[REL]Version 2012 of my rail vehicle packs

Discuss, get help with, or post new modifications, graphics or related tools for Locomotion in this forum.

Moderator: Locomotion Moderators

K.Y.Chung
Transport Coordinator
Transport Coordinator
Posts: 350
Joined: 03 Oct 2009 09:30
Contact:

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by K.Y.Chung »

OK, finally I choose not to use dark brown color on the boxcars. I used dark gray and greenish blue instead. The boxcars painted in these cars do exist although not that commonly seen. They all look good now :)
Attachments
P60
P60
000.png (4.3 KiB) Viewed 3370 times
P62
P62
000.png (4.26 KiB) Viewed 3370 times
P70
P70
000.png (4.37 KiB) Viewed 3370 times
Visit Nanyue Express for my railway car drawings
Densha
Transport Coordinator
Transport Coordinator
Posts: 286
Joined: 17 Sep 2009 07:28

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by Densha »

Weird how these do look good and the brown ones don't. Is it possible to use company colors for them or not?
K.Y.Chung
Transport Coordinator
Transport Coordinator
Posts: 350
Joined: 03 Oct 2009 09:30
Contact:

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by K.Y.Chung »

It's likely the problem of how differing is applied when indexed color is applied to the sprites. What I can do is just to avoid using dull colors (i.e. with low saturation) on the bodies. There should be no problem using company color, but it is not the real cases o I thikn it's not a good idea to do so. Company color is used on tanker wagon and refrigerator car only :wink:
Visit Nanyue Express for my railway car drawings
Densha
Transport Coordinator
Transport Coordinator
Posts: 286
Joined: 17 Sep 2009 07:28

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by Densha »

Yeah I understand. Having only one color would be boring, but I have no idea what it is prototypically.
K.Y.Chung
Transport Coordinator
Transport Coordinator
Posts: 350
Joined: 03 Oct 2009 09:30
Contact:

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by K.Y.Chung »

Just proceed to gondola (i.e. open-top) wagons. These 2 only deliver coal, with capacity of up to 80t. Does it high enough for you?
Attachments
000.png
C70A
(34.97 KiB) Downloaded 7 times
000.png
C80B
(31.82 KiB) Downloaded 7 times
Visit Nanyue Express for my railway car drawings
K.Y.Chung
Transport Coordinator
Transport Coordinator
Posts: 350
Joined: 03 Oct 2009 09:30
Contact:

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by K.Y.Chung »

Merry Christmas! There are 3 more generic gondola cars :D Then I'll make those cars for delivering what we eat
Attachments
000.png
C62
(33.84 KiB) Downloaded 6 times
000.png
C64
(50.2 KiB) Downloaded 6 times
000.png
C70
(54.75 KiB) Downloaded 6 times
Visit Nanyue Express for my railway car drawings
Densha
Transport Coordinator
Transport Coordinator
Posts: 286
Joined: 17 Sep 2009 07:28

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by Densha »

Merry Christmas! Even doing this for us at Christmas! :wink:
User avatar
Illegal_Alien
Tycoon
Tycoon
Posts: 7824
Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
Contact:

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by Illegal_Alien »

Some people dont have lifes... ow wait :P

Good job btw. :)
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
K.Y.Chung
Transport Coordinator
Transport Coordinator
Posts: 350
Joined: 03 Oct 2009 09:30
Contact:

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by K.Y.Chung »

OK, let's have something with a choking stinky smell :? That's the livestock cars. Their smell should be unforgettable if you are lucky (or unlucky) enough to see them running. In real case, livestock transportation on rails have been obsolete since last decade, and the remaining livestock cars were heavily refitted to deliver automobiles.
Attachments
000.png
J2
(44.86 KiB) Downloaded 3 times
000.png
J5
(60.32 KiB) Downloaded 3 times
Visit Nanyue Express for my railway car drawings
K.Y.Chung
Transport Coordinator
Transport Coordinator
Posts: 350
Joined: 03 Oct 2009 09:30
Contact:

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by K.Y.Chung »

Happy new year everyone 8) I just started making hopper wagons. Here is one of the iron ore hoppers
Attachments
000.png
K13
(24.16 KiB) Downloaded 2 times
Visit Nanyue Express for my railway car drawings
User avatar
NotSoFast
Engineer
Engineer
Posts: 33
Joined: 01 Jan 2013 06:08

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by NotSoFast »

