3D engines [FAQ fork]

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charlieg
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Post by charlieg »

You should definitely consider OGRE - http://www.ogre3d.org - which is open source and widely used, and is cross-platform.

It has a much more recent, stable release than Crystal Space. It also looks more feature complete.
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Lega-C
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Post by Lega-C »

anyone who knows a free non open-source 3D-Engine ?.... i hope so :(
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Post by ChrisCF »

Why? We can't use them in those cases.
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Post by mispunt »

I was looking to Irrlicht and I found out that Mac Os isn't supported. I don't know if you want to run on Mac os, if yes you shouldn't use it.

OGRE and Crystal Space are looking very good, I can't say more about them, because I don't use them jet, I think I am going to try to get them working.
Or are there other people who know them both?
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Post by eis_os »

Because I want to use Irrlicht I have looked for it and that I bookmarked this:

http://irrlicht.sourceforge.net/phpBB2/ ... =5561#5561


If somebody has experience with Ogre please don't hesitate to tell :D

Irrlicht:
+
small, works with gcc on windows
very open, you can can do mostly what you want with it.

-
SceneManger can't handle A LOT objects, culling isn't the best.
Feature less, but only one dev... It's in a very early stage...

Ogre:
-
No real support for gcc on windows
Looks complex

+
Has an octree scenemanger plugin, should handle all my objects
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mispunt
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Post by mispunt »

Does anyone know if there is any test from what is the "best" engine? I mean just a simple table with some things there are needed for this project.
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Post by fbepyon »

I use Blitz3d, injoy this program.. has to engine really, but it a fully working game tool using basic code and Dx7 (Dx9 Upgrade Soon)

The only down fall to this program is that its only for Win98,WinXP,Win2000.. The Developer hasn't gotten a OpenGL version yet and when release will support Linux, MacOS, and WinXX

This is my choice for game making tool.. I had been working on a Transport Tycoon of myself, but I hadn't got much support from others.. But Im still in the processe of Developing one.. and would be willing to help you on yours I know C++/Dx7 (Could use Dx9, but not needed for a game like this)

Anyways I hope all goes well please check out this link... for Blitz3D
http://www.blitzbasic.com
----- Blitz3D is were its at :P -----
http://www.blitzbasic.com
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Post by mispunt »

fbepyon wrote:The only down fall to this program is that its only for Win98,WinXP,Win2000.. The Developer hasn't gotten a OpenGL version yet and when release will support Linux, MacOS, and WinXX
this ia a big problem, an other problem is that it is a commercial engine. (as far as I looked on the website) But our aim is to make a game for both linux and windows.
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Arathorn
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Post by Arathorn »

Isn't it becoming time to get to a conclusion as to what engine will be used? I imagine this discussion going on and on for ages if we don't decide on a deadline.
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Hyronymus
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Post by Hyronymus »

Wasn't the recent meeting meant for that purpose (btw: I want minutes!!!)?
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Arathorn
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Post by Arathorn »

I dunno, I read the log, but I didn't understand anything of it.
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Post by mispunt »

Where did you read the log? could you post it if it isn't jet?
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Arathorn
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Post by Arathorn »

Oops, sorry that was an older log. :roll:
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Post by fbepyon »

Ahh but you see I own a copy of Blitz3d :P and there wasn't anything not saying i would share...

Blitz3d doesn't have any licesening fee either once it has been bought..

anyways just a suggestion later..
----- Blitz3D is were its at :P -----
http://www.blitzbasic.com
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Post by Psistorm »

well, since I just read about CrystalSpace engine, go to this url to see a game being made with the engine:
http://www.planeshift.it

just fyi :)
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Post by mispunt »

I did some testing with Crystal Space and IrrLicht, but I didn't get a program running with both on Linux. perhaps it is problem from my site, but perhaps it is not.
I used Mandrake Linux 10 with anjuta.

Topic locked, Transport Empire will use the TRoS engine (14112006).
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