Suggestions commonly asked for
Moderator: OpenTTD Developers
Re: Suggestions commonly asked for
Ah. I forgot about that. In fact, if a completely new file is added, you'd have no context at all, and could devote six lines to new code.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Suggestions commonly asked for
The ability to see your tunnel roads and tracks while in see through mode.
It's pretty darn annoying looking for your tunnel entrances and exits sometimes.
It's pretty darn annoying looking for your tunnel entrances and exits sometimes.
Re: Suggestions commonly asked for
One of the problems with tunnels, and making extra features for them, is that your vehicle kind of fails to continue existing whilst inside one. That's how they work. I don't know if it's still the case in OpenTTD, but in TTD I could stop a train inside a tunnel and run other trains through it without collisions.AyesDyef wrote:The ability to see your tunnel roads and tracks while in see through mode.
It's pretty darn annoying looking for your tunnel entrances and exits sometimes.
Bridges are similarly weird, which is why features on bridges aren't forthcoming. Remember, OpenTTD doesn't have a 3D map array. Every time you have two vehicles in the same spot at the same time, there's some "silly trick" being used to separate them.
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
Re: Suggestions commonly asked for
I hope you can do something with this.Alltaken wrote:Hi guys i am trying to compile a series of requests for commonly requested suggestions, which will help facilitate organisation of OTTD and communication of the status of things to the community.
its not a list of things that will necisarily get in or not, but mearly a list of suggestions.
suggestions
....
- Economics
Environment
- More disasters
- War disaster
- Less random economy
- Total expences column
- Safety at level crossings
- Different trainsets for different players Maybe with choosing countries, and have the trains (trams, planes, busses of the country you choose
Track-types
- Underwater levels (visable or not)
- Night
- Seasons
- Snow on things (roads, tracks, buildings)Does vehicles slow down in snow?
- Two height levels
Vehicles
- Subways
- Trams
- Rack rail
- Aging of tracks and derailment
- Tracks over bridge's entrance Will look weared
- Auto complete signals
- Track maintanence
- Signals on bridges and in tunnels
- Diagonal roads, tunnels, bridges
Yes, the first reel good idea, iventing till 2300
- Variable length Very very weared, and how does the train-is-to-long-for-the-station thing work then?
- Articulated
- Faster planes The fastest aeroflot and the dinger 1000 can go more then 2000 kilometers(o,63 mile) a hour and at patches you can change the plane speed proportion
- Wagon replace with cargo refit (advanced refit options)
- More monorails/maglevs
- Ships that don't drive through each other And don't lose the way so fast
- More future vehicles
StationsBad idea
- Segmented staitions (graphically) And an overpass the other way around.
- Storage areas for stations (warehouses....) Not the best idea, but nice.
- Large docks (combine with above perhaps)
- Placeable airports And more airports, docks in a station.
- Whole city catchment for airports No, you need trams/busses for that
- City owned airports
BuildingsNo, bigger HQ's
- More customisable HQ's
GUI
- Face window fix/ implimentation
- Image avatars (from existing file)
please post (in this thread) the ideas you see suggested lots, and i will do my research on them then compile them into a list.
hopefully it will help things.
suggestions that are not going to be added for various reasons such as war are still requested to be added here.
Alltaken
Scenarios: http://www.tt-forums.net/viewtopic.php? ... 35#p715935
Yeah, I need to update it. Some of them are like crap. I made them when I was ten or something xD
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=45027
Not many right now, but they're coming.
Yeah, I need to update it. Some of them are like crap. I made them when I was ten or something xD
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=45027
Not many right now, but they're coming.
- casperofthehobb
- Engineer
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- Joined: 24 Nov 2008 11:44
Re: Suggestions commonly asked for
At road-rail crossings, make the vehicles stop earlier, so the vehicles won't get hit by the train.
with maglev, for instance, I think it's better if the crossing is closed sooner so only vehicles that where stopped or broke down on the crossing get hit by the train.
with maglev, for instance, I think it's better if the crossing is closed sooner so only vehicles that where stopped or broke down on the crossing get hit by the train.
"... the lavalamp just erupted."
***Working On The Belgian Train Set***
***Working On The Belgian Train Set***
Re: Suggestions commonly asked for
That is indeed commonly asked for. So commonly that it was implemented.
Implemented somewhere around a year ago, in fact.
Implemented somewhere around a year ago, in fact.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Suggestions commonly asked for
To be fair, it isn't implemented in even the most recent formal release.
casperofthehobb: I suggest you have a look at the download on openttd.org labelled "nightly" instead of "stable." It contains all the most recent features (as of the most recent 8pm in Europe), is almost always very stable, and probably already includes many of the features you want.
casperofthehobb: I suggest you have a look at the download on openttd.org labelled "nightly" instead of "stable." It contains all the most recent features (as of the most recent 8pm in Europe), is almost always very stable, and probably already includes many of the features you want.
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Re: Suggestions commonly asked for
yea, there is probably 1 release a month (or less) that is "unstable" or introduce some kind of "big bug", but that is usually fixed the next day
-
- Engineer
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- Joined: 24 Feb 2009 22:34
Re: Suggestions commonly asked for
I don't know if anyone has suggested this before, but i'll post it here:
Industries should accept passengers, after all how can anything be made if you have a mine or somewhere in the middle of nowhere?
Industries should accept passengers, after all how can anything be made if you have a mine or somewhere in the middle of nowhere?
Re: Suggestions commonly asked for
Doesn't the steel mill accept passengers?
Edit: Appearently it does:
Edit: Appearently it does:
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- Fruntfingford Transport, 04-01-1932.png (80.67 KiB) Viewed 2568 times
-
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Re: Suggestions commonly asked for
isnt that due to being near to a town though?
Re: Suggestions commonly asked for
No, the steel mill really accepts passengers. You can check yourself by clicking on the red question mark in the toolbar and then clicking on an industry tile. You'll see the cargos it accepts.kodemunkey wrote:isnt that due to being near to a town though?
-
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Re: Suggestions commonly asked for
is that in the version of openttd you can get from the website?
Re: Suggestions commonly asked for
Yes, and it has been for several versions.kodemunkey wrote:is that in the version of openttd you can get from the website?
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Re: Suggestions commonly asked for
Ah, i see i've recently found openttd 

Re: Suggestions commonly asked for
Just a thought, but for the common suggestions, why don't you make a board within the Suggestions board that has a sticky for each common suggestion, where developers and visionaries can comment on each one?
Re: Suggestions commonly asked for
because the people repeatedly making these suggestions are so keen on reading stickies that this thread is totally overrun?
Re: Suggestions commonly asked for
We already have that... however... the most commonly asked suggestions are summarized in this thread. All the other threads in this subforum are your 'stickies' for each (common) suggestion.Leanden wrote:Just a thought, but for the common suggestions, why don't you make a board within the Suggestions board that has a sticky for each common suggestion, where developers and visionaries can comment on each one?
Re: Suggestions commonly asked for
Add
Realistic acceleration for Road Vehicles, Planes and Ships.
Road Vehicles, Planes and Ships can't pass through eachother.
cuz you prolly get that a lot and it'd be nice
Realistic acceleration for Road Vehicles, Planes and Ships.
Road Vehicles, Planes and Ships can't pass through eachother.
cuz you prolly get that a lot and it'd be nice
Re: Suggestions commonly asked for
and did you care to search for any of those suggestions??
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