Summary of desired updates

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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Stylpe
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Post by Stylpe »

*) Make water flow in holes lower than the surrounding water level. These holes should obviously flood.
This is a limitation, or rather a leftover feature from RCT, of the engine. I don't know if it's deliberate or not.

OK, over to my wishes ^_^
Be warned, some may already have been mentioned, with slight variation and/or different wording. Also, this was intended and written as a letter to CS himself, so keep that in mind if you think my wording seems strange at times.

Expectations for the first patch:

The AI should also stop building some of the most ridiculous track combinations. Preferrably, make them build straighter routes. And have them reuse roads, so that we can avoid having three or more roads running next to each other.

An indication of the expected life of industries, or earlier warning of closure (i.e. 3 months), and/or reduce chance of closure.

When building tracks, if a new piece will destroy a building, highlight that building in red. This makes it much easier to avoid accidents while building through a town. And/or display warning. Make toggleable.

An option to (temporarily) disable building/scenery removal. It's really annoying when I want to extend an underground station, but end up demolishing half the town while trying to right-click the end of the track. Maybe you can make it so that underground mode limits interaction to underground pieces. A work-around today is to use shift to place a new track piece underground, but that only works if the station happens to be on the same level.

Optimisation: When I use Underground view combined with Hide foreground buildings, the buildings disappear rather than become transparent. However, judging by the decrease in performance, the game still draws the buildings.

Make user-made scenarios stand out from the standard ones, i.e. different color.


Wishes for the first patch:

The ability to buy land for exclusive use, and buying exclusive transport rights and the likes in towns. Like in the old Transport Tycoon. Or at least give an explanation to why it wasn't included.

Company take-overs, like in the old TTD.

The ability to duplicate a train. I often make long, two-way railroad tracks, sometimes with multiple loading stations, and to keep the ratings high, I make many medium- to long-size trans rather than one or a few gigantic ones.

Alternate editing modes: Click and drag for long segments, or at least click and hold the build button for rapid construction.

Train servicing, or at least longer lasting trains.



Wishes for the first expansion pack:

Larger maps! Atleast double the size, preferrably quadruple it (i.e. double width and length.) Also, make generated landscapes look more natural.

The ability to shape airports. I.e more runways.

Endless Games: On the main menu you have the option to make a new game with the ability to set game options or let the game randomly decide, with the ability to save presets. I know this can be accomplished in the scenario editor, but it's kind of a hazzle. At least make the addition of a "Custom Scenarios" tab on the New Game menu.

This one should actually be implemented ASAP, preferrably in the first patch, but judging by the amount of necessary changes (graphics, balancing all the attributes,), it would probably not be justifiable for anything but an addon pack. What I'm talking about is more wagons. We have all these locomotives that do speeds well above 100 km/h, but the wagons only do 80, until much later in the game. Also, more non-train vehicles.

Make multiplayer, not just two-player. This is what I wish for the most. And then comes larger maps.

Graphics idea: Cloud shadows passing over the map, and weather effects. Although it's quite unneccessary ^_^
chuenlee
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Post by chuenlee »

I would like to have the option to:

1. Buy up another competitor's company (just like TTD);
2. Issue bonds to borrow money;
3. Create a new town;


--C--
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Villem
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Post by Villem »

chuenlee wrote:I would like to have the option to:

1. Buy up another competitor's company (just like TTD);
2. Issue bonds to borrow money;
3. Create a new town;


--C--
Thats second time you post the same thing, stop it.
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Post by Born Acorn »

stone structures should not be limited to a height. But AI should.

I like making stragiht, flat viaducts over valleys
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Post by cmw »

:idea: Some more ideas:

*) Should be able to drag surrounding land up and down when earth moving, like in RollerCoaster Tycoon. Having to excavate each square individually is a pain.

*) Should be able to surface rough roads easily, i.e. simply build a road over a rough road.

*) Screen scroll speed is far too slow. In RCT you can hold down CTRL or something to scroll fast.

*) When laying tram tracks on a straight road, next tool should automatically follow the slope of the road.

*) Crashed vehicles should automatically stop :roll:

*) Planes should fly straight into airports if no other traffic, not go 'all round the houses'. This may be fine if there's a stack or aircraft but with only one it's just daft.

*) When laying roads/tracks being able to alter the slope of the next section by using the mouse wheel would be much easier than constantly selcting a new tool.

*) Platforms on curved tracks.

*) When constructing road/track that is hidden behind buildings, relevant buildings should automatically go invisible.

*) New vehicles should start off with 100% reliability.

*) Reinstate TT option to have no breakdowns. Vehicles go to 1% reliability far too quickly.

*) Reinstate vehicle capacity info in vehicle window as in TT.

*) One tool to build a full twin-track crossover with directional signals on a 4x4 area. This is very fiddly and time consuming at present.

