IRC Meeting 20040828 2000UTC

Archived discussions related to Transport Empire. Read-only access only.

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eXinion
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Post by eXinion »

Well, ideas 21-30 are added too, so I'm done for now...
maybe I'll do some more :)
ChrisCF
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Post by ChrisCF »

People likely to figure prominently on the team should add themselves to the wiki team page. Registration is not compulsory, but is recommended (even if it's just for people to get a user page for them to put stuff on).
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Hyronymus
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Post by Hyronymus »

Help me out guys. I'm mostly monitoring you're progress and might kick in at a later stage to help with graphics (but stress the might). Should I run for a user page at the Wiki? BTW, can someone answer the question I posted on page 1 of this thread?
Hellfire
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Post by Hellfire »

I'll answer it.
Hyronymus wrote:I'm a bit confused. I thought research into fraphics libraries wasn't necessairy anymore since some decision was made. What do I do know :shock: ?!
Research into 2d graphics libraries is no longer necessary, as SDL has built-in support for various 2d graphics formats.

What still remains are graphics for importing 3d graphics, like .blend, .3ds or .lwo.
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)

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ChrisCF
Transport Empire Developer
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Joined: 26 Dec 2002 16:39
Location: Over there --->

Post by ChrisCF »

There are no special requirements for signing up and filling your user page, other than perhaps taking a cookie. Likewise, having an account etc. doesn't give any kind of elevated status - it's entirely up to you as to how much you use the wiki.

PS - people can start transferring ideas over once the skeleton for the functional requirements doc is done. Simply add a new heading for each chapter, summary of what goes in that chapter, and create the subpage for it.
Hellfire
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Post by Hellfire »

I've added the CVS version of the FRD to the wiki.

It can now be accessed and edited at: http://tt2.sourceforge.net/wiki/index.p ... quirements
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)

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Zuu
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Post by Zuu »

Noticed that
Train tracks will have realistic curves, e.g. not too tight, as real trains cannot handle this. The train tracks will have multiple sizes of curves as well
exist on two places in the document.

EDIT: at this page: http://tt2.sourceforge.net/wiki/index.p ... s/Gameplay
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Hellfire
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Post by Hellfire »

That's an error which is also present in the document in the CVS. The line in the "Towns" section is misplaced and can be removed.
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)

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Under construction...
eXinion
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Post by eXinion »

Hmm


I think that's my fault... but I'm not sure, I think I put in the one that's under 'tracks'
Hellfire
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Post by Hellfire »

I tagged the current doc module in the CVS with "wiki-20040907". This should make it easier to find this revision of the documents in a "pre-wiki" state.

Topic locked, minutes are processed (09112006).
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)

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