RainierWatcher wrote:doghousedean wrote:the vFactor will take into account for the planetype, but if a cesna has only 2 people in it, it will use less fuel so then fly further, will it not
Well in a Cessna, 2 people would be a light load, and so can carry more fuel and go further. But the mass is a smaller concern than the actual velocity of an aircraft, as you need more fuel to go twice as fast than you do to carry twice the cargo, since E = 0.5mv^2.
I think the best way might be to use real world examples, since speed and passenger capacity can be a poor guide.
I don't see what is the problem when using speed and capacity factors together.
Find any revelant exemple where using capacity and speed factors together can't give a revelant result for range calculation.
Stop comparing a cessna range with a airliner range. Even with fully loaded tanks, a cessna can't cross a european country. Get some documentation on the constructor's site if you can't believe me.
Again, stop comparing the same plane running at different speeds. A Cessna Caravan flying at cruise speed will use less fuel that when flying at any other speed, whatever it's faster or slower speed.
Just do some flight simulation to understand it. Avionics and engine are built to run at a specific speed, that is called cruise speed, and not any other speed. Lowering speed will just reduce the avionics and engine performances : you won't save any drop of fuel.
Thus, don't compare an half loaded plane and a fully loaded plane. Opperational range always assumses the plane is fully loaded. Thus, for economy reasons, when a plane isn't fully loaded, it will carry less fuel in order to reduce the consumption. As a result, the range is always the same.
GRFs files don't carry enought information to be able to compute a range using real factors like weight, avionics, type of engine or tanks capacity. And stop dreaming, GRF format won't change. If you want a plane range limit, you have to assume it must run with the current information we can grab from the GRF file, nothing more.
You can choose arbitrary values like "normal plane = X tiles, helicopter = Y tiles and jet planes = Z tiles", or try to find something that can fit a little more with reality. But stop dreaming about a perfect system, as it's impossible.
Without physical information, you can just work with economy information. Just compare ANY long range airliner with ANY short range airliner. I don't know any heavy capacity short range airliner, and I don't know any low capacity long range airliner. The only exception to this was the Concorde, but it's speed was far higer than other long range airliners (and it just make your deduction wrong : as speed doesn't reduce the range, as most long range airliners are faster than short range airliners...). Most of the time, the plane capacity and speed are directly dependent of the plane range. It's not perfect, as a formula of this king could give some results actually different that reality, but it should handle most of the cases fine enought to get something quite realistic.