*) Option to stop local authorities building bridges and tunnels and messing up your careful urban planning :roll: . At least you can now demolish the bridges :)

*) In scenario editor, option for maximum land height.

*) Realistic reduction in farm/vineyard output if you or a local authority build all over the fields :!:
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Post by Villem »

*) Be able to shape corners of water, so you can make a river going down from a mountain to a Lake, or do canals going up to a city.
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Post by anaconda »

1) Make depots like the way you make stations. You can only make trains as long as the depot. This shouldn't be too hard to implement either. It's like a station, only it resets the reliability %.

2) Presignals? I miss them. (Or have I just missed them?)
I'm lost in space. Visiting mother earth once in a while.
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Post by alphanumeric »

supper widescreen res of 1920x1200

widescreen is supported on my 14.1inch dell widescreen of 1200x800

but my 23inch HD widescreen apple display will only display 1600x1200 with black chopped out edges.. so I know the game supports wide screen but just not up to 1920x1200...

but this kind of update wont ever happpen.. :cry:
RufusRex
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Post by RufusRex »

What ever happenend to subsidies and industry demanding serices as opposed to the transport companies instigating services.

Demand should drive transport routes not the other way around.

Every passenger should have a desired destination whether it be local to the town to other towns. For a simple ratio then 50% of all passengers should want to stay local with the other 50% wanting to travel to other towns.

Every industry should demand raw materials .. i mean the industries would want to make money woulnt they? Towns should demand goods/food ...

ah well .. i still like the game but to me it seems more like a toy than a sim.
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Post by DarkMatter »

Couple of things that've been on my mind for a while:
  • In TTD, a vehicle's weight field had two numbers: the net (empty) weight and the gross (full) weight. This info was handy in figuring out how much your train would weigh fully loaded before hand, thus allowing you to make a better informed decision on how much horsepower you needed/wanted for it.
  • A *true* underground toggle. None of this "toggle for underground view, but if you move even one space, it flips you back to above ground" view.
  • Related to that, the ability to specify the height underground that you want to build at. Currently, it only drops you down the minimum height below ground level, which isn't always the level you want to build at.
  • Airports with one runway weren't enough in TTD; they're *definitely* not enough with Loco's Freakin' Huge (tm) towns. My aircraft should not be in a holding formation for a month! (I realize that this might have to wait until an expansion).
  • And related to that, the ability to have a heliport in the same station as an airport, so as the helis don't clog up the runway. Either that, or give the airports helipads.
I know I've more, but that's all I can remember right now.
Tyrell
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Post by Tyrell »

mmm, bigger maps maybe?

The general feeling I get is that I'm playing on a smaller map/area than in TTD.
kind a feels cramped sometime.

ok, 384 ground tiles (256+128=?) is more than TTD uses,
but taking in account some of the oversized attributes in the game, like BIG city sizes, track-junctions and industries sizes. the net result feels some were around 65%-75% compared to TDD.

(probably never going to happen, o well)
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Post by Herman »

I wish there would be a mindcontrolunit. When I think that it would be a great place for a track and train to run, there should be one made automaticly.

Seriously, I'm stunned by all the wishes people want. If I wouldn't know it better it would seem like Locomotion is the worst game of all times.

-Herman-
who is just playing and being very happy with the mods that are made :)
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Post by mkvyper »

Well, most of the things in my wishlist have already been mentioned, so just count the repeated ideas as "one more vote"... Most of the things I like, were present in TTD, but I have some new (i think) ideas.

- Servicing/Maintenance facilities - Not only for trains, but for trucks, trams, buses and planes. I think the best idea (somebody has already written this) is to be able to add servicing facilities to train stations, airports, etc, and have the thing repaired each time it goes in. A service station may be a small building that could be added beside a given facility (and if the local authority does not allow it to be there, then bad luck!)

- Ability to buy/sell shares in other companies

- Ad Campaigns in cities as in TTD, and "buy exclusive rights"

- Easier track/road laying, at least for straight segments.

- Add a simple "landing strip" to the airport options, to be able to have planes go to top of mountains without having to bulldoze all the area. I know planes are not the best choice for hauling cargo, but the just add fun to the game (at least for me.. this would be great if the map sizes are increased)... How about a small aircraft going up to a landing strip beside a ski resort? Right now you can only use choppers.

- Increase the map sizes! Trains are difficult to get to full speed, and planes are relatively useless now.

- Someone mentioned more industry types.. I liked the idea of recyclers and new nuclear power stations, and I also miss my money-making armored cars from TTD

- Smarter AI at least for their building skills. They are also lousy pilots, yawing the planes like crazy before landing..

- Passengers that stay onboard... some say it's difficult to be implemented..others that it's not... Maybe implementing "passenger destinations" is out of the question, but I think some randomization here might be good... and if there is an option to toggle it on/off, even better.

