Planeset [version 1.5.3 released 2006-10-24]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Do you like the 'planespeed' switch?

Poll ended at 14 Aug 2003 16:11

Yes
5
21%
No, planes go to fast
10
42%
You should be able to set percentage
9
38%
 
Total votes: 24

nilsi
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Post by nilsi »

about zeppelin: LZ 127
I am working on it next week.
Currently I am at a different place without necessary tools etc
I will post a screenshot of its first flight.
As you certainly know it is difficult to get the views right :-/
(and it is even harder if you can not use the zeppelin crash graphics :-(
mnorman
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Post by mnorman »

Metallicsomber:
The Shorts SD330 should have a square Fuselage and straight wings. Your picture lokks like it has a rounded fuselage and tapered wings.
Also, the side veiw is easy compared with any of the other vieiws (especially the vertical veiws which seem to look round however they are shaded).
I am currently wresling with the nose shape on the downwards diagonal veiws, but may have it finished soon as I am not very well, which will result in a couple of days in front of a computer screen.
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Oracle
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Post by Oracle »

krtaylor wrote:If you have a sprite set which uses the correct colors, but the pallette order is wrong, I am almost positive that there's a tool to convert it. I recommend you ask Oracle, since we had this trouble on the US set and I think it was solved that way. It makes drawing easier. Of course there's no way to automatically fix things if you're using the wrong colors entirely, it only fixes a wrong-ordered pallette.
Every time I get a file, whatever palette it purports to have, I convert it to true colour (no colour loss there of course) and then apply the correct palette to it (obtained by saving a grfcodec decoded file's PCX palette). This doesn't lose any colour information if the colours originally used are correct so you can easily change the palette over (although which order is correct is debatable and seems to depend on your image-editing application).
If you are unintentionally using animated colours then Korenn wrote a little tool called palconvert that is very good at replacing them with the non-animated equivalents when the PCX already has its palette applied.
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Spaceball
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Post by Spaceball »

@oracle

I think I use a Photoshop Trick. When you open a File with the correct palette and copy and paste the wrong palette picture into it then photoshop uses the palette from the right palette pic and not from the other pic. Thats a trick I used for some Skins for 3D Shooters. If it wont work I have to redo the whole Chinook.

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metallicsomber
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Post by metallicsomber »

@ Mnorman, I should let you finish what you started. this is my first one and you've probably done other things in the past and this project probably should have some one more experienced then me doing the work as this will be a very popular set. Im just basicly doing it to learn how to make things. Once I get better I'll be able to help more. and Im sure this wont be the last project that rolls out of the Graphics page. :)
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Spaceball
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Post by Spaceball »

Ok the Chinook making process. I've finished the angles and startet with the British Airways Livery.
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Finished Angles. Started with the BA Livery.
Finished Angles. Started with the BA Livery.
chinhook_new_test2.PNG (3.52 KiB) Viewed 1828 times
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krtaylor
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Post by krtaylor »

Looking good so far. Can't wait to see it in the game, with the rotors spinning atop it.
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Spaceball
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Post by Spaceball »

@krtaylor

You've made a capital error. You mentioned that the Chinook is a Vietnam Era Helicopter. That was enough Reason for me to repaint the whole Chinook until my fingers hurted!

The palette should be right now. I've used the planesetw.pcx. Its 8bit indexed as its supposed. If the palette is right I will start with the rotors.

cu, Spaceball
Attachments
The Boeing Chinook in Company Livery, British Airways Livery and Army Livery.
The Boeing Chinook in Company Livery, British Airways Livery and Army Livery.
chinook.png (5.33 KiB) Viewed 1799 times
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DanMacK
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Post by DanMacK »

Nice! That'll be really cool to have in-game.

One other thing... I get an invalid sprite error w/Alpha 37
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krtaylor
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Post by krtaylor »

We can use the army version if it's carrying cargo.
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Spaceball
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Post by Spaceball »

@DanMacK

Do you like the shading and the details? I've seen in the US Trainset that you have told another artist that he has to improve his shading. I can't see how the Chinook will look in the game. So I don't really know if it really looks good. I was just wondering because I don't think that the Chinook is very good. I think its "just" good. I think that the dark shading is much to dark and the Army Livery is to bright.

@krtaylor

I have seen the Bae from the Planset is also in use with TNT Livery. I already wanted to make the suggestion to make Transport Company Liveries. I haven't made the suggestion yet because I haven't finished the chinook yet and I will go on with the Sikorsky when the chinook is finished. I often use Airplanes for Transport. So it would be nice to have the most Airplanes also with an transport livery.

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DanMacK
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Post by DanMacK »

Spaceball,

I've taken a look at the Chinook and it's not that bad. Yes, it needs a bit of shading, esp. the diagonals, but your colouring isn't bad. Yes, there are a few spots that it needs a bit more shading. I'll show you wnat I mean later.
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Spaceball
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Post by Spaceball »

Is the color palette right? I don't want to go on with the shading and start with the rotors until the palette is right.

cu, Spaceball
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459
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Post by 459 »

The palette colors, for some reason, appear to be in reverse order.
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
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459
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Post by 459 »

The color rendering of the LCD in this old laptop is complete bulls*** which I noticed that while making this 7E7 sprite. I really didn't enjoy much drawing it but at least I got it done. Waiting for your comments. The base sprite 777 is there for comparision. I've redone the tail, shortened wings, moved engines, added wingtips and sleekened the fuselage from front a bit.
Attachments
The 7E7
The 7E7
7e7.png (4.72 KiB) Viewed 1627 times
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
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459
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Post by 459 »

There might be a vermin in the patch code. As I tried to play around with load rate&decay rate adjustments, I ended up having planes playing the "new jet" sound regardless of the Action 0 sound effect setting. This occured with DC-6 whenever I added Action 0 02 (Decay) or/and 07 (Load) to the code. When I removed them, the sounds started to work again. Someone of the patch crew, please investigate.

I have a new techlist with load rates, decay rates and completely overhauled purchase pricing scheme here for you to look at. Any comments appreciated. As soon as I get acceptance for 7E7 GFX and these, there'll be a new version.
Attachments
Planeset.xls
Techlist
(30 KiB) Downloaded 83 times
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
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Spaceball
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Post by Spaceball »

@456

hmm I did some research. Sometimes you have to reverse the palette for some reason. I don't know why it happend but I will take a look. Usually it has something to do with Mac -> PC Conversion. I did the file on the PC so it shouldn't be reverse.

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krtaylor
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Post by krtaylor »

459, I think the wing shape was much more accurate in the old version of the 7E7. They're thinner, and not delta-shaped.
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http://www.as-st.com/ttd
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B52
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Post by B52 »

Is anyone doing the blimp. Because I am open :twisted:
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krtaylor
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Post by krtaylor »

Errr...

The zeppelins have proved to be beyond the skills of some very experienced artists. You have every right to have a go at it, but don't be too over-optimistic.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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