1.9.1 alpha progress

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Raichase
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Post by Raichase »

When will the...

ONLY KIDDING! :mrgreen:

Yeah, i agree with everyone else. The patch has made so much ground over the old TTD that its mind boggling... You take your well deserved rest, and get lots of chrssie pressies :)

I'm still having fun with those new ships - i load my game and say (for the umteenth time..) "Wow, thats cool!"

And the feeder service stuff... and this and that! (too many things to list here).

Be it an annoying problem in TTD or a whole new innovation (like pre signals) - you can do it, and you ahve done it :D

Congratulations again, and enjoy your holiday.
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Post by Raichase »

Why is it that i ended this topic??? :oops:
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Post by Patchman »

You didn't. There just wasn't any 1.9.1 alpha progress because I was on vacation...
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Post by Raichase »

phew! How was vacation anyway? Relaxing i hope :)
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Alpha 12

Post by Patchman »

I've released alpha 12, which contains only a few small changes to Marcin's alpha 11.8 experimental version:
  • automatically add new .grf files to newgrf(w).txt if .add file is present
  • possibly fix problem with argv[0] containing file name without .exe, making
    it impossible to load the language data (now also try appending .exe)
For a full list of changes, including those from Marcin's experimental releases, please see the source code page. Also note that even though I don't call my releases "experimental", all alpha versions are still under heavy development. This applies in particular to the electrified railways feature.

I've made Marcin's electrified railway graphics available now for the Windows version too, but they still aren't the final graphics, they're just to show off the feature for now. Get it all at http://www.ttdpatch.com/src/

I haven't fixed any bugs yet, but just wanted to get everything together. I'll now go through all bug reports and try to fix everything that has come up since alpha 11.

For those who are working on the new graphics, you can now have your .grf files added automatically to a user's newgrf(w).txt. To do that, you need to include an empty file with the same name, but the extension .add or .adw for the DOS or Windows version.

For example, say you want to make a file called "abcd.grf" available, as well as its Windows equivalent "abcdw.grf". For that, you create two empty files in the newgrf/ directory, "abcd.add" and "abcdw.adw". (Actually, they need not be empty and can instead have any content you want.) Finally, you add abcd.grf and abcd.add to abcd.zip, and similarly abcdw.grf and abcdw.adw to abcdw.zip, and then you distribute the zip files.

This way, people only have to download the .zip files, and the corresponding .grf entries will be added to the newgrf(w).txt file automatically as soon as TTDPatch is first run. This only happens once, so if they don't like the new graphics, they can simply remove it again from the text file, and it won't be added again, because the .add and .adw files are deleted after the first time. This whole process only works with alpha 12 or higher, of course.

Another hint: If you've made a .grf file for the DOS version, and want to make it available for the Windows version too, follow these steps:
  1. copy abcd.nfo to abcdw.nfo, with no other changes
  2. run "grfcodec -m 0 -e abcdw"
Or, to convert them from Windows to DOS:
  1. copy abcdw.nfo to abcd.nfo
  2. run "grfcodec -m 1 -e abcd"
You need the latest GRFCodec for this to work.
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Post by SHADOW-XIII »

:bow: Marcin
:bow: Josef

...
I don't get it with new *.grf managing ... I must test it
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Post by spaceman-spiff »

That's some impressive changes list and you still have to add all the bugfixes :shock:
Well, back to work, lot's of it in the near future
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Post by Raichase »

I love those electric railways..

Now how do i make mr smile (:)) drool in anticipation...
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Post by wozzar »

Does the Alpha patch work in conjunction with the TTDpatch or do you have to use one or the other.
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Post by SHADOW-XIII »

wozzar wrote:Does the Alpha patch work in conjunction with the TTDpatch or do you have to use one or the other.
This 'Alpha' is new TTDPatch 1.9.1 alpha 12
you need to replace TTDPatch in TTD directory
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Post by Arathorn »

I just encountered a bug.
I did nothing to provoke it, it happened while I was doing nothing I believe.
TTD crashed to my desktop and according to my Windows (XP) it was ttdloadw.ovl which caused it. I have the force rebuild switched off (I have it on now) and I have never encountered this problem before.
Is this a new bug or a known one?

And I have the latest alpha of course. :D
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Post by Raichase »

Of course... Thats not a good problem, hopefully it was a one off thing. I had a problem similar, because i was using TTDalter as well, but then i switched on delecte... (because i was doing it manually) and now i have... 0 problems....
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Post by Arathorn »

Of course and I hope not to have any more problems but as it is a bug I would like to report it so maybe something can be done about it (if that may be necesary).
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Post by HOVORKA »

I have a problem with this version. If I start ttdpatch.exe the program write: .... ttdload.ovl is good ... .... .... (next line) .... press a key for start ttdload.ovl ... ....(key) ... I cant search ttdload.ovl ... end of program.
(Dos verzion)
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Post by wozzar »

So if you have the latest version of the TTDpatch then you dont need the Alpha version is that correct.
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Post by spaceman-spiff »

You never really need the alpha version
It might have bugs
To be sure take the 1.9 that is listed in the main menu of ttdpatch.com
Well, back to work, lot's of it in the near future
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Post by SHADOW-XIII »

spaceman-spiff wrote:You never really need the alpha version
It might have bugs
To be sure take the 1.9 that is listed in the main menu of ttdpatch.com
Yes you use ALPHA verions on your own ...
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Post by Raichase »

I usually use the alpha versions, if only to help find the bugs :)
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Problems in 1.9.1a12

Post by Supoid »

1. Broken win2k full screen mode (Compatibility mode doesn't work in 1.9.1 alpha X).

2. I have add-on from http://members.home.nl/rolandj/ttd/ and both engines are changed to steam (electric to steam, diesel to steam). Others in-game engines are correct. Why? (Only in 1.9.1a12!!!)
Last edited by Supoid on 12 Jan 2003 14:56, edited 2 times in total.
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Post by GoneWacko »

Supoid both questions where answered before... but since i'm such a nice person, i'll just answer your questions again :D

1. Yes you are right. In win2k/XP, you will have to run the patch in win95 Compatibility modes... (in xp, right-click the patch/a shortcut to the patch) and click settings (eigenschappen for dutchies). Then go to compatibility and set it to windows 95. I don't know about win2k... I don't have that :)

2. Yes... it's a known problem. Not solved yet though...
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