Revision 10k

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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rav
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Post by rav »

I bet you'll fix a UTF-8 error in it, but I hope it'll be the passengers with destinations patch integrated
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Post by ddream »

9990 - new industries, 10k - 0.6 RC1. Yes I'm an optimist :)
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Post by Dave »

A .txt file added saying "OTTD's developers have decided that, actually, they hate you all and have stopped developing OTTD just to be spiteful b******."

It would be amusing, at least.
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Post by Grolsch »

peter1138 wrote:But 32bpp graphics are already in trunk...
Then where can I enable it?
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Post by peter1138 »

The game's icon is 32bpp graphics and it's in trunk... :roll:
He's like, some kind of OpenTTD developer.
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Post by rav »

how about signals on bridges and in tunnels? :p
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Post by TrueBrain »

12 revisions left... I read some pretty interesting things already :)
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Post by Red.xiii »

TrueLight wrote:12 revisions left... I read some pretty interesting things already :)
:shock: too true....

Code: Select all

Commit by belugas :: r9976 /trunk/src/ (4 files in 2 dirs):
-Codechange: Declare a writable array of specs for industry and industry tiles.
It will be initialized by the original data upon game start.
Rename some enums to be more consistent too 
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Post by rav »

we're beginning the countdown: 10 revisions left!
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Post by Ailure »

Code: Select all

Commit by God :: r10000 /trunk/src/ (∞ files in ∞ dirs):
-Implemented every possible feature, including the new map array.
...ok that was just lame. :wink:
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Post by RainierWatcher »

Code: Select all

Commit by God :: r10000 /trunk/src/ (∞ files in ∞ dirs):
-Implemented every possible feature, including the new map array.
-including feature to become a complete OTTD operating system to substitute for any OS you have
Now if only it were the case.

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Post by _klaus_ »

they'll make it y10k safe, for sure...
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Post by Korenn »

Ailure wrote:

Code: Select all

Commit by God :: r10000 /trunk/src/ (∞ files in ∞ dirs):
-Implemented every possible feature, including the new map array.
...ok that was just lame. :wink:
laughed out loud... really did :D
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Post by Wolf01 »

Code: Select all

Commit by AllTheDevsteam :: r10000 /trunk/src/ (∞ files in ∞ dirs): 
 - Release of OTTD 1.0
just a dream XD
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Post by pecet »

I think they just skip this number, I saw at least once skipped revision number ;] (i mean svn log just not shown changes and this number)
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Post by XeryusTC »

pecet wrote:I think they just skip this number, I saw at least once skipped revision number ;] (i mean svn log just not shown changes and this number)
Those are commits to branches, but maybe they will create a dummy branch to not have a r10k and delete it right after for r10k1.
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Post by rav »

(∞ files in ∞ dirs)
ouch, I wonder how to uncompress it.. :P

7 more to go..
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Post by Sacro »

rav wrote:
(∞ files in ∞ dirs)
ouch, I wonder how to uncompress it.. :P

7 more to go..
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Post by gkirilov »

6 left :D

come on guys. You can do it 8)
(i bet all the devs are waiting someone to commit 5 revs so they can commit the r10k)
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Post by DeletedUser21 »

The final spurt has begun...

I see Peter at the lead... wait... NO! It's Truelite gaining in on him... WOW! would you LOOK at THAT!!! It's Belugas that passed them both! Amazing, this is the match of the century! Who will do it, who won't. :P

Waiting what will come next. :P
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