Simutrans New 128.128 Graphs

Discuss the free TT-like game Simutrans.
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Raven
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Post by Raven »

sorry Ak (mind if i call you like this?), but actually i'm working on a thousand things, but as soon as i find/make a template to include vehicles with makeobj (now is tedious to place it in the right place, or at least don't know how...), i'll shade your SR1 and do the other four views, and maybe a doubledeckerwagon, maybe...
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Post by Villem »

It is no problem, just wanted to know if ya did have enything. Take your time, i aren't so inpatient when it comes to graphics(i can't make em so i can't demand enyone produce em like a slave, and even if i would be cabable, i still don't have the heart to make someone make something for me, its just not right) :D
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Post by Raven »

well, i do like to work for others, but it takes time... However, you should try to draw, start downloading the i.Mage, is what i work in, and mess around. Look for advice in the forums, maybe you can acually draw and you didn't know!, haha, and the same goes for coding, if you find some time, it shouldn't be so hard. But anyway, i'll do that SR for you
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Post by Hajo »

Raven wrote:i need help on this, which you like the best, well, if it's possible to like this amount of crap, hehe
they're just sketches, but i cant choose between 2x2 or 3x3, ideas??
thanks
In the 128x128 pixel tile set most industries are pretty large, up to 5x5 squares. I think the 3x3 version fits well into the set.

If in doubt, ask Tomas Kubes. He knows bets what's needed for the 128x128 pixel tile set.


I like the garbage trucks very much!
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Post by Raven »

a little innocent question, where in the dat file is indicated the position to read in the png file?, and what do exactly mean those two numbers at the back of a line indicating an image?, i've been toying around and added two new locos to simutrans, but the views are all messed up, i'll need a template or something, in that way i could easily make the pak files for both trucks, both trains, and continue work on the garbage chain. Thanks
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Post by Hajo »

Assuming you have this:

EmptyImage=waggon.0.0
EmptyImage[W]=waggon.0.1
EmptyImage[SE]=waggon.0.2
EmptyImage[SW]=waggon.0.3

Then the waggon.png file needs one row of 4 tiles:

Image

The numbers are the tile coordinates: <filename>.<row>.<column>

This is an example for a waggon (4 images):
http://www.hajo.simutrans.com/pmwiki/pm ... gonExample


Asymmetrical vehicles need 8 images:

EmptyImage=../images/veh-engine.0.0
EmptyImage[E]=../images/veh-engine.0.1
EmptyImage[SE]=../images/veh-engine.0.2
EmptyImage[SW]=../images/veh-engine.0.3
EmptyImage[N]=../images/veh-engine.0.4
EmptyImage[W]=../images/veh-engine.0.5
EmptyImage[NW]=../images/veh-engine.0.6
EmptyImage[NE]=../images/veh-engine.0.7

Then the waggon.png file needs one row of 8 tiles:
Image

This is an example for an diesel engine (8 images):
http://www.hajo.simutrans.com/pmwiki/pm ... ineExample

The examples are from the old 64x64 pixel tile set. For 128x128 each tile needs to be 128x128 pixels of course :)
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Post by Raven »

but how are those coordinates measured?, oh, but with a template i don't really need to know that, just have that 8 view template and place my sprites over it. Thanks again Hajo!
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Post by Petaja »

Raven wrote:haha, i hope you're not talking about the garbage depots, but the garbage trucks right?, thanks!, weell, there's a program called makeobj which is quite simple to use and allows to introduce yor 24 bit graphics into the game. if you're really interested look for the simutrans Wiki, but if you ask, i won't mind to explain the basics to you
Well I was just wondering if there's some measurements like ttdpatch have. Or maybe if those are are going to be part of the game in future versions??
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Post by Raven »

measurements?, don't understand, sorry :oops:
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Post by Villem »

Raven wrote:measurements?, don't understand, sorry :oops:
i think he means something like coding the callbacks and such(livery overrides etc)
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Post by Raven »

i hnope someday simu will hnave different liveries and thne such, but as it'0s said everywere, thney're diff gbames :?
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Post by Villem »

Raven wrote:i hnope someday simu will hnave different liveries and thne such, but as it'0s said everywere, thney're diff gbames :?
so water screwed your keyboard?
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Post by Raven »

well, now it's working properly :lol: . I've finally managed to get mkeobj working. THe only problem is that i was confused about the directions of the views, i actually though that was looking down, when it was real south, that is down lleft. I'll finish your loco soon :wink:
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Post by Hajo »

Akalamanaia wrote:
Raven wrote:measurements?, don't understand, sorry :oops:
i think he means something like coding the callbacks and such(livery overrides etc)
I'm not quite sure but I think some of the callbacks are there to circumvent the limited number of vehicles.

I.e. to have different liveries in Simutrans, just paint all of them and compile PAK files from them. In the game the player can choose which one to use.

I guess at some point ht edepot windows will need scrollbars, but that shouldn't be much of a problem. IIRC the depot windows currently grow if the are more vehciles -> you just need a bigger screen :)

If there are some functions/options in regard to images that you'd like to have, just tell me. Maybe I'm just not aware that a feature is needed and therefore never thought about implementing it :)

Raven, I'm glad to hear that MakeObj works for you. A lot of people have real trouble because it's a command line tool and doesn't have an UI.
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Post by Raven »

maybe different sizes of wagons would be useful, i'm thinking about making 3 or five categories in which to fit it, to make it standard and to be able to wite de size number on the dat file. That would surely lead to narrrow gauge thingies!
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Post by Hajo »

Different length of vehicles is a featre that's been in the queue for a long time, but noone worked on it so far.

I'm not even sure if it's a good idea, because if waggons have different lengths, the player can't easily determine how many fit into a station of a certain size.

Waggons outside stations don't get loaded/unloaded in Simutrans, thus it's important to know how many waggons will fit into a station.
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Post by Raven »

well, so maybe full lenght and half lenght, as i heard there were going to be be implemented new track types, this would be essential for narrow gauge, (looks like i have an obsession for it :D)
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Post by Hajo »

I'm sure some day we'll do the jump and support different vehicle length.
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Post by kemkim »

Akalamanaia wrote:I'd wish the locos for simutrans were much better shaded, by the way, can i change the values for costs(running costs etc)in the simuconf.tab?I wanna put 128x128 set to normal 64x64 costs as 64x64 is hard as it is for me, and those costs that 128x128 got are horrible. Raven, can i request a set from you?I would want Finnish Trains and etc for simutrans ,would make playing for me much more familiar :D
Simutrans has now Pendolino (S220) and some other Finnish train. Actually someone Finnish painted some trains to Simutrans a long time ago,
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Post by Singaporekid »

Can i Have a colour plalete for simutrans? I want to try a steamer
BTW:Are 64x64 images still accepted for simutrans?
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