[UNIV] ISR - Industrial Stations Renewal

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andythenorth
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by andythenorth »

Final versions of the diesel crawler crane (I might draw a steam one for earlier in the game). I've put these on the correct grid spacing, and made the lifting cable a different length in each angle for variety.
crawler_crane_original.png
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crawler_crane_cc.png
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by andythenorth »

Added another angle to the log stacker. This is missing forks at the moment - it can be used for wood and containers, the sprites for cargo are not finalised yet.
log_stacker.png
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Latest from TT Foundry is a heavy forklift. This sprite is not finalised yet. It's in company colour, I could also do a yellow one, or a red & white one if they are wanted.

It probably looks too modern to use before about 1980. I could mod this one to an older version, or draw a second sprite, but I don't want to make mart3p's coding too time-consuming. Thoughts?
heavy_forklift.png
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EDIT: made a few tweaks, and this is good back to about 1965 I reckon:
heavy_forklift_2.png
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Last edited by andythenorth on 05 Jul 2008 10:28, edited 3 times in total.
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by mart3p »

andythenorth wrote:Final versions of the diesel crawler crane...
Very nice. :D I'll start coding a test grf...
andythenorth wrote:Latest from TT Foundry is a heavy forklift. This sprite is not finalised yet. It's in company colour, I could also do a yellow one, or a red & white one if they are wanted.
I love the forklift. If you're doing an additional colour my preference would be a yellow one.
andythenorth wrote:It probably looks too modern to use before about 1980.

I agree, an older version would be good for pre-1980. Maybe red & white should be the second colour option for the older version.
andythenorth wrote:...but I don't want to make mart3p's coding too time-consuming.
Don't worry about that, I'm sure coding them won't take as long as drawing them. ;)
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by Beardie »

Yhea i would have to agree they do look pretty good, i am quite impressed.
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by andythenorth »

Three for the price of two: yellow, cc, and red & white. Final sprites, but the forks are left out - I'm hoping we can comp those in the grf so we can have different cargoes on the forks (containers, paper etc), and maybe randomised fork height (if it's worth the bother)?
heavy_forklift_yellow.png
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heavy_forklift_cc.png
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by DanMacK »

I like :D Excellent work Can't wait to see what the industry stations does with them :D
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by andythenorth »

TT Foundry presents a Reach Stacker, for your container needs:
reach_stacker.png
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Teaser for Dan MacK. This is the reach stacker with NARS truck (this won't be possible in the game - just making this for fun very quickly, about to go out!)
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by mart3p »

andythenorth wrote:Final sprites, but the forks are left out - I'm hoping we can comp those in the grf so we can have different cargoes on the forks (containers, paper etc), and maybe randomised fork height (if it's worth the bother)?
It's not too much bother, I think we should do it (see my PM with more info). :D
andythenorth wrote:TT Foundry presents a Reach Stacker, for your container needs.
mart3p wrote:I'm sure coding them won't take as long as drawing them. ;)
Maybe I spoke too soon... 8)
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by andythenorth »

Reach stacker with down, mid, up boom positions.
reach_stacker_down.png
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reach_stacker_mid.png
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reach_stacker_up.png
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More colours will follow & a reverse angle. Mart - the parts for this are layered (cab can move as well), we can sort out how many variations you want to code by PM.
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by Beardie »

Its just endless the amount of cranes you have. Just great :D
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by krtaylor »

Beardie27 wrote:Its just endless the amount of cranes you have. Just great :D
Alas, the amount of sprites allowed is not as endless. Is there any likelihood of the sprite limit being lifted, or are coding efficiencies able to make room for all these great little details?
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Re: Industrial Stations Renewal (v 0.7.0 available!)

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krtaylor wrote:Alas, the amount of sprites allowed is not as endless. Is there any likelihood of the sprite limit being lifted, or are coding efficiencies able to make room for all these great little details?
At the moment we are only looking at an additional 20 or 30 sprites. There are a number of areas that I am looking at that will reduce sprite usage. The biggest saving will be made by using re-colour sprites for the mineral piles, which will save about 150 sprites.

The main thing I see that will add to the sprite usage in future, is the addition of snowy buildings. This will require an additional sprite for each current building sprite.
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by andythenorth »

"One day dormouse, perhaps you too will have a container terminal like this"
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by Beardie »

Wow that looks great, are there any animations with them.
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by mart3p »

Beardie27 wrote:Wow that looks great, are there any animations with them.
There might be. ;)
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by Beardie »

Well ace that looks cool. Like to see this in the next version/update of ISR. :D
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by andythenorth »

Zip of finalised reach stacker sprites - 2 angles, 3 colours, 3 boom extensions.
reach_stacker.zip
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by Ameecher »

These all look great Andy but the container stacker and some of the cranes, in my opinion, have too dark jibs/arms. They just look like a black line which detracts somewhat from otherwise a lovely piece of art. Maybe a dark grey would be better?
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by andythenorth »

Ameecher wrote:These all look great Andy but the container stacker and some of the cranes, in my opinion, have too dark jibs/arms. They just look like a black line which detracts somewhat from otherwise a lovely piece of art. Maybe a dark grey would be better?
Could be. Palette is a bit short of dark greys that don't have a blue tint. I'll have a look at it sometime.
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Re: Industrial Stations Renewal (v 0.7.0 available!)

Post by fjb »

A bakery:
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