OTTD 3d. Sounds nice? if you like the idea, take a look.

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lonwolf89
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Re: OTTD 3d. Sounds nice? if you like the idea, take a look.

Post by lonwolf89 »

Well, here's a small visual update - normal mapped terrain (with dynamic light support), terrain texture painting, new set of tracks ( more accurate at placing them ), day/night transition, and more.

As you can see, there are a few track pieces coded so far (only a few compared with what will come :D) and they give you the freedom of designing any curved section that you would want (with various degrees and lenght). Next railTrack improvements: elevating and building them at a height from the terrain.

i hope you like it so far. Enjoy.

http://www.transportempire.com/wiki/ind ... creenshots
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Re: OTTD 3d. Sounds nice? if you like the idea, take a look.

Post by RMJ »

Its kinda cool if it will work in the end, the 2 big problems i forsee is, unless it will run vastly superior than OPENTTD, that even on highend machines struggle with 2000 trains, which a smaller amount just isnt fun, a game like this, more is better. And second is the visuals, often 3d looks inferior to 2d unless again you really have the man power and the cpu power to throw and it, which again will hurt the game and amount of trains.

But with some Quad + 8 - 16 core support it might just work.

Will surely be following this no doubt, and wish you goodluck, amazing progress so far :) just dont expect it to take over OTTD, there is a reason no other game even made by the creators of Transport Tycoon could take over its legacy :)

But keep up the good work :D
Feel free to join my server on 90.185.50.242. its coop, meaning 1 company to dominate the whole map :) its more random and not as pro as the Openttd Coop guys.
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Re: OTTD 3d. Sounds nice? if you like the idea, take a look.

Post by Satan2k »

RMJ wrote:Its kinda cool if it will work in the end, the 2 big problems i forsee is, unless it will run vastly superior than OPENTTD, that even on highend machines struggle with 2000 trains, which a smaller amount just isnt fun, a game like this, more is better. And second is the visuals, often 3d looks inferior to 2d unless again you really have the man power and the cpu power to throw and it, which again will hurt the game and amount of trains.

But with some Quad + 8 - 16 core support it might just work.

Will surely be following this no doubt, and wish you goodluck, amazing progress so far :) just dont expect it to take over OTTD, there is a reason no other game even made by the creators of Transport Tycoon could take over its legacy :)

But keep up the good work :D
I think it couldn't be a big deal if you use :
- geometry instancing (for memory & calculation purposes => trains share the geometry & textures, same for buildings, its just a matter of matrix stacks :p )
- a good occluder algorithm (for face rendering purposes)

If you use a good combination of both, you can draw on screen lots of trains (about 50 to 100) without a big performance drop. But it depends of the requirement wanted by the game designer heh. I think on a modern machine like C2Duo, it could run flawelessly. But it will require a lot of work for that :)

By the way, its really a nice set of screenshots! Good work, keep it up =)

(sorry i cant help this project, i never used ogre and never will :p )

[EDIT]
just saw on screenshots : 70000 triangles!!! USE A FREAKING OCCLUDER DAMMIT!!! :D

Here's some docs : http://www.gamasutra.com/view/feature/3 ... rithms.php
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Re: OTTD 3d. Sounds nice? if you like the idea, take a look.

Post by lonwolf89 »

[EDIT]
just saw on screenshots : 70000 triangles!!! USE A FREAKING OCCLUDER DAMMIT!!!
i am aware of that will search a bit on this topic. And will implement it once i know what i am working with.
I'd like more people that used Ogre before to give in a helping hand :) if not, i'll do my best with the current people i'm working
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Re: OTTD 3d. Sounds nice? if you like the idea, take a look.

Post by RMJ »

Satan2k wrote:
RMJ wrote:Its kinda cool if it will work in the end, the 2 big problems i forsee is, unless it will run vastly superior than OPENTTD, that even on highend machines struggle with 2000 trains, which a smaller amount just isnt fun, a game like this, more is better. And second is the visuals, often 3d looks inferior to 2d unless again you really have the man power and the cpu power to throw and it, which again will hurt the game and amount of trains.

But with some Quad + 8 - 16 core support it might just work.

Will surely be following this no doubt, and wish you goodluck, amazing progress so far :) just dont expect it to take over OTTD, there is a reason no other game even made by the creators of Transport Tycoon could take over its legacy :)

But keep up the good work :D
I think it couldn't be a big deal if you use :
- geometry instancing (for memory & calculation purposes => trains share the geometry & textures, same for buildings, its just a matter of matrix stacks :p )
- a good occluder algorithm (for face rendering purposes)

If you use a good combination of both, you can draw on screen lots of trains (about 50 to 100) without a big performance drop. But it depends of the requirement wanted by the game designer heh. I think on a modern machine like C2Duo, it could run flawelessly. But it will require a lot of work for that :)

By the way, its really a nice set of screenshots! Good work, keep it up =)

(sorry i cant help this project, i never used ogre and never will :p )

[EDIT]
just saw on screenshots : 70000 triangles!!! USE A FREAKING OCCLUDER DAMMIT!!! :D

Here's some docs : http://www.gamasutra.com/view/feature/3 ... rithms.php
Okay cool :) just because one of the things i no i love about Openttd, is the amount of trains you can run, i just love making this huge complex network with trains everywhere :)

But as long as it can run, because i would prefer more trains over detail in a train simulator like openttd any day :)
Feel free to join my server on 90.185.50.242. its coop, meaning 1 company to dominate the whole map :) its more random and not as pro as the Openttd Coop guys.
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Re: OTTD 3d. Sounds nice? if you like the idea, take a look.

Post by Satan2k »

diggin... no news... dammit :(
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Re: OTTD 3d. Sounds nice? if you like the idea, take a look.

Post by Gremnon »

Look in the Transport Empire section, for threads that have [ottd3d] prefixing them - then you'll find something.
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Re: OTTD 3d. Sounds nice? if you like the idea, take a look.

Post by lonwolf89 »

Sorry for the lack of progress but we had some problems with arranging some library versions and conflicts.
I for one have some projects for university to finish this week, and then i'll add more features (what i said i will) .
However, the latest revision is broken (197 is the latest stable one) and i'll continue to work on the stable one, but there will come a moment when the code and resource loading systems will be cleaned and it will look like the ones in r198.
Besides those 2, a new gui design will come along.
We could also use more people ^^
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