Kogut »

Is it good idea to show "free terraform on map borders"? Unfortunatelly that need to show ugly black.
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Re: Title game for OpenTTD's 1.0 series

Post by Alberth »

If you have never seen OpenTTD, would you notice that the edge is not watery?
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Re: Title game for OpenTTD's 1.0 series

Post by CommanderZ »

Wasila wrote:
EDIT: Also where can I find the opntitle.sav file?
Chancge opntitle.dat's extension to sav.
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Re: Title game for OpenTTD's 1.0 series

Post by Wasila »

The extension was not in the file name - adding .sav didn't do anything.
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Re: Title game for OpenTTD's 1.0 series

Post by Rubidium »

Then tell Windows not to hide "known" extensions.
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