quadat wrote:I read that players have problems with industries disappearing with ECS. Is it still true ? If yes, how can i avoid that ?
There would be a parameter in beta 5 (will come out soon) to void closing of serviced industries. Every industry reports the closure plans in 24 months, so you have enough time to provide a single truck service to save it with that parameter set to on.
Gremnon wrote:All the raw material industries, like the Coal Mines, want vehicles. And none of them produce anything,
they require vehicles, but they do have production even if you do not support them with vehicles.
Gremnon wrote:even if I wait for three years or so...
it should produce some small amounts. If you have no cargo produced, please provide a savegame for clean trunk that demonstrates the problem.
quadat wrote:Im losing industries because i dont have time or money to used them ...

and why should unserviced industries stay?
quadat wrote:I will stop using ECS vector GRF industries until this problem will be corrected ...
If your problem is amount of money try money cheat
quadat wrote:Now i dont have anymore fruit plantation ...

was the last one located too close to town?
quadat wrote:And also when 2 goods are requested to create other goods, if produces those goods even if i supply only
one of the raw material needed.
done in beta 5. In beta 5 you should provide main material as a must and a secondary one will increase production.