future 3d graphics replacement, started some work
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- lucaspiller
- Tycoon
- Posts: 1228
- Joined: 18 Apr 2004 20:27
yeah it gives me error messgaes too LOL.
ummm well i said it earlier i think, but the intersection comprimises of two on/off ramps, and an overbridge.
no freeways/highways have intersections (unless they were made a million years ago, or cannot do a proper freeway/highway)
the idea of the road i am designing is to have a highspeed road where busses can go faster than they would in the city. currently i avoid busses coz they go so sloooow. they are useless for intercity things. but hopefully this will change things.
also it will hopefully stop computer players being stupid about roads. if good highway networks are built.
i gotta do the bridge for it next.
Alltaken
ummm well i said it earlier i think, but the intersection comprimises of two on/off ramps, and an overbridge.
no freeways/highways have intersections (unless they were made a million years ago, or cannot do a proper freeway/highway)
the idea of the road i am designing is to have a highspeed road where busses can go faster than they would in the city. currently i avoid busses coz they go so sloooow. they are useless for intercity things. but hopefully this will change things.
also it will hopefully stop computer players being stupid about roads. if good highway networks are built.
i gotta do the bridge for it next.
Alltaken
Idea idea:
Speed limit in city: 60km\h (in hard difficulty it will be 50km\h)
Outside local authority: 80km\h
Highway: Unlimited
And one more idea: Cars that drive with speed smaller than 80 or 100 km\h will use external lane, faster cars will automaticly use internal lane. What do you think about that?
Speed limit in city: 60km\h (in hard difficulty it will be 50km\h)
Outside local authority: 80km\h
Highway: Unlimited

And one more idea: Cars that drive with speed smaller than 80 or 100 km\h will use external lane, faster cars will automaticly use internal lane. What do you think about that?
WOOWWWWW they are really, really good.Alltaken wrote:few more to give me crit on (please give me crit)
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I like the look of the tree, but the one thing that bugs me is the tapering of the top branch. It seems like it actually gets thick from about half way to the top third. Stylistically, though, it's great.
Also, it might be more helpful to show it on a non-green background so it's easier for us to distinguish between what's leaf and what's grass.
Also, it might be more helpful to show it on a non-green background so it's easier for us to distinguish between what's leaf and what's grass.
Not necessarily. Obviously the 'root square' will be green, but given that this graphic overlaps six other tiles, there's a good chance that there will be non-grass tiles behind it in many instances. For example, if there's a road or building in any of the tiles behind the tree, it will overlap those.ThorRune wrote:It's gonna be on green BG in the gameoctothorp wrote:Also, it might be more helpful to show it on a non-green background so it's easier for us to distinguish between what's leaf and what's grass.
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