Where do I sign up?

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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DaleStan
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Re: Where do I sign up?

Post by DaleStan »

Wotan wrote:A take at the docks
I'm surprised no one else has pointed this out:
Docks consist of six sprites. One sprite each (four total) for the four directions on sloped land, and one sprite each (two total) for the two directions on flat water.

That is, the part on the water has only two rotations. Not four.
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GeekToo
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Re: Where do I sign up?

Post by GeekToo »

And it looks like they are rotated clockwise, seen from above: http://www.tt-forums.net/viewtopic.php?p=767618#p767618
maquinista
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Re: Where do I sign up?

Post by maquinista »

The problem is that the original graphics has very few sprites. This is because some elements doesn't look good.

Level crossings only have the ground sprite, and sometimes, the barriers are under the road vehicle.
This is the same problem with some airport tiles and the docks.

This problem could be solved if the developers add some new sprites at the end of OpenTTDW.GRF file.
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maquinista
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Re: Where do I sign up?

Post by maquinista »

I will try code the docks. I have converted the 8 sprites in 6 with GIMP.

It would be better code it without changes, but this mean some changes in the sourcecode because the original sprites are only 6. :(
Attachments
puerto_docks2.XCF.BZ2
GIMP source file.
(129.06 KiB) Downloaded 159 times
puerto_docks.XCF.BZ2
GIMP source file.
(145.46 KiB) Downloaded 155 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
maquinista
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Re: Where do I sign up?

Post by maquinista »

I have coded the docks.
Attachments
wotan_docks.tar
TAR file.
(188 KiB) Downloaded 334 times
Screenshot.
Screenshot.
screenshot_docks.JPEG (99 KiB) Viewed 6379 times
Water tile from Dhm_mac, place it in OpenTTD32\data\sprites\trg1r if You want use it.
Water tile from Dhm_mac, place it in OpenTTD32\data\sprites\trg1r if You want use it.
4061_z0.png (27.61 KiB) Viewed 6379 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
Mr Whippy
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Re: Where do I sign up?

Post by Mr Whippy »

gt1750 wrote:Here is Ben's 3DSMax light setup and Ottis, the human model to be used to scale things correctly.
Is this still the latest best setup for 3DS Max?

Is Ben still around?

I'm trying to work out why a flat matte 150 rgb material in Max renders blown out right across 2/3rds of a sphere with this lighting setup!?


I'm using Max 2010 btw, maybe it's because it's an old format!?

Cheers

Dave
maquinista
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Re: Where do I sign up?

Post by maquinista »

Mr Whippy wrote:
gt1750 wrote:Here is Ben's 3DSMax light setup and Ottis, the human model to be used to scale things correctly.
Is this still the latest best setup for 3DS Max?

Is Ben still around?

I'm trying to work out why a flat matte 150 rgb material in Max renders blown out right across 2/3rds of a sphere with this lighting setup!?


I'm using Max 2010 btw, maybe it's because it's an old format!?

Cheers

Dave
This thead is for Wotans work, I recomend You using the Blender thread.

Or if You want, You can use this other thead for 3D Max:

http://www.tt-forums.net/viewtopic.php? ... x&start=20

Also, If this doesn't work, You can create your own template. The only think needed is that graphics should fit well in the game. This include a good lighting setup and a correct isometric perspective.

I don't have 3D max, but I recomend You try this themplate, before try to create a new template.
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Mr Whippy
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Re: Where do I sign up?

Post by Mr Whippy »

Hi there,

Hmmm, that still renders a flat grey colour as almost totally blown out white.



I think what we should do is to render a calibration card (pure rgb texture based reference image) on to the 'unit' isometric square, with a range of spheres with pure rgb texture based imagery (solid colours from 0 > 255 rgb) as calibration images.

Right now it seems that many are using 'unreal' values for lighting and so we are using unrealistically low rgb textures to make things look right.

I am not very familiar with Blender, but the best we could do is render these images out so that those using other apps can get a faithful setup to match it.


I will rebuild a Max2010 template with sensible observations of real life made against my virtual version (I am just collecting the required chrome ball, 18% grey and flat white balls to make calibrated photos of real life lighting so we can sim it better)

It would be cool if we could do the same in Blender and get a unified setup we can calibrate across renderers easily :)


Dave
maquinista
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Re: Where do I sign up?

Post by maquinista »

Thy this other template, I don't know if I have linked it.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
maquinista
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Re: Where do I sign up?

Post by maquinista »

I have updated this TAR file. I have joined all files in a single TAR+GRF file. This means that all previous files are not needed (waypoints and stations).

The trains can't drive over the stations. The catenary and wires are not drawn on screen. The "central station" is smaller because I am unable to code large stations with callbacks and these features. I have added a monument tile. The bounding boxes of sprites has been updated and now You won't see the railway fences over the waypoint. I have fixed the preview window, now It shows a beter preview tile (also, TTDPatch doesn't fail on this).

The single GRF file can be used in OpenTTD without extra zoom and TTDPatch, but It has very poor downsampled graphics, They needs lots of tweaking and I am not a good pixel art artist.

EDIT: The files are placed in the next post.
Attachments
Screenshot of Central station.
Screenshot of Central station.
wotan_station.jpg (91.57 KiB) Viewed 5558 times
Last edited by maquinista on 07 Feb 2010 20:54, edited 2 times in total.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
maquinista
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Re: Where do I sign up?

Post by maquinista »

I have updated this file again. I have fixed a missing sprite and I have added this house at the first page. It's a station element.
Attachments
Wotan stations.tar
Wotan stations file updated. This is a TAR+GRF file.
(1.57 MiB) Downloaded 712 times
wotan_stations.grf
GRF file. You DON'T need to download this if You downloaded the TAR+GRF file.
(38.07 KiB) Downloaded 144 times
Screenshot of Central station, house and monument.
Screenshot of Central station, house and monument.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
ArmEagle
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Re: Where do I sign up?

Post by ArmEagle »

maquinista wrote:I have updated this file again. I have fixed a missing sprite and I have added this house at the first page. It's a station element.
Hey, what's up with those green signals right near the station? They are perpendicular to the tracks.
maquinista
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Re: Where do I sign up?

Post by maquinista »

ArmEagle wrote:
maquinista wrote:I have updated this file again. I have fixed a missing sprite and I have added this house at the first page. It's a station element.
Hey, what's up with those green signals right near the station? They are perpendicular to the tracks.
This problem is caused because the file with extra sprites (ogfxe_extra.grf) have different sprite numbers. :?

I could try to solve it.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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