By any chance could you convert those metro stations and signals for use on regular track? Signals would be good for subways, and those stations remind me of several commuter stations I've seen.
K.Y.Chung
Transport Coordinator
Transport Coordinator
Posts: 350
Joined: 03 Oct 2009 09:30
Contact:

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by K.Y.Chung »

All the track mods (signals, bridges...) can be added into any other kinds of tracks like narrow gauge, monorails, maglevs.... but you need to modify the track object itself. There should be plenty of HOWTOs available so I don't mention the steps :wink:
Visit Nanyue Express for my railway car drawings
K.Y.Chung
Transport Coordinator
Transport Coordinator
Posts: 350
Joined: 03 Oct 2009 09:30
Contact:

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by K.Y.Chung »

It seems that the freight car pack is an endless project :(
Attachments
000.png
K18
(40.87 KiB) Downloaded 2 times
Visit Nanyue Express for my railway car drawings
K.Y.Chung
Transport Coordinator
Transport Coordinator
Posts: 350
Joined: 03 Oct 2009 09:30
Contact:

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by K.Y.Chung »

After making this, only grain hoppers are left
Attachments
000.png
K70
(51.06 KiB) Downloaded 2 times
Visit Nanyue Express for my railway car drawings
User avatar
Lighthouse
Transport Coordinator
Transport Coordinator
Posts: 316
Joined: 29 Jul 2009 17:51
Location: ´s-Hertogenbosch (AKA "The Duke´s Forest") , the Netherlands

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by Lighthouse »

K.Y.Chung wrote:It seems that the freight car pack is an endless project :(
I think there are more variations in huge amount of Churches you already have made then the possible freightcars...

Great work you have performed already !
The only thing that is not very successful in the wireless version : Bungee Jumping 8o
Just fold at the dotted line and cut it out with a pair of scissors. If you are under the age of 16 please ask one of your parents or an adult supervisor if she/he can help you.
Image........................................................................................
ImageImage
K.Y.Chung
Transport Coordinator
Transport Coordinator
Posts: 350
Joined: 03 Oct 2009 09:30
Contact:

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by K.Y.Chung »

Thanks for your encouragement :oops: Here is one of the grain hoppers, which is in company color
Attachments
000.png
L18
(32.83 KiB) Downloaded 2 times
Visit Nanyue Express for my railway car drawings
K.Y.Chung
Transport Coordinator
Transport Coordinator
Posts: 350
Joined: 03 Oct 2009 09:30
Contact:

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by K.Y.Chung »

The older type of grain hopper is finished 8) So I've done the sprites of all wagons, but then I need to prepare those with cargo loaded
Attachments
000.png
L17
(32.63 KiB) Downloaded 1 time
Visit Nanyue Express for my railway car drawings
K.Y.Chung
Transport Coordinator
Transport Coordinator
Posts: 350
Joined: 03 Oct 2009 09:30
Contact:

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by K.Y.Chung »

Just started making sprites with cargo 8)
Attachments
000.png
C80B with coal
(64.83 KiB) Downloaded 1 time
000.png
K70 with iron ore
(85.24 KiB) Downloaded 1 time
000.png
NX70 with logs
(190.98 KiB) Downloaded 1 time
Visit Nanyue Express for my railway car drawings
User avatar
Lighthouse
Transport Coordinator
Transport Coordinator
Posts: 316
Joined: 29 Jul 2009 17:51
Location: ´s-Hertogenbosch (AKA "The Duke´s Forest") , the Netherlands

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by Lighthouse »

Will there be different versions with the visible cargos, like empty, half full en full?
The only thing that is not very successful in the wireless version : Bungee Jumping 8o
Just fold at the dotted line and cut it out with a pair of scissors. If you are under the age of 16 please ask one of your parents or an adult supervisor if she/he can help you.
Image........................................................................................
ImageImage
K.Y.Chung
Transport Coordinator
Transport Coordinator
Posts: 350
Joined: 03 Oct 2009 09:30
Contact:

Re: [WIP/REL]Version 2012 of my rail vehicle packs

Post by K.Y.Chung »

Yes, and here is an example for gondola car with steel loaded :)
Attachments
000.png
C62 Half-full
(37.08 KiB) Downloaded 1 time
000.png
C62 Full
(39.44 KiB) Downloaded 1 time
Visit Nanyue Express for my railway car drawings
Post Reply

Return to “Locomotion Graphics, Modifications & Tools”

Who is online

Users browsing this forum: No registered users and 0 guests