- A plain and simple sandbox mode. Just select map, number of companies and starting year.

- Maglevs and monorails

- Make a simpler upgrade for roads.. similar to the electric rail for trains.. just press a button, and select "segment" to upgrade a dirt road to a standard paved one.

- Taxis! Just drop them in a city, no stops needed. I saw that one on another site (can't recall where), and it seems a fun and quick way to make some money (taxis fares are of course more expensive than buses or trams). The big downside I see is that their quantity should be very limited, or else the cities would be full of these, with the corresponding consequences both in game presentation and usage, as well as in required machine resources. Another option would be to be able to "buy the taxi service" for a given city, similar to the ad campaigns, or to the old "exclusive rights" in TTD

Thanks Chris for this update to TTD! I played TTD until last week! ;)
Tyrell
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Post by Tyrell »

Herman wrote:If I wouldn't know it better it would seem like Locomotion is the worst game of all times.
Its not, on its own it a good game.
Its just not what some(!?!)most people (+me) where expecting/anticipating.
(expectation tent to grow over time, and TTD patch added a big fat cherry on top of that.)
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Post by DarkMatter »

Y'know, bridges running parallel to roads and/or other bridges *really* need to have supports. Right now, it looks like my El tracks are magically floating above the ground, and it's really quite absurd.
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Post by Pinkyoz »

I'd like to add something, I haven’t seen it mentioned and I didn't find an easy way to do it.

We have the 's' bend for connecting parallel straight tracks together, but there isn't a way of connecting two parallel diagonal tracks together unless they are fairly far apart. It’s just a little suggestion, but I would like to see a diagonal 's' bend or equivalent.

Otherwise, I think most of the ideas here a right on track (mind the pun). :)

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Overlord1191
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Post by Overlord1191 »

Here's a great idea:

What if you could set a signal to allow only one type of cargo or train type to pass. You could divert the well-paying cargo to less traffiked rails and let the old coal steamers clog away on the crowded ones.

That would be so beautiful.... :wink:
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Diagonal building should = regular building

Post by PurdueGuy »

Unrealistic to not be able to build the 1-square jog on diagonal tracks (this was mentioned earlier). It is also silly to not be able to build slopes on diagonal track. Wierd that the only curved track that can be sloped is the tight curve (seems like that would be the hardest to do). Should also be able to build a start piece of track diagonally, instead of having to build something straight, then build the half-curve, build the diagonal pieces, then delete the first pieces if they weren't needed.

also, land that slopes over more than one square (like sloped rail does).

I would like to throw a few votes for things already mentioned - only for the big "YES, THAT NEEDS CHANGED!" items.

-quicker replacement of low-reliability vehicles. I'm spending half the game now replacing vehicles. I want to spend my play time building and perfecting routes, not waiting on a train to empty, then getting it to stop, then doing a lot of clicking & dragging.
-sandbox mode with wide-open options. I don't like scenarios. TT and now, I only play sandbox.
-Ability to change city names. Also, ability to change default city name list. (not sure if that's been mentioned)

For a future version of Locomotion/TT, a landscape mode that utilizes triangles instead of just a grid. TT worked somewhat like this when it came to diagonal track - each diagonal piece filled one triangle of the square. It would be very cool to make the whole game like that. Make things like roads & track still take up a square, but it be made up of 4 triangles - allowing the square to be at an angle. Roads that can only run in straight lines makes the growth of cities very boxed in. Allong with this change would be an 8-point rotate in place of the 4.

I would also like to agree with the person who posted about a design mode, and add to the idea. I've wished/hoped for this in sim games for a long time. Have game time pause, and money become irrelevant while in design mode. Figure out what you want to do, then have the end result compare with current state (pre-design mode) and calculate a cost. Also allow for highlighting areas as "phases" of construction that can be implemented seperately from each other (helping to fund larger projects or ease changes). Then when these construction projects are implemented, the construction is done slowly and automatically, at a realistic time pace. With a design mode, game time could pass more slowly without the game getting boring, because you could always be planning out the next thing.

Could also combine into this the previously mentioned desired ability to import designs of complex intersections, etc. These should have options to include or not include landscape changes - allowing either for the track design to fit the current landscape, or for the landscape of the saved project to be conformed to. Adjustments to tweak the import should of course also be allowed in the design mode.
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Post by Sellu »

I would like to have that "text" option which allowed people to write own
captions of text like in ttd.
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Villem
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Post by Villem »

*)Be Able to add Company Logo's on side of train(ofcourse you would need to draw them, and for all views of the train, would obiviusly a tool to do this), then you can choose from a list when buying a train what kind of company logo you want it(it just represents all the varieties you drawn). Host would automatically share his with the other players, not overwriting any files.
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